Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "mm_title.h"
#include "../mm_title_main.h"
#include "fmtstr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_MATCHMAKING_LIB();
static CMatchTitle g_MatchTitle; CMatchTitle *g_pMatchTitle = &g_MatchTitle;
IMatchTitle *g_pIMatchTitle = g_pMatchTitle; IMatchEventsSink *g_pIMatchTitleEventsSink = g_pMatchTitle;
//
// Init / shutdown
//
InitReturnVal_t MM_Title_Init() { return g_pMatchTitle->Init(); }
void MM_Title_Shutdown() { if ( g_pMatchTitle ) g_pMatchTitle->Shutdown(); }
#if defined( _X360 ) && defined( _DEBUG )
CON_COMMAND( x_dbg_xgi, "Set X360 XGI debug output level" ) { int iLevel = args.FindArgInt( "-level", -1 ); if ( iLevel >= 0 ) { XDebugSetSystemOutputLevel( HXAMAPP_XGI, iLevel ); } } #endif
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