Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef FX_CS_SHARED_H
#define FX_CS_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#ifdef CLIENT_DLL
#include "c_cs_player.h"
#else
#include "cs_player.h"
#endif
// This runs on both the client and the server.
// On the server, it only does the damage calculations.
// On the client, it does all the effects.
void FX_FireBullets( int iPlayer, uint16 nItemDefIndex, const Vector &vOrigin, const QAngle &vAngles, CSWeaponID iWeaponID, int iMode, int iSeed, float fInaccuracy, float fSpread, float fAccuracyFishtail, float flSoundTime/* = 0.0f*/, WeaponSound_t sound_type/* = SINGLE*/, float flRecoilIndex/* = 0.0f*/ );
// This runs on both the client and the server.
// On the server, it dispatches a TE_PlantBomb to visible clients.
// On the client, it plays the planting animation.
enum PlantBombOption_t { PLANTBOMB_PLANT, // play the planting animation
PLANTBOMB_ABORT, // abort the planting animation
// NOTE: If you add additional items to this enum then m_option in CTEPlantBomb will need to have its SendPropInt setting changed to have more than one bit.
}; void FX_PlantBomb( int iPlayer, const Vector &vOrigin, PlantBombOption_t option );
#endif // FX_CS_SHARED_H
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