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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "ai_activity.h"
#include "activitylist.h"
#include "stringregistry.h"
#include "isaverestore.h"
#include "filesystem.h"
#include <keyvalues.h>
#include "utldict.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern IFileSystem *filesystem;
// NOTE: If CStringRegistry allowed storing arbitrary data, we could just use that.
// in this case we have the "isPrivate" member and the replacement rules
// (activityIndex can be reused by private activities), so a custom table is necessary
struct activitylist_t { int activityIndex; unsigned short stringKey; short isPrivate; };
CUtlVector<activitylist_t> g_ActivityList;
static CUtlDict< CActivityRemapCache, int > m_ActivityRemapDatabase;
// This stores the actual activity names. Also, the string ID in the registry is simply an index
// into the g_ActivityList array.
CStringRegistry g_ActivityStrings;
// this is just here to accelerate adds
static int g_HighestActivity = 0;
int g_nActivityListVersion = 1;
void ActivityList_Init( void ) { g_HighestActivity = 0; }
void ActivityList_Free( void ) { g_ActivityStrings.ClearStrings(); g_ActivityList.Purge(); m_ActivityRemapDatabase.Purge();
// So studiohdrs can reindex activity indices
++g_nActivityListVersion; }
// add a new activity to the database
activitylist_t *ActivityList_AddActivityEntry( const char *pName, int iActivityIndex, bool isPrivate ) { MEM_ALLOC_CREDIT(); int index = g_ActivityList.AddToTail(); activitylist_t *pList = &g_ActivityList[index]; pList->activityIndex = iActivityIndex; pList->stringKey = g_ActivityStrings.AddString( pName, index ); pList->isPrivate = isPrivate; // UNDONE: This implies that ALL shared activities are added before ANY custom activities
// UNDONE: Segment these instead? It's a 32-bit int, how many activities do we need?
if ( iActivityIndex > g_HighestActivity ) { g_HighestActivity = iActivityIndex; }
return pList; }
// get the database entry from a string
static activitylist_t *ListFromString( const char *pString ) { // just use the string registry to do this search/map
int stringID = g_ActivityStrings.GetStringID( pString ); if ( stringID < 0 ) return NULL;
return &g_ActivityList[stringID]; }
// Get the database entry for an index
static activitylist_t *ListFromActivity( int activityIndex ) { // ugly linear search
for ( int i = 0; i < g_ActivityList.Count(); i++ ) { if ( g_ActivityList[i].activityIndex == activityIndex ) { return &g_ActivityList[i]; } }
return NULL; }
bool ActivityList_RegisterSharedActivity( const char *pszActivityName, int iActivityIndex ) { // UNDONE: Do we want to do these checks when not in developer mode? or maybe DEBUG only?
// They really only matter when you change the list of code controlled activities. IDs
// for content controlled activities never collide because they are generated.
// technically order isn't dependent, but it's too damn easy to forget to add new ACT_'s to all three lists.
static int lastActivityIndex = -1; Assert( iActivityIndex < LAST_SHARED_ACTIVITY && (iActivityIndex == lastActivityIndex + 1 || iActivityIndex == 0) ); lastActivityIndex = iActivityIndex;
// first, check to make sure the slot we're asking for is free. It must be for
// a shared activity.
activitylist_t *pList = ListFromString( pszActivityName ); if ( !pList ) { pList = ListFromActivity( iActivityIndex ); }
if ( pList ) { Warning( "***\nShared activity collision! %s<->%s\n***\n", pszActivityName, g_ActivityStrings.GetStringForKey( pList->stringKey ) ); Assert(0); return false; } // ----------------------------------------------------------------
ActivityList_AddActivityEntry( pszActivityName, iActivityIndex, false ); return true; }
Activity ActivityList_RegisterPrivateActivity( const char *pszActivityName ) { activitylist_t *pList = ListFromString( pszActivityName ); if ( pList ) { // this activity is already in the list. If the activity we collided with is also private,
// then the collision is OK. Otherwise, it's a bug.
if ( pList->isPrivate ) { return (Activity)pList->activityIndex; } else { // this private activity collides with a shared activity. That is not allowed.
