Counter Strike : Global Offensive Source Code
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  1. // ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
  2. // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
  3. #include "shaderlib/cshader.h"
  4. class motion_blur_vs20_Static_Index
  5. {
  6. public:
  7. // CONSTRUCTOR
  8. motion_blur_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
  9. {
  10. }
  11. int GetIndex()
  12. {
  13. // Asserts to make sure that we aren't using any skipped combinations.
  14. // Asserts to make sure that we are setting all of the combination vars.
  15. #ifdef _DEBUG
  16. #endif // _DEBUG
  17. return 0;
  18. }
  19. };
  20. #define shaderStaticTest_motion_blur_vs20 0
  21. class motion_blur_vs20_Dynamic_Index
  22. {
  23. public:
  24. // CONSTRUCTOR
  25. motion_blur_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
  26. {
  27. }
  28. int GetIndex()
  29. {
  30. // Asserts to make sure that we aren't using any skipped combinations.
  31. // Asserts to make sure that we are setting all of the combination vars.
  32. #ifdef _DEBUG
  33. #endif // _DEBUG
  34. return 0;
  35. }
  36. };
  37. #define shaderDynamicTest_motion_blur_vs20 0
  38. static const ShaderComboSemantics_t motion_blur_vs20_combos =
  39. {
  40. "motion_blur_vs20", NULL, 0, NULL, 0
  41. };
  42. class ConstructMe_motion_blur_vs20
  43. {
  44. public:
  45. ConstructMe_motion_blur_vs20()
  46. {
  47. GetShaderDLL()->AddShaderComboInformation( &motion_blur_vs20_combos );
  48. }
  49. };
  50. static ConstructMe_motion_blur_vs20 s_ConstructMe_motion_blur_vs20;