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//===== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "mm_title.h"
#include "matchmaking/cstrike15/imatchext_cstrike15.h"
#include "inputsystem/iinputsystem.h"
#include "platforminputdevice.h"
#include "netmessages_signon.h"
#ifndef NO_STEAM
#include "steam/isteamuserstats.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static ConVar cl_titledataversionblock1( "cl_titledataversionblock1", "14", FCVAR_DEVELOPMENTONLY, "stats for console title data block1 i/o version." ); static ConVar cl_titledataversionblock2( "cl_titledataversionblock2", "8", FCVAR_DEVELOPMENTONLY, "stats for console title data block2 i/o version." ); static ConVar cl_titledataversionblock3( "cl_titledataversionblock3", "48", FCVAR_DEVELOPMENTONLY, "stats for console title data block3 i/o version." );
static TitleDataFieldsDescription_t const * PrepareTitleDataStorageDescription() {
#if defined( _X360 )
#define TD_ENTRY( szName, nTD, eDataType, numBytesOffset ) \
{ \ TitleDataFieldsDescription_t aTDFD = { szName, TitleDataFieldsDescription_t::nTD, TitleDataFieldsDescription_t::eDataType, numBytesOffset }; \ s_tdfd.AddToTail( aTDFD ); \ if ( numBytesOffset >= XPROFILE_SETTING_MAX_SIZE ) \ Warning( "\nnumBytesOffset %d is > XPROFILE_SETTING_MAX_SIZE in TD_ENTRY for %s\n\n", numBytesOffset, szName ); \ }
#else
#define TD_ENTRY( szName, nTD, eDataType, numBytesOffset ) \
{ \ TitleDataFieldsDescription_t aTDFD = { szName, TitleDataFieldsDescription_t::nTD, TitleDataFieldsDescription_t::eDataType, numBytesOffset }; \ s_tdfd.AddToTail( aTDFD ); \ }
#endif // _X360
static CUtlVector< TitleDataFieldsDescription_t > s_tdfd;
#if defined( _X360 )
// versioning info for the title data blocks
char *pTitleDataBlock[3]; pTitleDataBlock[0] = new char[30]; pTitleDataBlock[1] = new char[30]; pTitleDataBlock[2] = new char[30]; Q_snprintf( pTitleDataBlock[0], 30, "TITLEDATA.BLOCK1.VERSION" ); Q_snprintf( pTitleDataBlock[1], 30, "TITLEDATA.BLOCK2.VERSION" ); Q_snprintf( pTitleDataBlock[2], 30, "TITLEDATA.BLOCK3.VERSION" ); TD_ENTRY( pTitleDataBlock[0], DB_TD1, DT_uint16, offsetof( TitleData1, versionNumber ) ); TD_ENTRY( pTitleDataBlock[1], DB_TD2, DT_uint16, offsetof( TitleData2, versionNumber ) ); TD_ENTRY( pTitleDataBlock[2], DB_TD3, DT_uint16, offsetof( TitleData3, versionNumber ) );
// stats
#define CFG( cppType, name ) \
TD_ENTRY( "STATS.usr." #name, DB_TD1, DT_##cppType, offsetof( TitleData1, usrStats.name ) ) #include "xlast_csgo/inc_stats_usr.inc"
#undef CFG
// loadouts
//we are using an array so we can pack this info as tight as possible to fit into the 1K block
#define CFG( loadoutnum, equipmentnum ) \
int numLoadouts = loadoutnum; \ int numEquipmentSlots = equipmentnum; #include "xlast_csgo/inc_loadouts_usr.inc"
#undef CFG