Warning( "***\nShared<->Private Activity collision!\n***\n" ); Assert(0); return ACT_INVALID; } }
pList = ActivityList_AddActivityEntry( pszActivityName, g_HighestActivity+1, true ); return (Activity)pList->activityIndex; }
// Get the index for a given activity name
// Done at load time for all models
int ActivityList_IndexForName( const char *pszActivityName ) { // this is a fast O(lgn) search (actually does 2 O(lgn) searches)
activitylist_t *pList = ListFromString( pszActivityName );
if ( pList ) { return pList->activityIndex; }
return -1; }
// Get the name for a given index
// This should only be used in debug code, it does a linear search
// But at least it only compares integers
const char *ActivityList_NameForIndex( int activityIndex ) { activitylist_t *pList = ListFromActivity( activityIndex ); if ( pList ) { return g_ActivityStrings.GetStringForKey( pList->stringKey ); } return NULL; }
void ActivityList_RegisterSharedActivities( void ) { REGISTER_SHARED_ACTIVITY( ACT_RESET ); REGISTER_SHARED_ACTIVITY( ACT_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_TRANSITION ); REGISTER_SHARED_ACTIVITY( ACT_COVER ); REGISTER_SHARED_ACTIVITY( ACT_COVER_MED ); REGISTER_SHARED_ACTIVITY( ACT_COVER_LOW ); REGISTER_SHARED_ACTIVITY( ACT_WALK ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM ); REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH ); REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_AIM ); REGISTER_SHARED_ACTIVITY( ACT_RUN ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM ); REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH ); REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_AIM ); REGISTER_SHARED_ACTIVITY( ACT_RUN_PROTECTED ); REGISTER_SHARED_ACTIVITY( ACT_SCRIPT_CUSTOM_MOVE ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK1 ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK2 ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK1_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK2_LOW ); REGISTER_SHARED_ACTIVITY( ACT_DIESIMPLE ); REGISTER_SHARED_ACTIVITY( ACT_DIEBACKWARD ); REGISTER_SHARED_ACTIVITY( ACT_DIEFORWARD ); REGISTER_SHARED_ACTIVITY( ACT_DIEVIOLENT ); REGISTER_SHARED_ACTIVITY( ACT_DIERAGDOLL ); REGISTER_SHARED_ACTIVITY( ACT_FLY ); REGISTER_SHARED_ACTIVITY( ACT_HOVER ); REGISTER_SHARED_ACTIVITY( ACT_GLIDE ); REGISTER_SHARED_ACTIVITY( ACT_SWIM ); REGISTER_SHARED_ACTIVITY( ACT_JUMP ); REGISTER_SHARED_ACTIVITY( ACT_HOP ); REGISTER_SHARED_ACTIVITY( ACT_LEAP ); REGISTER_SHARED_ACTIVITY( ACT_LAND ); REGISTER_SHARED_ACTIVITY( ACT_CLIMB_UP ); REGISTER_SHARED_ACTIVITY( ACT_CLIMB_DOWN ); REGISTER_SHARED_ACTIVITY( ACT_CLIMB_DISMOUNT ); REGISTER_SHARED_ACTIVITY( ACT_SHIPLADDER_UP ); REGISTER_SHARED_ACTIVITY( ACT_SHIPLADDER_DOWN ); REGISTER_SHARED_ACTIVITY( ACT_STRAFE_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_STRAFE_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_ROLL_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_ROLL_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_TURN_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_TURN_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_CROUCH ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE ); REGISTER_SHARED_ACTIVITY( ACT_STAND ); REGISTER_SHARED_ACTIVITY( ACT_USE ); REGISTER_SHARED_ACTIVITY( ACT_ALIEN_BURROW_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_ALIEN_BURROW_OUT ); REGISTER_SHARED_ACTIVITY( ACT_SIGNAL1 ); REGISTER_SHARED_ACTIVITY( ACT_SIGNAL2 ); REGISTER_SHARED_ACTIVITY( ACT_SIGNAL3 );
REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_ADVANCE ); REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_FORWARD ); REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_GROUP ); REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_HALT ); REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_TAKECOVER );
REGISTER_SHARED_ACTIVITY( ACT_LOOKBACK_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_LOOKBACK_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_COWER ); REGISTER_SHARED_ACTIVITY( ACT_SMALL_FLINCH ); REGISTER_SHARED_ACTIVITY( ACT_BIG_FLINCH ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK1 ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK2 ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_START ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_FINISH ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_LOW ); REGISTER_SHARED_ACTIVITY( ACT_ARM ); REGISTER_SHARED_ACTIVITY( ACT_DISARM ); REGISTER_SHARED_ACTIVITY( ACT_DROP_WEAPON ); REGISTER_SHARED_ACTIVITY( ACT_DROP_WEAPON_SHOTGUN );
REGISTER_SHARED_ACTIVITY( ACT_PICKUP_GROUND ); REGISTER_SHARED_ACTIVITY( ACT_PICKUP_RACK ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY );
REGISTER_SHARED_ACTIVITY( ACT_IDLE_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AGITATED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_STEALTH ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_HURT );
REGISTER_SHARED_ACTIVITY( ACT_WALK_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_WALK_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AGITATED ); REGISTER_SHARED_ACTIVITY( ACT_WALK_STEALTH );
REGISTER_SHARED_ACTIVITY( ACT_RUN_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AGITATED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_STEALTH );
REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_AGITATED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_STEALTH );
REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_AGITATED ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STEALTH );
REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_AGITATED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STEALTH );
REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_AIM_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_AGITATED );
REGISTER_SHARED_ACTIVITY( ACT_WALK_HURT ); REGISTER_SHARED_ACTIVITY( ACT_RUN_HURT ); REGISTER_SHARED_ACTIVITY( ACT_SPECIAL_ATTACK1 ); REGISTER_SHARED_ACTIVITY( ACT_SPECIAL_ATTACK2 ); REGISTER_SHARED_ACTIVITY( ACT_COMBAT_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_WALK_SCARED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_SCARED ); REGISTER_SHARED_ACTIVITY( ACT_VICTORY_DANCE ); REGISTER_SHARED_ACTIVITY( ACT_DIE_HEADSHOT ); REGISTER_SHARED_ACTIVITY( ACT_DIE_CHESTSHOT ); REGISTER_SHARED_ACTIVITY( ACT_DIE_GUTSHOT ); REGISTER_SHARED_ACTIVITY( ACT_DIE_BACKSHOT );
