Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FACEEDIT_DISPPAGE_H
#define FACEEDIT_DISPPAGE_H
#pragma once
#include "resource.h"
#include "DispDlg.h"
class CMapSolid; class CMapFace; class CMapDisp;
//=============================================================================
//
// Face Edit Displacement Page Class
//
class CFaceEditDispPage : public CPropertyPage {
DECLARE_DYNAMIC( CFaceEditDispPage );
public:
enum { FACEEDITTOOL_SELECT = 0, FACEEDITTOOL_CREATE, FACEEDITTOOL_DESTROY, FACEEDITTOOL_PAINTGEO, FACEEDITTOOL_PAINTDATA, FACEEDITTOOL_PAINTSCULPT, FACEEDITTOOL_SEW, FACEEDITTOOL_SUBDIV, FACEEDITTOOL_NOISE, FACEEDITTOOL_TAG_WALK, FACEEDITTOOL_TAG_BUILD };
public:
CFaceEditDispPage(); ~CFaceEditDispPage();
void ClickFace( CMapSolid *pSolid, int faceIndex, int cmd, int clickMode = -1 ); // primary interface update call
void Apply( void );
void UpdateDialogData( void ); void CloseAllDialogs( void ); void ResetForceShows( void );
void SetTool( unsigned int tool ); unsigned int GetTool( void ) { return m_uiTool; }
void UpdatePaintDialogs( void );
//{{AFX_DATA( CFaceEditDispPage )
enum { IDD = IDD_FACEEDIT_DISP }; //}}AFX_DATA
//{{AFX_VIRTUAL( CFaceEditDispPage )
BOOL OnSetActive( void ); BOOL OnKillActive( void ); virtual BOOL PreTranslateMessage( MSG *pMsg ); //}}AFX_VIRTUAL
protected:
unsigned int m_uiTool;
CDispCreateDlg m_CreateDlg; CDispNoiseDlg m_NoiseDlg; CDispPaintDistDlg m_PaintDistDlg; CDispPaintDataDlg m_PaintDataDlg; CPaintSculptDlg m_PaintSculptDlg;
bool m_bForceShowWalkable; bool m_bForceShowBuildable; bool m_bIsEditable;
protected:
inline void PostToolUpdate( void );
void FillEditControls( bool bAllDisps ); void UpdateEditControls( bool bAllDisps, bool bHasFace );
void UpdatePower( CMapDisp *pDisp ); void UpdateElevation( CMapDisp *pDisp ); void UpdateScale( CMapDisp *pDisp );
//=========================================================================
//
// Message Map
//
//{{AFX_MSG( CFaceEditDispPage )
afx_msg void OnCheckMaskSelect( void ); afx_msg void OnCheckMaskGrid( void );
afx_msg void OnCheckNoPhysicsCollide( void ); afx_msg void OnCheckNoHullCollide( void ); afx_msg void OnCheckNoRayCollide( void );
afx_msg void OnButtonSelect( void ); afx_msg void OnButtonCreate( void ); afx_msg void OnButtonDestroy( void ); afx_msg void OnButtonNoise( void ); afx_msg void OnButtonSubdivide( void ); afx_msg void OnButtonSew( void ); afx_msg void OnButtonPaintGeo( void ); afx_msg void OnButtonPaintData( void ); afx_msg void OnButtonTagWalkable( void ); afx_msg void OnButtonTagBuildable( void ); afx_msg void OnSelectAdjacent(); afx_msg void OnButtonInvertAlpha( void );
afx_msg void OnSpinUpDown( NMHDR *pNMHDR, LRESULT *pResult ); afx_msg void OnButtonApply( void ); //}}AFX_MSG
DECLARE_MESSAGE_MAP() public: afx_msg void OnBnClickedDispSculptPaint( ); };
#endif // FACEDIT_DISPPAGE_H
|