Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler InputSampler : register( s0 );
struct PS_INPUT { float2 inputImageCoords : TEXCOORD0; // Input image float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture };
float4_color_return_type main( PS_INPUT i ) : COLOR { return FinalOutput( HSLtoRGB( tex2D( InputSampler, i.inputImageCoords ) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }
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