REGISTER_SHARED_ACTIVITY( ACT_FLINCH_HEAD ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CHEST ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_STOMACH ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_LEFTARM ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_RIGHTARM ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_LEFTLEG ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_RIGHTLEG ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_PHYSICS );
REGISTER_SHARED_ACTIVITY( ACT_FLINCH_HEAD_BACK ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_HEAD_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_HEAD_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CHEST_BACK ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_STOMACH_BACK ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CROUCH_FRONT ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CROUCH_BACK ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CROUCH_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CROUCH_RIGHT );
REGISTER_SHARED_ACTIVITY( ACT_IDLE_ON_FIRE ); REGISTER_SHARED_ACTIVITY( ACT_WALK_ON_FIRE ); REGISTER_SHARED_ACTIVITY( ACT_RUN_ON_FIRE );
REGISTER_SHARED_ACTIVITY( ACT_RAPPEL_LOOP );
REGISTER_SHARED_ACTIVITY( ACT_180_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_180_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_90_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_90_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_STEP_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_STEP_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_STEP_BACK ); REGISTER_SHARED_ACTIVITY( ACT_STEP_FORE );
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK1 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK2 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK1 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK2 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK1_LOW ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK2_LOW ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWING_GESTURE ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SMALL_FLINCH ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_BIG_FLINCH ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_DAMAGED ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_HEAD ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_CHEST ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_STOMACH ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_LEFTARM ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_RIGHTARM ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_LEFTLEG ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_RIGHTLEG );
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT45 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT45 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT90 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT90 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT45_FLAT ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT45_FLAT ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT90_FLAT ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT90_FLAT );
// registered for Half-Life HGRUNT compatability
REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_HIT ); REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_PULL ); REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_CHOMP ); REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_CHEW );
REGISTER_SHARED_ACTIVITY( ACT_DO_NOT_DISTURB ); REGISTER_SHARED_ACTIVITY( ACT_SPECIFIC_SEQUENCE );
// Viewmodel activities may belong elsewhere, but since where is unclear right now,
// they'll be placed here.
REGISTER_SHARED_ACTIVITY( ACT_VM_DRAW ); REGISTER_SHARED_ACTIVITY( ACT_VM_HOLSTER ); REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_VM_FIDGET ); REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK ); REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_HIGH ); REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_LOW ); REGISTER_SHARED_ACTIVITY( ACT_VM_THROW ); REGISTER_SHARED_ACTIVITY( ACT_VM_PULLPIN ); REGISTER_SHARED_ACTIVITY( ACT_VM_PRIMARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_VM_SECONDARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_VM_DRYFIRE ); REGISTER_SHARED_ACTIVITY( ACT_VM_HITLEFT ); REGISTER_SHARED_ACTIVITY( ACT_VM_HITLEFT2 ); REGISTER_SHARED_ACTIVITY( ACT_VM_HITRIGHT ); REGISTER_SHARED_ACTIVITY( ACT_VM_HITRIGHT2 ); REGISTER_SHARED_ACTIVITY( ACT_VM_HITCENTER ); REGISTER_SHARED_ACTIVITY( ACT_VM_HITCENTER2 ); REGISTER_SHARED_ACTIVITY( ACT_VM_MISSLEFT ); REGISTER_SHARED_ACTIVITY( ACT_VM_MISSLEFT2 ); REGISTER_SHARED_ACTIVITY( ACT_VM_MISSRIGHT ); REGISTER_SHARED_ACTIVITY( ACT_VM_MISSRIGHT2 ); REGISTER_SHARED_ACTIVITY( ACT_VM_MISSCENTER ); REGISTER_SHARED_ACTIVITY( ACT_VM_MISSCENTER2 ); REGISTER_SHARED_ACTIVITY( ACT_VM_HAULBACK ); REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGHARD ); REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGMISS ); REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGHIT ); REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_TO_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_VM_LOWERED_TO_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL1 ); REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL2 ); REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL3 ); REGISTER_SHARED_ACTIVITY( ACT_VM_PICKUP ); REGISTER_SHARED_ACTIVITY( ACT_VM_RELEASE );
REGISTER_SHARED_ACTIVITY ( ACT_VM_ATTACH_SILENCER ); REGISTER_SHARED_ACTIVITY ( ACT_VM_DETACH_SILENCER );
REGISTER_SHARED_ACTIVITY ( ACT_VM_EMPTY_FIRE ); REGISTER_SHARED_ACTIVITY ( ACT_VM_EMPTY_RELOAD ); REGISTER_SHARED_ACTIVITY ( ACT_VM_EMPTY_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_VM_EMPTY_IDLE );
//===========================
// HL2 Specific Activities
//===========================
// SLAM Specialty Activites