int loadoutDataIndex = 0; for ( int team=0; team<2; ++team ) { char teamName[10]; if ( team == 0 ) Q_snprintf( teamName, 10, "CT" ); else Q_snprintf( teamName, 10, "T" ); for (int i=0; i<numLoadouts; ++i) { for (int j=0; j<numEquipmentSlots; ++j) { char *loadoutName = new char[30]; Q_snprintf( loadoutName, 30, "%s.LOAD%.1d.EQUIP%.1d.ID", teamName, i, j ); TD_ENTRY( loadoutName, DB_TD3, DT_uint8, offsetof( TitleData3, loadoutData[ loadoutDataIndex++ ] ) ); loadoutName = new char[30]; Q_snprintf( loadoutName, 30, "%s.LOAD%.1d.EQUIP%.1d.QUANTITY", teamName, i, j ); TD_ENTRY( loadoutName, DB_TD3, DT_uint8, offsetof( TitleData3, loadoutData[ loadoutDataIndex++ ] ) ); } char *loadoutName = new char[30]; Q_snprintf( loadoutName, 30, "%s.LOAD%.1d.PRIMARY", teamName, i ); TD_ENTRY( loadoutName, DB_TD3, DT_uint8, offsetof( TitleData3, loadoutData[ loadoutDataIndex++ ] ) ); loadoutName = new char[30]; Q_snprintf( loadoutName, 30, "%s.LOAD%.1d.SECONDARY", teamName, i ); TD_ENTRY( loadoutName, DB_TD3, DT_uint8, offsetof( TitleData3, loadoutData[ loadoutDataIndex++ ] ) ); loadoutName = new char[30]; Q_snprintf( loadoutName, 30, "%s.LOAD%.1d.FLAGS", teamName, i ); TD_ENTRY( loadoutName, DB_TD3, DT_uint8, offsetof( TitleData3, loadoutData[ loadoutDataIndex++ ] ) ); } }
// medals
#define CFG( buffer ) \
for ( int i=0; i< buffer; ++i ) \ { \ char *pAwardedName = new char[ 20 ]; \ Q_snprintf( pAwardedName, 20, "MEDALS.AWARDED%.3d", i ); \ TD_ENTRY( pAwardedName, DB_TD2, DT_uint8, offsetof( TitleData2, CSMedalsAwarded[i] ) ) \ char *pMedalInfoName = new char[ 25 ]; \ Q_snprintf( pMedalInfoName, 25, "MEDALS.MEDALINFO%.3d", i ); \ TD_ENTRY( pMedalInfoName, DB_TD2, DT_uint32, offsetof( TitleData2, CSMedalsMedalInfo[i] ) ) \ } #include "xlast_csgo/inc_medals_usr.inc"
#undef CFG
#endif // _X360
#if defined( _GAMECONSOLE )
// system convars
#define CFG( name, scfgType, cppType ) \
TD_ENTRY( TITLE_DATA_PREFIX "CFG.sys." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, cvSystem.name ) ) #include "xlast_csgo/inc_gameconsole_settings_sys.inc"
#undef CFG
// profile-specific convars
#define CFG( name, scfgType, cppType ) \
TD_ENTRY( TITLE_DATA_PREFIX "CFG.usr." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, cvUser.name ) ) \ TD_ENTRY( TITLE_DATA_PREFIX "CFG.usrSS." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, cvUserSS.name ) ) #include "xlast_csgo/inc_gameconsole_settings_usr.inc"
#include "xlast_csgo/inc_gameconsole_device_specific_settings_usr.inc"
#undef CFG
// joystick bindings
#define ACTION( name )
#define BINDING( name, cppType ) \
TD_ENTRY( TITLE_DATA_PREFIX "BINDING." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, JoystickBindings.name ) ) #include "xlast_csgo/inc_bindings_usr.inc"
#undef BINDING
#if defined( _PS3 )
// PS3 also has keyboard bindings.
#define BINDING( name, cppType ) \
TD_ENTRY( TITLE_DATA_PREFIX "BINDING." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, JoystickBindings.name ) ) #include "xlast_csgo/inc_ps3_key_bindings_usr.inc"
#undef BINDING
// For PS3 we have two additional sets of button bindings one for Sharp Shooter, the other for Move.
// We also have a few device specific convar settings.
