Counter Strike : Global Offensive Source Code
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//====== Copyright � Valve Corporation, All rights reserved. ==================
//
// Purpose: String class thats more suited to frequent modification/appends
// than CUtlString. Copied from Steam's tier1 utlstring.h instead of
// a full utlstring.h merge because the files differed nearly 100%.
//
//=============================================================================
#ifndef UTLSTRINGBUILDER_H
#define UTLSTRINGBUILDER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlmemory.h"
#include "tier1/strtools.h"
#include "tier1/utlstring.h"
#if 0
#include "limits.h"
#include "tier1/utlbinaryblock.h"
#endif
//-----------------------------------------------------------------------------
// Data and memory validation
//-----------------------------------------------------------------------------
#ifdef DBGFLAG_VALIDATE
inline void CUtlStringBuilder::Validate( CValidator &validator, const char *pchName ) { #ifdef _WIN32
validator.Push( typeid(*this).raw_name(), this, pchName ); #else
validator.Push( typeid(*this).name(), this, pchName ); #endif
if ( m_data.IsHeap() ) validator.ClaimMemory( Access() );
validator.Pop(); } #endif // DBGFLAG_VALIDATE
#endif // UTLSTRINGBUILDER_H
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