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_IDLE); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_IDLE); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ATTACH); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ATTACH2); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_ATTACH); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_ATTACH2); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DETONATE); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DETONATOR_HOLSTER); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DRAW); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_DRAW); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_THROW); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_THROW_ND); REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_TRIPMINE_ND ); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_IDLE); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_ND_IDLE); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW2); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW_ND); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW_ND2); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DRAW); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_ND_DRAW); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_STICKWALL); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_STICKWALL_ND); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DETONATE); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DETONATOR_HOLSTER); REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_TRIPMINE_ND ); REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_IDLE); REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_DRAW); REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_ATTACH); REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_ATTACH2); REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_TO_STICKWALL_ND ); REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_TO_THROW_ND ); REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_IDLE); REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_DRAW); REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_DETONATE); REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_HOLSTER); REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_STICKWALL_DRAW); REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_THROW_DRAW);
// SHOTGUN specialty activities
REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_RELOAD_START); REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_RELOAD_FINISH); REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_PUMP);
// SMG2 special activities
REGISTER_SHARED_ACTIVITY( ACT_SMG2_IDLE2 ); REGISTER_SHARED_ACTIVITY( ACT_SMG2_FIRE2 ); REGISTER_SHARED_ACTIVITY( ACT_SMG2_DRAW2 ); REGISTER_SHARED_ACTIVITY( ACT_SMG2_RELOAD2 ); REGISTER_SHARED_ACTIVITY( ACT_SMG2_DRYFIRE2 ); REGISTER_SHARED_ACTIVITY( ACT_SMG2_TOAUTO ); REGISTER_SHARED_ACTIVITY( ACT_SMG2_TOBURST );
// Physcannon special activities
REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_UPGRADE );
// weapon override activities
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR1 ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2 ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2_GRENADE ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_HMG1 ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_ML ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG1 ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG1_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG2 ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SHOTGUN_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_PISTOL_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SLAM ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_TRIPWIRE ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_THROW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SNIPER_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_RPG ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWING );
REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_SMG1_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_PISTOL_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_AR2_LOW );
REGISTER_SHARED_ACTIVITY( ACT_COVER_PISTOL_LOW ); REGISTER_SHARED_ACTIVITY( ACT_COVER_SMG1_LOW );
// weapon override activities
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR1 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR2 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_HMG1 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_ML ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG1 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG1_LOW ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG2 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SLAM ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_TRIPWIRE ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_THROW ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK_SWING );
REGISTER_SHARED_ACTIVITY( ACT_IDLE_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1 ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_SMG1 ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_STEALTH_PISTOL );
REGISTER_SHARED_ACTIVITY( ACT_IDLE_PACKAGE ); REGISTER_SHARED_ACTIVITY( ACT_WALK_PACKAGE ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_SUITCASE ); REGISTER_SHARED_ACTIVITY( ACT_WALK_SUITCASE );
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1_STIMULATED );
REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE_STIMULATED );
REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RIFLE_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RIFLE_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RIFLE_STIMULATED );
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_AGITATED );
// Policing activities
REGISTER_SHARED_ACTIVITY( ACT_WALK_ANGRY ); REGISTER_SHARED_ACTIVITY( ACT_POLICE_HARASS1 ); REGISTER_SHARED_ACTIVITY( ACT_POLICE_HARASS2 );
// Manned guns
REGISTER_SHARED_ACTIVITY( ACT_IDLE_MANNEDGUN );
// Melee weapon activities
REGISTER_SHARED_ACTIVITY( ACT_IDLE_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_MELEE );
// RPG activities
REGISTER_SHARED_ACTIVITY( ACT_IDLE_RPG_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_RPG ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_RPG ); REGISTER_SHARED_ACTIVITY( ACT_COVER_LOW_RPG ); REGISTER_SHARED_ACTIVITY( ACT_WALK_RPG ); REGISTER_SHARED_ACTIVITY( ACT_RUN_RPG ); REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_RPG ); REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_RPG ); REGISTER_SHARED_ACTIVITY( ACT_WALK_RPG_RELAXED ); REGISTER_SHARED_ACTIVITY( ACT_RUN_RPG_RELAXED );
REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_AIM_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_AIM_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_RUN_STEALTH_PISTOL );
REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_SHOTGUN );
REGISTER_SHARED_ACTIVITY( ACT_WALK_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_RUN_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_WALK_STEALTH_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STEALTH_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STEALTH_PISTOL );
// Reloads
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_PISTOL_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG1 ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG1_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SHOTGUN_LOW );
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SMG1 ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SHOTGUN );
// Busy animations
REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT_ENTRY ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT_EXIT ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK_ENTRY ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK_EXIT ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND_ENTRY ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND_EXIT ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR_ENTRY ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR_EXIT ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_STAND ); REGISTER_SHARED_ACTIVITY( ACT_BUSY_QUEUE ); // Dodge animations
REGISTER_SHARED_ACTIVITY( ACT_DUCK_DODGE );
REGISTER_SHARED_ACTIVITY( ACT_DIE_BARNACLE_SWALLOW ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_BARNACLE_STRANGLE ); REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_DETACH ); REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE ); REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE_PRE ); REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE_POST );
REGISTER_SHARED_ACTIVITY( ACT_DIE_FRONTSIDE ); REGISTER_SHARED_ACTIVITY( ACT_DIE_RIGHTSIDE ); REGISTER_SHARED_ACTIVITY( ACT_DIE_BACKSIDE ); REGISTER_SHARED_ACTIVITY( ACT_DIE_LEFTSIDE );
REGISTER_SHARED_ACTIVITY( ACT_DIE_CROUCH_FRONTSIDE ); REGISTER_SHARED_ACTIVITY( ACT_DIE_CROUCH_RIGHTSIDE ); REGISTER_SHARED_ACTIVITY( ACT_DIE_CROUCH_BACKSIDE ); REGISTER_SHARED_ACTIVITY( ACT_DIE_CROUCH_LEFTSIDE );
REGISTER_SHARED_ACTIVITY( ACT_OPEN_DOOR );
// Dynamic interactions
REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_TORSO_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_HEADCRAB_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ANTLION ); REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_SHOTGUN64 ); REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_SHOTGUN26 );
//Readiness transitions
REGISTER_SHARED_ACTIVITY( ACT_READINESS_RELAXED_TO_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_READINESS_RELAXED_TO_STIMULATED_WALK ); REGISTER_SHARED_ACTIVITY( ACT_READINESS_AGITATED_TO_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_READINESS_STIMULATED_TO_RELAXED );
REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK ); REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED ); REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED );
REGISTER_SHARED_ACTIVITY( ACT_IDLE_CARRY ); REGISTER_SHARED_ACTIVITY( ACT_WALK_CARRY );
//===========================
// TF2 Specific Activities
//===========================
REGISTER_SHARED_ACTIVITY( ACT_STARTDYING ); REGISTER_SHARED_ACTIVITY( ACT_DYINGLOOP ); REGISTER_SHARED_ACTIVITY( ACT_DYINGTODEAD ); REGISTER_SHARED_ACTIVITY( ACT_RIDE_MANNED_GUN );
// All viewmodels
REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_ENTER ); REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_LEAVE );
// Looping weapon firing
REGISTER_SHARED_ACTIVITY( ACT_FIRE_START ); REGISTER_SHARED_ACTIVITY( ACT_FIRE_LOOP ); REGISTER_SHARED_ACTIVITY( ACT_FIRE_END );
// TF2
REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_GRENADEIDLE ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_GRENADEREADY ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_PRIMARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_GRENADEIDLE ); REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_GRENADEREADY ); REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_PRIMARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP ); REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_DOWN ); REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_ATTACK ); REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_KNOCKBACK ); REGISTER_SHARED_ACTIVITY( ACT_SHIELD_UP ); REGISTER_SHARED_ACTIVITY( ACT_SHIELD_DOWN ); REGISTER_SHARED_ACTIVITY( ACT_SHIELD_UP_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_SHIELD_ATTACK ); REGISTER_SHARED_ACTIVITY( ACT_SHIELD_KNOCKBACK ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_UP ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_DOWN ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_UP_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_ATTACK ); REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_KNOCKBACK );
REGISTER_SHARED_ACTIVITY( ACT_TURNRIGHT45 ); REGISTER_SHARED_ACTIVITY( ACT_TURNLEFT45 ); REGISTER_SHARED_ACTIVITY( ACT_TURN );
REGISTER_SHARED_ACTIVITY( ACT_OBJ_ASSEMBLING ); REGISTER_SHARED_ACTIVITY( ACT_OBJ_DISMANTLING ); REGISTER_SHARED_ACTIVITY( ACT_OBJ_STARTUP ); REGISTER_SHARED_ACTIVITY( ACT_OBJ_RUNNING ); REGISTER_SHARED_ACTIVITY( ACT_OBJ_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_OBJ_PLACING ); REGISTER_SHARED_ACTIVITY( ACT_OBJ_DETERIORATING ); REGISTER_SHARED_ACTIVITY( ACT_OBJ_UPGRADING );
// Deploy
REGISTER_SHARED_ACTIVITY( ACT_DEPLOY ); REGISTER_SHARED_ACTIVITY( ACT_DEPLOY_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_UNDEPLOY );
// Crossbow
REGISTER_SHARED_ACTIVITY( ACT_CROSSBOW_DRAW_UNLOADED );
// Gauss
REGISTER_SHARED_ACTIVITY( ACT_GAUSS_SPINUP ); REGISTER_SHARED_ACTIVITY( ACT_GAUSS_SPINCYCLE );
//===========================
// CSPort Specific Activities
//===========================
REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_SILENCED ); // fire
REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_SILENCED ); REGISTER_SHARED_ACTIVITY ( ACT_VM_DRYFIRE_SILENCED ); // fire with no ammo loaded.
REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_SILENCED ); REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_SILENCED );
REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_EMPTY_LEFT ); REGISTER_SHARED_ACTIVITY ( ACT_VM_DRYFIRE_LEFT ); // new for CS2
REGISTER_SHARED_ACTIVITY ( ACT_VM_IS_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_VM_IS_HOLSTER ); REGISTER_SHARED_ACTIVITY ( ACT_VM_IS_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_VM_IS_PRIMARYATTACK );
REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_IDLE_FIRE ); REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_CROUCH_FIRE ); REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_CROUCH_WALK_FIRE ); REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_WALK_FIRE ); REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_RUN_FIRE ); REGISTER_SHARED_ACTIVITY ( ACT_IDLETORUN ); REGISTER_SHARED_ACTIVITY ( ACT_RUNTOIDLE );
REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_DEPLOYED );
REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_MELEE );
// Portal
REGISTER_SHARED_ACTIVITY ( ACT_VM_FIZZLE ); // Multiplayer
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED ); REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN ); REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SPRINT ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_IMPACT_N ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_IMPACT_E ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_IMPACT_W ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_IMPACT_S ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_IMPACT_TOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM ); REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_DEPLOYED ); REGISTER_SHARED_ACTIVITY ( ACT_MP_VCD );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARYFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARYFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARYFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARYFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARYFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PREFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_POSTFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_STARTFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PREFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_POSTFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PREFIRE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_POSTFIRE );
// Multiplayer - Primary
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_DEPLOYED_PRIMARY );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_PRIMARY );
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_END );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY );
// Secondary
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_SECONDARY );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARY );
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_END ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_END );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY );
// Melee
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_MELEE );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_MELEE_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_MELEE );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_MELEE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE );
// Item1
REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_ITEM1 );
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM1_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_ITEM1 );
// Item2
REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_ITEM2 );
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM2_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_ITEM2 );
// Flinches
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_ITEM2 );
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_HEAD ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_CHEST ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_STOMACH ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_LEFTARM ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_RIGHTARM ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_LEFTLEG ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_RIGHTLEG );
// TF Specific
REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_ATTACK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_ATTACK );
REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_ATTACK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_ATTACK );
REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_ATTACK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_ATTACK );
REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_ATTACK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_ATTACK );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_ATTACK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_ATTACK );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_ATTACK ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_DRAW ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_IDLE ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_ATTACK );
// Building
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_BUILDING );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_BUILDING );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_BUILDING ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING );
// PDA
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_PDA );
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PDA ); REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PDA );
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO );
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_PRIMARY );
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_SECONDARY );
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_MELEE ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_MELEE );
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_ITEM1 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_ITEM1 );
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_ITEM2 ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_ITEM2 );
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_BUILDING ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_BUILDING ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_BUILDING ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_BUILDING );
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_PDA ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_PDA ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_PDA ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_PDA ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_PDA ); REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_PDA );