// PS Move specific bindings and settings
#define BINDING( name, cppType ) \
TD_ENTRY( TITLE_DATA_PREFIX TITLE_DATA_DEVICE_MOVE_PREFIX "BINDING." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, JoystickBindings.PSMove.name ) ) #include "xlast_csgo/inc_bindings_usr.inc"
#undef BINDING
#define CFG( name, scfgType, cppType ) \
TD_ENTRY( TITLE_DATA_PREFIX TITLE_DATA_DEVICE_MOVE_PREFIX "CFG.usr." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, cvUser.PSMove.name ) ) #include "xlast_csgo/inc_gameconsole_device_specific_settings_usr.inc"
#undef CFG
// Sharp Shooter specific bindings and settings
#define BINDING( name, cppType ) \
TD_ENTRY( TITLE_DATA_PREFIX TITLE_DATA_DEVICE_SHARP_SHOOTER_PREFIX "BINDING." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, JoystickBindings.SharpShooter.name ) ) #include "xlast_csgo/inc_bindings_usr.inc"
#undef BINDING
#define CFG( name, scfgType, cppType ) \
TD_ENTRY( TITLE_DATA_PREFIX TITLE_DATA_DEVICE_SHARP_SHOOTER_PREFIX "CFG.usr." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, cvUser.SharpShooter.name ) ) #include "xlast_csgo/inc_gameconsole_device_specific_settings_usr.inc"
#undef CFG
#endif
#undef ACTION
// Player Rankings by mode, controller, w/ optional history
int rankIndex = 0; int numControllers = PlatformInputDevice::GetInputDeviceCountforPlatform();
for ( int m = 0; m < ELOTitleData::NUM_GAME_MODES_ELO_RANKED; m++ ) { for ( int c = 1; c <= numControllers; c++ ) { char *pRankingName = new char[ 30 ]; V_snprintf( pRankingName, 30, TITLE_DATA_PREFIX "ELO.MODE%d.CTR%d", m, c );
TD_ENTRY( pRankingName, DB_TD3, DT_ELO, offsetof( TitleData3, playerRankingsData[ rankIndex ] ) );
rankIndex++; }
// Record the bracket and some info for calculating it. Only legal controllers are game console controllers.
char *pBracketInfoName = new char[ 30 ]; V_snprintf( pBracketInfoName, 30, TITLE_DATA_PREFIX"ELO.MODE%d.BRACKETINFO", m ); TD_ENTRY( pBracketInfoName, DB_TD3, DT_uint16, offsetof( TitleData3, EloBracketInfo[ m ] ) ); }
#endif // _GAMECONSOLE
#if defined ( _X360 )
// matchmaking data
#define CFG( cppType, name ) \
TD_ENTRY( "MMDATA.usr." #name, DB_TD3, DT_##cppType, offsetof( TitleData3, usrMMData.name ) ) #include "xlast_csgo/inc_mmdata_usr.inc"
#undef CFG
#endif // #if defined ( _X360 )
// END MARKER
TD_ENTRY( (const char*) NULL, DB_TD3, DT_0, 0 )
#undef TD_ENTRY
#if defined( _X360 )
COMPILE_TIME_ASSERT( sizeof( TitleData1 ) < XPROFILE_SETTING_MAX_SIZE ); COMPILE_TIME_ASSERT( sizeof( TitleData2 ) < XPROFILE_SETTING_MAX_SIZE ); COMPILE_TIME_ASSERT( sizeof( TitleData3 ) < XPROFILE_SETTING_MAX_SIZE );
#endif
return s_tdfd.Base(); }
TitleDataFieldsDescription_t const * CMatchTitle::DescribeTitleDataStorage() { static TitleDataFieldsDescription_t const *s_pTDFD = PrepareTitleDataStorageDescription(); return s_pTDFD; }
TitleAchievementsDescription_t const * CMatchTitle::DescribeTitleAchievements() { static TitleAchievementsDescription_t tad[] = { //#include "left4dead2.xhelp.achtitledesc.txt"
// END MARKER
{ NULL, 0 } };
return tad; }
TitleAvatarAwardsDescription_t const * CMatchTitle::DescribeTitleAvatarAwards() { static TitleAvatarAwardsDescription_t taad[] = { //#include "left4dead2.xhelp.avawtitledesc.txt"
// END MARKER
{ NULL, 0 } };
return taad; }
TitleDlcDescription_t const * CMatchTitle::DescribeTitleDlcs() { static TitleDlcDescription_t tdlcs[] = { //{ PORTAL2_DLCID_COOP_BOT_SKINS, PORTAL2_DLC_APPID_COOP_BOT_SKINS, PORTAL2_DLC_PKGID_COOP_BOT_SKINS, "DLC.0x12" },
//{ PORTAL2_DLCID_COOP_BOT_HELMETS, PORTAL2_DLC_APPID_COOP_BOT_HELMETS, PORTAL2_DLC_PKGID_COOP_BOT_HELMETS, "DLC.0x13" },
//{ PORTAL2_DLCID_COOP_BOT_ANTENNA, PORTAL2_DLC_APPID_COOP_BOT_ANTENNA, PORTAL2_DLC_PKGID_COOP_BOT_ANTENNA, "DLC.0x14" },
// END MARKER
{ 0, 0, 0 } };
return tdlcs; }
// Title leaderboards
KeyValues * CMatchTitle::DescribeTitleLeaderboard( char const *szLeaderboardView ) { #if !defined( NO_STEAM )
if ( StringAfterPrefix( szLeaderboardView, "WINS_" ) ) { if ( IsPC() || IsPS3() ) { KeyValues *pSettings = KeyValues::FromString( "SteamLeaderboard", " :score wins_ratio " // :score is the leaderboard value mapped to game name "besttime"
" :payloadformat { " // This describes the payload format.
