Counter Strike : Global Offensive Source Code
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  1. //========== Copyright (c) Valve Corporation, All rights reserved. ==========//
  2. #include "common_ps_fxc.h"
  3. sampler InputSampler : register( s0 );
  4. struct PS_INPUT
  5. {
  6. float2 inputImageCoords : TEXCOORD0; // Input image
  7. float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture
  8. };
  9. float4_color_return_type main( PS_INPUT i ) : COLOR
  10. {
  11. return FinalOutput( HSLtoRGB( tex2D( InputSampler, i.inputImageCoords ) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  12. }