Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $Workfile: $
  6. // $Date: $
  7. // $NoKeywords: $
  8. //=============================================================================//
  9. #if !defined( BEAM_FLAGS_H )
  10. #define BEAM_FLAGS_H
  11. #ifdef _WIN32
  12. #pragma once
  13. #endif
  14. enum
  15. {
  16. FBEAM_STARTENTITY = 0x00000001,
  17. FBEAM_ENDENTITY = 0x00000002,
  18. FBEAM_FADEIN = 0x00000004,
  19. FBEAM_FADEOUT = 0x00000008,
  20. FBEAM_SINENOISE = 0x00000010,
  21. FBEAM_SOLID = 0x00000020,
  22. FBEAM_SHADEIN = 0x00000040,
  23. FBEAM_SHADEOUT = 0x00000080,
  24. FBEAM_ONLYNOISEONCE = 0x00000100, // Only calculate our noise once
  25. FBEAM_NOTILE = 0x00000200,
  26. FBEAM_USE_HITBOXES = 0x00000400, // Attachment indices represent hitbox indices instead when this is set.
  27. FBEAM_STARTVISIBLE = 0x00000800, // Has this client actually seen this beam's start entity yet?
  28. FBEAM_ENDVISIBLE = 0x00001000, // Has this client actually seen this beam's end entity yet?
  29. FBEAM_ISACTIVE = 0x00002000,
  30. FBEAM_FOREVER = 0x00004000,
  31. FBEAM_HALOBEAM = 0x00008000, // When drawing a beam with a halo, don't ignore the segments and endwidth
  32. FBEAM_REVERSED = 0x00010000,
  33. NUM_BEAM_FLAGS = 17 // KEEP THIS UPDATED!
  34. };
  35. #endif // BEAM_FLAGS_H