" payload0 { " " :score total_wins" " :format int " " :upload sum " " } " " payload1 { " " :score total_losses " " :format int " " :upload sum " " } " " payload2 { " " :score win_as_ct " " :format int " " :upload sum " " } " " payload3 { " " :score win_as_t " " :format int " " :upload sum " " } " " payload4 { " " :score loss_as_ct " " :format int " " :upload sum " " } " " payload5 { " " :score loss_as_t " " :format int " " :upload sum " " } " " } " );
pSettings->SetString( ":scoreformula", "( payload0 / max( payload0 + payload1, 1 ) ) * ( min( payload0 + payload1, 20 ) / 20 ) * 10000000" ); pSettings->SetInt( ":sort", k_ELeaderboardSortMethodDescending ); // Sort order when fetching and displaying leaderboard data
pSettings->SetInt( ":format", k_ELeaderboardDisplayTypeNumeric ); // Note: this is actually 1/100th seconds type, Steam change pending
pSettings->SetInt( ":upload", k_ELeaderboardUploadScoreMethodForceUpdate ); // Upload method when writing to leaderboard
return pSettings; } } else if ( StringAfterPrefix( szLeaderboardView, "CS_" ) ) { if ( IsPC() || IsPS3() ) { KeyValues *pSettings = KeyValues::FromString( "SteamLeaderboard", " :score average_contribution " // :score is the leaderboard value mapped to game name "besttime"
" :payloadformat { " // This describes the payload format.
" payload0 { " " :score mvp_awards" " :format int " " :upload sum " " } " " payload1 { " " :score rounds_played " " :format int " " :upload sum " " } " " payload2 { " " :score total_contribution " " :format int " " :upload sum " " } " " payload3 { " " :score kills " " :format int " " :upload sum " " } " " payload4 { " " :score deaths " " :format int " " :upload sum " " } " " payload5 { " " :score damage " " :format int " " :upload sum " " } " " } " );
pSettings->SetString( ":scoreformula", "( payload2 / max( payload1, 1 ) )" ); pSettings->SetInt( ":sort", k_ELeaderboardSortMethodDescending ); // Sort order when fetching and displaying leaderboard data
pSettings->SetInt( ":format", k_ELeaderboardDisplayTypeNumeric ); // Note: this is actually 1/100th seconds type, Steam change pending
pSettings->SetInt( ":upload", k_ELeaderboardUploadScoreMethodForceUpdate ); // Upload method when writing to leaderboard
return pSettings; } } else if ( StringAfterPrefix( szLeaderboardView, "KD_" ) ) { if ( IsPC() || IsPS3() ) { KeyValues *pSettings = KeyValues::FromString( "SteamLeaderboard", " :score kd_ratio " // :score is the leaderboard value mapped to game name "besttime"
" :payloadformat { " // This describes the payload format.
" payload0 { " " :score kills" " :format int " " :upload sum " " } " " payload1 { " " :score deaths " " :format int " " :upload sum " " } " " payload2 { " " :score rounds_played " " :format int " " :upload sum " " } " " payload3 { " " :score shots_fired " " :format int " " :upload sum " " } " " payload4 { " " :score head_shots " " :format int " " :upload sum " " } " " payload5 { " " :score shots_hit " " :format int " " :upload sum " " } " " } " );
pSettings->SetString( ":scoreformula", "( payload0 / max( payload1, 1 ) ) * ( min( payload2, 20 ) / 20 ) * 10000000" ); pSettings->SetInt( ":sort", k_ELeaderboardSortMethodDescending ); // Sort order when fetching and displaying leaderboard data
pSettings->SetInt( ":format", k_ELeaderboardDisplayTypeNumeric ); // Note: this is actually 1/100th seconds type, Steam change pending
pSettings->SetInt( ":upload", k_ELeaderboardUploadScoreMethodForceUpdate ); // Upload method when writing to leaderboard
return pSettings; } } else if ( StringAfterPrefix( szLeaderboardView, "STARS_" ) ) { if ( IsPC() || IsPS3() ) { KeyValues *pSettings = KeyValues::FromString( "SteamLeaderboard", " :score numstars " // :score is the leaderboard value mapped to game name "besttime"
" :scoresum 1 " " :payloadformat { " // This describes the payload format.
