Counter Strike : Global Offensive Source Code
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//======Copyright 1996-2006, Valve Corporation, All rights reserved. ======//
//
// winutils.cpp
//
//===========================================================================//
#include "winutils.h"
#ifndef _WIN32
#include "appframework/ilaunchermgr.h"
void GlobalMemoryStatus( MEMORYSTATUS *pOut ) { //cheese: return 2GB physical
pOut->dwTotalPhys = (1<<31); }
void Sleep( unsigned int ms ) { DebuggerBreak(); ThreadSleep( ms ); }
bool IsIconic( VD3DHWND hWnd ) { // FIXME for now just act non-minimized all the time
//DebuggerBreak();
return false; }
BOOL ClientToScreen( VD3DHWND hWnd, LPPOINT pPoint ) { DebuggerBreak(); return true; }
void* GetCurrentThread() { DebuggerBreak(); return 0; }
void SetThreadAffinityMask( void *hThread, int nMask ) { DebuggerBreak(); }
bool GUID::operator==( const struct _GUID &other ) const { DebuggerBreak(); return memcmp( this, &other, sizeof( GUID ) ) == 0; } #endif
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