Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implementation of IEditorTexture interface for placeholder textures.
// Placeholder textures are used for textures that are referenced in
// the map file but not found in storage.
//
//=============================================================================//
#ifndef DUMMYTEXTURE_H
#define DUMMYTEXTURE_H
#ifdef _WIN32
#pragma once
#endif
#include <afxtempl.h>
#include "IEditorTexture.h"
enum TEXTUREFORMAT;
class CDummyTexture : public IEditorTexture { public:
CDummyTexture(const char *pszName, TEXTUREFORMAT eFormat); virtual ~CDummyTexture();
inline const char *GetName() const { return(m_szName); } int GetShortName(char *pszName) const;
int GetKeywords(char *pszKeywords) const;
void Draw(CDC *pDC, RECT &rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData);
const char *GetFileName(void) const;
void GetSize(SIZE &size) const;
inline bool IsDummy() const { return(true); }
int GetImageDataRGB( void *pImageRGB ); int GetImageDataRGBA( void *pImageRGBA );
inline int GetPreviewImageWidth() const { return(0); }
inline int GetPreviewImageHeight() const { return(0); }
inline float GetDecalScale() const { return(1.0f); }
CPalette *GetPalette() const { return(NULL); }
inline int GetWidth() const { return(0); }
inline int GetHeight() const { return(0); }
inline int GetMappingWidth() const { return(0); }
inline int GetMappingHeight() const { return(0); }
inline int GetTextureID() const { return(0); }
inline TEXTUREFORMAT GetTextureFormat() const { return(m_eTextureFormat); }
inline int GetSurfaceAttributes() const { return(0); }
inline int GetSurfaceContents() const { return(0); }
inline int GetSurfaceValue() const { return(0); }
inline bool HasAlpha() const { return(false); }
inline bool HasData() const { return(false); }
inline bool HasPalette() const { return(false); }
bool Load( void ); void Reload( bool bFullReload ) {}
inline bool IsLoaded() const { return true; }
inline void SetTextureFormat(TEXTUREFORMAT eFormat) { m_eTextureFormat = eFormat; }
inline void SetTextureID( int nTextureID ) { }
bool IsWater( void ) const { return false; }
protected:
char m_szName[MAX_PATH]; char m_szFileName[MAX_PATH];
TEXTUREFORMAT m_eTextureFormat; };
#endif // DUMMYTEXTURE_H
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