Counter Strike : Global Offensive Source Code
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15 lines
319 B

  1. #include "common_ps_fxc.h"
  2. sampler TextureSampler : register( s0 );
  3. struct PS_INPUT
  4. {
  5. float2 baseTexCoord : TEXCOORD0;
  6. };
  7. float4_color_return_type main( PS_INPUT i ) : COLOR
  8. {
  9. float4 result = tex2D( TextureSampler, i.baseTexCoord );
  10. return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  11. }