REGISTER_SHARED_ACTIVITY ( ACT_VM_UNUSABLE ); REGISTER_SHARED_ACTIVITY ( ACT_VM_UNUSABLE_TO_USABLE ); REGISTER_SHARED_ACTIVITY ( ACT_VM_USABLE_TO_UNUSABLE );
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_DRAW ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_HOLSTER ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PULLBACK ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PRIMARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_SECONDARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_DRYFIRE ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE_TO_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_LOWERED_TO_IDLE );
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRAW ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_HOLSTER ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PULLBACK ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PRIMARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_SECONDARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRYFIRE ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_TO_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_LOWERED_TO_IDLE );
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_DRAW ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_HOLSTER ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_PULLBACK ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_PRIMARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_SECONDARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_DRYFIRE ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE_TO_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_LOWERED_TO_IDLE );
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_DRAW ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_HOLSTER ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_PULLBACK ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_PRIMARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_SECONDARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_DRYFIRE ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE_TO_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_LOWERED_TO_IDLE );
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_DRAW ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_HOLSTER ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_PULLBACK ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_PRIMARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_SECONDARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_DRYFIRE ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_TO_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_LOWERED_TO_IDLE );
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_DRAW ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_HOLSTER ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_PULLBACK ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_PRIMARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_SECONDARYATTACK ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_DRYFIRE ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_TO_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_LOWERED ); REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_LOWERED_TO_IDLE );
// infested
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SUCCEED ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_FAIL ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_AUTOGUN ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_AUTOGUN ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AUTOGUN ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_AUTOGUN ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_AUTOGUN ); REGISTER_SHARED_ACTIVITY( ACT_CROUCH_IDLE_AUTOGUN ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AUTOGUN ); REGISTER_SHARED_ACTIVITY( ACT_JUMP_AUTOGUN ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_PISTOL ); REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_DUAL ); REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_DUAL ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_DUAL ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_DUAL ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_DUAL ); REGISTER_SHARED_ACTIVITY( ACT_CROUCH_IDLE_DUAL ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_DUAL ); REGISTER_SHARED_ACTIVITY( ACT_JUMP_DUAL ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_CROUCH_IDLE_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_JUMP_SHOTGUN ); REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_CROUCH_IDLE_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_JUMP_RIFLE ); // Infested General AI
REGISTER_SHARED_ACTIVITY( ACT_SLEEP ); REGISTER_SHARED_ACTIVITY( ACT_WAKE ); // Shield Bug
REGISTER_SHARED_ACTIVITY( ACT_FLICK_LEFT ); REGISTER_SHARED_ACTIVITY( ACT_FLICK_LEFT_MIDDLE ); REGISTER_SHARED_ACTIVITY( ACT_FLICK_RIGHT_MIDDLE ); REGISTER_SHARED_ACTIVITY( ACT_FLICK_RIGHT ); REGISTER_SHARED_ACTIVITY( ACT_SPINAROUND ); // Mortar Bug
REGISTER_SHARED_ACTIVITY( ACT_PREP_TO_FIRE ); REGISTER_SHARED_ACTIVITY( ACT_FIRE ); REGISTER_SHARED_ACTIVITY( ACT_FIRE_RECOVER ); // Shaman
REGISTER_SHARED_ACTIVITY( ACT_SPRAY ); // Boomer
REGISTER_SHARED_ACTIVITY( ACT_PREP_EXPLODE ); REGISTER_SHARED_ACTIVITY( ACT_EXPLODE );
REGISTER_SHARED_ACTIVITY( ACT_DOTA_IDLE ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_RUN ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_ATTACK ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_ATTACK_EVENT ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_DIE ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_FLINCH ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_DISABLED ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CAST_ABILITY_1 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CAST_ABILITY_2 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CAST_ABILITY_3 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CAST_ABILITY_4 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_OVERRIDE_ABILITY_1 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_OVERRIDE_ABILITY_2 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_OVERRIDE_ABILITY_3 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_OVERRIDE_ABILITY_4 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CHANNEL_ABILITY_1 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CHANNEL_ABILITY_2 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CHANNEL_ABILITY_3 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CHANNEL_ABILITY_4 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CHANNEL_END_ABILITY_1 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CHANNEL_END_ABILITY_2 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CHANNEL_END_ABILITY_3 ); REGISTER_SHARED_ACTIVITY( ACT_DOTA_CHANNEL_END_ABILITY_4 );
