Counter Strike : Global Offensive Source Code
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//========= Copyright (c) 1996-2006, Valve Corporation, All rights reserved. ============//
#ifndef PROTO_ICE_HELPER_H
#define PROTO_ICE_HELPER_H
#ifdef _WIN32
#pragma once
#endif
#include <string.h>
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow;
//-----------------------------------------------------------------------------
// Init params/ init/ draw methods
//-----------------------------------------------------------------------------
struct ProtoIceVars_t { ProtoIceVars_t() { memset( this, 0xFF, sizeof(ProtoIceVars_t) ); }
int m_nBaseTexture; int m_nBaseTextureFrame;
int m_nBumpmap; int m_nBumpFrame;
int m_nSsBump; };
void InitParamsProtoIce( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, ProtoIceVars_t &info ); void InitProtoIce( CBaseVSShader *pShader, IMaterialVar** params, ProtoIceVars_t &info ); void DrawProtoIce( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, ProtoIceVars_t &info, VertexCompressionType_t vertexCompression );
#endif // PROTO_ICE_HELPER_H
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