Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef VIEWPORT_PANEL_NAMES_H
  7. #define VIEWPORT_PANEL_NAMES_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. // default panel name definitions
  12. #define PANEL_ALL "all" // all current panels
  13. #define PANEL_ACTIVE "active" // current active panel
  14. #define PANEL_SCOREBOARD "scores"
  15. #define PANEL_PLAYERDETAILS "playerdetails"
  16. #define PANEL_OVERVIEW "overview"
  17. #define PANEL_CLASS "class"
  18. #define PANEL_TEAM "team"
  19. #define PANEL_SPECGUI "specgui" // passive spectator elements (top/bottom bars)
  20. #define PANEL_SPECMENU "specmenu" // active spectator elements (options menus etc)
  21. #define PANEL_INFO "info"
  22. #define PANEL_BUY "buy"
  23. #define PANEL_BUY_CT "buy_ct"
  24. #define PANEL_BUY_TER "buy_ter"
  25. #define PANEL_BUY_EQUIP_CT "buyequip_ct"
  26. #define PANEL_BUY_EQUIP_TER "buyequip_ter"
  27. #define PANEL_NAV_PROGRESS "nav_progress"
  28. #define PANEL_BUYPRESET_MAIN "buypreset_main"
  29. #define PANEL_BUYPRESET_EDIT "buypreset_edit"
  30. #define PANEL_INTRO "intro"
  31. #define PANEL_COMMENTARY_MODELVIEWER "commentary_modelviewer"
  32. #define PANEL_SURVEY "surveypanel"
  33. #ifdef PORTAL2
  34. #define PANEL_RADIAL_MENU "radialmenupanel"
  35. #endif // PORTAL2
  36. #endif // VIEWPORT_PANEL_NAMES_H