// Portal2
REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_SPEEDPAINT ); REGISTER_SHARED_ACTIVITY( ACT_MP_LONG_FALL ); REGISTER_SHARED_ACTIVITY( ACT_MP_TRACTORBEAM_FLOAT ); REGISTER_SHARED_ACTIVITY( ACT_MP_DEATH_CRUSH );
REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_SPEEDPAINT_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_DROWNING_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_LONG_FALL_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_TRACTORBEAM_FLOAT_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_MP_DEATH_CRUSH_PRIMARY );
// csgo death anims that don't require direction (direction is pose-param driven for more granularity)
REGISTER_SHARED_ACTIVITY( ACT_DIE_STAND ); REGISTER_SHARED_ACTIVITY( ACT_DIE_STAND_HEADSHOT ); REGISTER_SHARED_ACTIVITY( ACT_DIE_CROUCH ); REGISTER_SHARED_ACTIVITY( ACT_DIE_CROUCH_HEADSHOT );
// CSGO action activities
REGISTER_SHARED_ACTIVITY( ACT_CSGO_NULL ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_DEFUSE ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_DEFUSE_WITH_KIT ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FLASHBANG_REACTION ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FIRE_PRIMARY ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FIRE_PRIMARY_OPT_1 ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FIRE_PRIMARY_OPT_2 ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FIRE_SECONDARY ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FIRE_SECONDARY_OPT_1 ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FIRE_SECONDARY_OPT_2 ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_RELOAD ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_RELOAD_START ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_RELOAD_LOOP ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_RELOAD_END ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_OPERATE ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_DEPLOY ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_CATCH ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_SILENCER_DETACH ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_SILENCER_ATTACH ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_TWITCH ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_TWITCH_BUYZONE ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_PLANT_BOMB ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_IDLE_TURN_BALANCEADJUST ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_ALIVE_LOOP ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FLINCH ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FLINCH_HEAD ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FLINCH_MOLOTOV ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_JUMP ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_FALL ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_CLIMB_LADDER ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_LAND_LIGHT ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_LAND_HEAVY ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_EXIT_LADDER_TOP ); REGISTER_SHARED_ACTIVITY( ACT_CSGO_EXIT_LADDER_BOTTOM );
AssertMsg( g_HighestActivity == LAST_SHARED_ACTIVITY - 1, "Not all activities from ai_activity.h registered in activitylist.cpp" ); }
// HACKHACK: Keep backwards compatibility on broken activities temporarily
#define ACTIVITY_FILE_TAG 0x80800000
class CActivityDataOps : public CDefSaveRestoreOps { public: // save data type interface
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) { int activityIndex = *((int *)fieldInfo.pField); const char *pActivityName = ActivityList_NameForIndex( activityIndex ); if ( !pActivityName ) { AssertOnce( activityIndex == -1 ); // FIXME: whatever activity this was, it's now being saved out as ACT_RESET
pActivityName = ActivityList_NameForIndex( 0 ); } int len = strlen(pActivityName) + 1; // Use the high 16-bits of this int to signify this file format
// this makes this backwards compatible.
// UNDONE: Remove after playtest save files are no longer needed
len |= ACTIVITY_FILE_TAG; pSave->WriteInt( &len ); pSave->WriteString( pActivityName ); }
virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) { char nameBuf[1024];
int *pActivityIndex = (int *)fieldInfo.pField;
int nameLen = pRestore->ReadInt(); if ( (nameLen & 0xFFFF0000) != ACTIVITY_FILE_TAG ) { // old save file, this is an index, not a name
*pActivityIndex = nameLen; return; } nameLen &= 0xFFFF; pRestore->ReadString( nameBuf, sizeof(nameBuf), nameLen ); *pActivityIndex = ActivityList_IndexForName( nameBuf ); if ( *pActivityIndex < 0 ) { *pActivityIndex = 0; } }
virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) { int *pActivityIndex = (int *)fieldInfo.pField; return (*pActivityIndex == 0); }
virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) { int *pActivityIndex = (int *)fieldInfo.pField; *pActivityIndex = 0; } };
static CActivityDataOps g_ActivityDataOps;
ISaveRestoreOps* ActivityDataOps() { return &g_ActivityDataOps; }
void UTIL_LoadActivityRemapFile( const char *filename, const char *section, CUtlVector <CActivityRemap> &entries ) { int iIndex = m_ActivityRemapDatabase.Find( filename );
if ( iIndex != m_ActivityRemapDatabase.InvalidIndex() ) { CActivityRemapCache *actRemap = &m_ActivityRemapDatabase[iIndex]; entries.AddVectorToTail( actRemap->m_cachedActivityRemaps ); return; }
KeyValues *pkvFile = new KeyValues( section );
if ( pkvFile->LoadFromFile( filesystem, filename, NULL ) ) { KeyValues *pTestKey = pkvFile->GetFirstSubKey();
CActivityRemapCache actRemap;
while ( pTestKey ) { Activity ActBase = (Activity)ActivityList_IndexForName( pTestKey->GetName() );
if ( ActBase != ACT_INVALID ) { KeyValues *pRemapKey = pTestKey->GetFirstSubKey();
CActivityRemap actMap; actMap.activity = ActBase;
while ( pRemapKey ) { const char *pKeyName = pRemapKey->GetName(); const char *pKeyValue = pRemapKey->GetString();
if ( !stricmp( pKeyName, "remapactivity" ) ) { Activity Act = (Activity)ActivityList_IndexForName( pKeyValue );
if ( Act == ACT_INVALID ) { actMap.mappedActivity = ActivityList_RegisterPrivateActivity( pKeyValue ); } else { actMap.mappedActivity = Act; } } else if ( !stricmp( pKeyName, "extra" ) ) { actMap.SetExtraKeyValueBlock( pRemapKey->MakeCopy() ); }
pRemapKey = pRemapKey->GetNextKey(); }
entries.AddToTail( actMap ); }
pTestKey = pTestKey->GetNextKey(); }
actRemap.m_cachedActivityRemaps.AddVectorToTail( entries ); m_ActivityRemapDatabase.Insert( filename, actRemap ); } }
int ActivityList_HighestIndex() { return g_HighestActivity; }
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