Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
// DYNAMIC: "SHOWALPHA" "0..1"
#include "common_ps_fxc.h"
sampler BaseTextureSampler : register( s0 );
struct PS_INPUT { float4 projPos : POSITION; float2 baseTexCoord : TEXCOORD0; };
float4_color_return_type main( PS_INPUT i ) : COLOR { float4 baseColor = tex2D( BaseTextureSampler, i.baseTexCoord ); #if SHOWALPHA float4 result = float4( baseColor.a, baseColor.a, baseColor.a, 1.0f ); #else float4 result = float4( baseColor.rgb, 1.0f ); #endif return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }
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