" payload0 { " " :score bombs_planted " " :format int " " :upload sum " " } " " payload1 { " " :score bombs_detonated " " :format int " " :upload sum " " } " " payload2 { " " :score bombs_defused " " :format int " " :upload sum " " } " " payload3 { " " :score hostages_rescued " " :format int " " :upload sum " " } " " } " );
pSettings->SetInt( ":sort", k_ELeaderboardSortMethodDescending ); // Sort order when fetching and displaying leaderboard data
pSettings->SetInt( ":format", k_ELeaderboardDisplayTypeNumeric ); // Note: this is actually 1/100th seconds type, Steam change pending
pSettings->SetInt( ":upload", k_ELeaderboardUploadScoreMethodKeepBest ); // Upload method when writing to leaderboard
return pSettings; } } else if ( StringAfterPrefix( szLeaderboardView, "GP_" ) ) { if ( IsPC() || IsPS3() ) { KeyValues *pSettings = KeyValues::FromString( "SteamLeaderboard", " :score num_rounds " // :score is the leaderboard value mapped to game name "besttime"
" :scoresum 1 " " :payloadformat { " // This describes the payload format.
" payload0 { " " :score time_played " " :format uint64 " " :upload sum " " } " " payload1 { " " :score time_played_ct " " :format uint64 " " :upload sum " " } " " payload2 { " " :score time_played_t " " :format uint64 " " :upload sum " " } " " payload3 { " " :score total_medals " " :format int " " :upload last " // the last value written is the authoritative value of total achievement medals unlocked
" } " " } " );
pSettings->SetInt( ":sort", k_ELeaderboardSortMethodDescending ); // Sort order when fetching and displaying leaderboard data
pSettings->SetInt( ":format", k_ELeaderboardDisplayTypeNumeric ); // Note: this is actually 1/100th seconds type, Steam change pending
pSettings->SetInt( ":upload", k_ELeaderboardUploadScoreMethodKeepBest ); // Upload method when writing to leaderboard
return pSettings; } }
#endif // !NO_STEAM
/*
// Check if this is a survival leaderboard
if ( char const *szSurvivalMap = StringAfterPrefix( szLeaderboardView, "survival_" ) ) { if ( IsX360() ) { // Find the corresponding record in the mission script
KeyValues *pSettings = new KeyValues( "settings" ); KeyValues::AutoDelete autodelete_pSettings( pSettings ); pSettings->SetString( "game/mode", "survival" );
KeyValues *pMissionInfo = NULL; KeyValues *pMapInfo = g_pMatchExtL4D->GetMapInfoByBspName( pSettings, szSurvivalMap, &pMissionInfo ); if ( !pMapInfo || !pMissionInfo ) return NULL;
// Find the leaderboard description in the map info
KeyValues *pLbDesc = pMapInfo->FindKey( "x360leaderboard" ); if ( !pLbDesc ) return NULL; // Insert the required keys
pLbDesc = pLbDesc->MakeCopy();
static KeyValues *s_pRatingKey = KeyValues::FromString( ":rating", // X360 leaderboards are rated
" name besttime " // game name of the rating field is "besttime"
" type uint64 " // type is uint64
" rule max" // rated field must be greater than cached value so that it can be written
); pLbDesc->AddSubKey( s_pRatingKey->MakeCopy() ); pLbDesc->SetString( "besttime/type", "uint64" );
return pLbDesc; }
if ( IsPC() || IsPS3() ) { KeyValues *pSettings = KeyValues::FromString( "SteamLeaderboard", " :score besttime " // :score is the leaderboard value mapped to game name "besttime"
);
pSettings->SetInt( ":sort", k_ELeaderboardSortMethodDescending ); // Sort order when fetching and displaying leaderboard data
pSettings->SetInt( ":format", k_ELeaderboardDisplayTypeTimeMilliSeconds ); // Note: this is actually 1/100th seconds type, Steam change pending
pSettings->SetInt( ":upload", k_ELeaderboardUploadScoreMethodKeepBest ); // Upload method when writing to leaderboard
return pSettings; } } */
return NULL; }
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