Counter Strike : Global Offensive Source Code
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
#include "shaderlib/cshader.h" class depthwrite_ps20b_Static_Index { public: // CONSTRUCTOR
depthwrite_ps20b_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderStaticTest_depthwrite_ps20b 0 class depthwrite_ps20b_Dynamic_Index { private: int m_nALPHACLIP; #ifdef _DEBUG bool m_bALPHACLIP; #endif public: void SetALPHACLIP( int i ) { Assert( i >= 0 && i <= 1 ); m_nALPHACLIP = i; #ifdef _DEBUG m_bALPHACLIP = true; #endif } void SetALPHACLIP( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nALPHACLIP = i ? 1 : 0; #ifdef _DEBUG m_bALPHACLIP = true; #endif } public: // CONSTRUCTOR
depthwrite_ps20b_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { #ifdef _DEBUG m_bALPHACLIP = false; #endif // _DEBUG
m_nALPHACLIP = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllDynamicVarsDefined = m_bALPHACLIP; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG
return ( 1 * m_nALPHACLIP ) + 0; } }; #define shaderDynamicTest_depthwrite_ps20b psh_forgot_to_set_dynamic_ALPHACLIP + 0
static const ShaderComboInformation_t s_DynamicComboArray_depthwrite_ps20b[1] = { { "ALPHACLIP", 0, 1 }, }; static const ShaderComboSemantics_t depthwrite_ps20b_combos = { "depthwrite_ps20b", s_DynamicComboArray_depthwrite_ps20b, 1, NULL, 0 };
class ConstructMe_depthwrite_ps20b { public: ConstructMe_depthwrite_ps20b() { GetShaderDLL()->AddShaderComboInformation( &depthwrite_ps20b_combos ); } };
static ConstructMe_depthwrite_ps20b s_ConstructMe_depthwrite_ps20b;
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