Counter Strike : Global Offensive Source Code
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#include "shaderlib/cshader.h" class decalmodulate_ps20_Static_Index { private: int m_nVERTEXALPHA; #ifdef _DEBUG bool m_bVERTEXALPHA; #endif public: void SetVERTEXALPHA( int i ) { Assert( i >= 0 && i <= 1 ); m_nVERTEXALPHA = i; #ifdef _DEBUG m_bVERTEXALPHA = true; #endif } void SetVERTEXALPHA( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nVERTEXALPHA = i ? 1 : 0; #ifdef _DEBUG m_bVERTEXALPHA = true; #endif } private: int m_nFOGFADE; #ifdef _DEBUG bool m_bFOGFADE; #endif public: void SetFOGFADE( int i ) { Assert( i >= 0 && i <= 1 ); m_nFOGFADE = i; #ifdef _DEBUG m_bFOGFADE = true; #endif } void SetFOGFADE( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nFOGFADE = i ? 1 : 0; #ifdef _DEBUG m_bFOGFADE = true; #endif } public: // CONSTRUCTOR
decalmodulate_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { #ifdef _DEBUG m_bVERTEXALPHA = false; #endif // _DEBUG
m_nVERTEXALPHA = 0; #ifdef _DEBUG m_bFOGFADE = false; #endif // _DEBUG
m_nFOGFADE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bVERTEXALPHA && m_bFOGFADE; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 2 * m_nVERTEXALPHA ) + ( 4 * m_nFOGFADE ) + 0; } }; #define shaderStaticTest_decalmodulate_ps20 psh_forgot_to_set_static_VERTEXALPHA + psh_forgot_to_set_static_FOGFADE + 0 class decalmodulate_ps20_Dynamic_Index { private: int m_nPIXELFOGTYPE; #ifdef _DEBUG bool m_bPIXELFOGTYPE; #endif public: void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 1 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } void SetPIXELFOGTYPE( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nPIXELFOGTYPE = i ? 1 : 0; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } public: // CONSTRUCTOR
decalmodulate_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif // _DEBUG
m_nPIXELFOGTYPE = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_decalmodulate_ps20 0
static const ShaderComboInformation_t s_DynamicComboArray_decalmodulate_ps20[1] = { { "PIXELFOGTYPE", 0, 1 }, };
static const ShaderComboInformation_t s_StaticComboArray_decalmodulate_ps20[2] = { { "VERTEXALPHA", 0, 1 }, { "FOGFADE", 0, 1 }, }; static const ShaderComboSemantics_t decalmodulate_ps20_combos = { "decalmodulate_ps20", s_DynamicComboArray_decalmodulate_ps20, 1, s_StaticComboArray_decalmodulate_ps20, 2 };
class ConstructMe_decalmodulate_ps20 { public: ConstructMe_decalmodulate_ps20() { GetShaderDLL()->AddShaderComboInformation( &decalmodulate_ps20_combos ); } };
static ConstructMe_decalmodulate_ps20 s_ConstructMe_decalmodulate_ps20;
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