Counter Strike : Global Offensive Source Code
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  1. //
  2. // Standard shaders collection
  3. //
  4. // These shaders are compiled as the following shader models:
  5. // _ps11.vcs
  6. // _ps14.vcs
  7. // _ps20.vcs
  8. // _ps20b.vcs
  9. // _vs11.vcs
  10. // _vs20.vcs
  11. //
  12. // These shaders use the old DirectX compiler.
  13. //
  14. AccumBuff4Sample_ps2x.fxc
  15. accumbuff5sample_ps2x.fxc
  16. aftershock_ps2x.fxc
  17. aftershock_vs20.fxc
  18. appchooser360movie_ps2x.fxc
  19. bik_ps2x.fxc
  20. bik_vs20.fxc
  21. blob_arm_vs20.fxc
  22. blob_arm_ps20b.fxc
  23. Bloom_ps2x.fxc
  24. bloomadd_ps2x.fxc
  25. blurentity_ps2x.fxc
  26. BlurFilter_ps2x.fxc
  27. BlurFilter_vs20.fxc
  28. blurgaussian_3x3_ps2x.fxc
  29. bufferclearobeystencil_ps2x.fxc
  30. bufferclearobeystencil_vs20.fxc
  31. cable_ps2x.fxc
  32. cable_vs20.fxc
  33. clearalpha_ps2x.fxc
  34. cloak_blended_pass_ps2x.fxc
  35. cloak_blended_pass_vs20.fxc
  36. cloak_ps2x.fxc
  37. cloak_vs20.fxc
  38. colorcorrection_ps2x.fxc
  39. compositedeferredshadow_ps2x.fxc
  40. constant_color_ps2x.fxc
  41. copy_fp_rt_ps2x.fxc
  42. customweapon_vs20.fxc
  43. customweapon_ps20b.fxc
  44. DebugDrawDepth_ps2x.fxc
  45. DebugDrawDepth_vs20.fxc
  46. DebugDrawEnvmapMask_ps2x.fxc
  47. DebugDrawEnvmapMask_vs20.fxc
  48. debugluxel_vs20.fxc
  49. debugluxel_ps2x.fxc
  50. debugmrttexture_ps2x.fxc
  51. debugmrttexture_vs20.fxc
  52. debugtangentspace_vs20.fxc
  53. decalmodulate_vs20.fxc
  54. decalmodulate_ps2x.fxc
  55. depth_of_field_ps20b.fxc
  56. depth_of_field_vs20.fxc
  57. depthtodestalpha_vs20.fxc
  58. depthtodestalpha_ps20b.fxc
  59. Downsample_nohdr_ps2x.fxc
  60. Downsample_ps2x.fxc
  61. Downsample_vs20.fxc
  62. downsampledepth_extractnormal_ps2x.fxc
  63. emissive_scroll_blended_pass_ps2x.fxc
  64. emissive_scroll_blended_pass_vs20.fxc
  65. engine_post_vs20.fxc
  66. Engine_Post_ps2x.fxc
  67. eye_refract_ps2x.fxc
  68. eye_refract_vs20.fxc
  69. eyes_ps2x.fxc
  70. Eyes_vs20.fxc
  71. eyes_flashlight_ps2x.fxc
  72. eyes_flashlight_vs20.fxc
  73. eyeglint_vs20.fxc
  74. eyeglint_ps2x.fxc
  75. fade_blur_ps2x.fxc
  76. fillrate_ps2x.fxc
  77. fillrate_vs20.fxc
  78. filmgrain_vs20.fxc
  79. filmgrain_ps20.fxc
  80. filmdust_ps20.fxc
  81. flashlight_ps2x.fxc
  82. flesh_interior_blended_pass_ps2x.fxc
  83. flesh_interior_blended_pass_vs20.fxc
  84. floatcombine_autoexpose_ps2x.fxc
  85. floatcombine_ps2x.fxc
  86. floattoscreen_notonemap_ps2x.fxc
  87. floattoscreen_ps2x.fxc
  88. floattoscreen_vanilla_ps2x.fxc
  89. gamecontrols_ps20.fxc
  90. gamecontrols_vs20.fxc
  91. haloadd_ps2x.fxc
  92. HDRCombineTo16Bit_ps2x.fxc
  93. HDRCombineTo16Bit_vs20.fxc
  94. HDRSelectRange_ps2x.fxc
  95. HDRSelectRange_vs20.fxc
  96. hsl_filmgrain_pass1_ps2x.fxc
  97. hsl_filmgrain_pass2_ps2x.fxc
  98. hsv_ps2x.fxc
  99. IntroScreenSpaceEffect_ps2x.fxc
  100. lpreview_output_ps2x.fxc
  101. lpreview1_ps2x.fxc
  102. lpreview1_vs20.fxc
  103. modulate_ps2x.fxc
  104. monitorscreen_ps2x.fxc
  105. motion_blur_vs20.fxc
  106. motion_blur_ps2x.fxc
  107. multiblend_ps2x.fxc
  108. multiblend_vs20.fxc
  109. object_motion_blur_vs20.fxc
  110. object_motion_blur_ps2x.fxc
  111. paintblob_ps20b.fxc
  112. paintblob_vs20.fxc
  113. particlesphere_ps2x.fxc
  114. particlesphere_vs20.fxc
  115. portal_ps2x.fxc
  116. portal_vs20.fxc
  117. portalstaticoverlay_ps2x.fxc
  118. portalstaticoverlay_vs20.fxc
  119. portal_refract_vs20.fxc
  120. portal_refract_ps2x.fxc
  121. projected_ps2x.fxc
  122. projected_vs20.fxc
  123. proto_ice_ps20b.fxc
  124. proto_ice_vs20.fxc
  125. prototype_ps20b.fxc
  126. prototype_vs20.fxc
  127. refract_ps2x.fxc
  128. Refract_vs20.fxc
  129. rendertargetblit_ps2x.fxc
  130. rendertargetblit_vs20.fxc
  131. sample4x4_blend_ps2x.fxc
  132. sample4x4_ps2x.fxc
  133. sample4x4delog_ps2x.fxc
  134. sample4x4log_ps2x.fxc
  135. sample4x4maxmin_ps2x.fxc
  136. screenspaceeffect_vs20.fxc
  137. sfm_combine_vs20.fxc
  138. sfm_integercombine_ps2x.fxc
  139. shadow_ps2x.fxc
  140. shadow_vs20.fxc
  141. shadowbuildtexture_ps2x.fxc
  142. ShadowModel.psh
  143. ShadowModel.vsh
  144. shadowmodel_ps20.fxc
  145. shadowmodel_vs20.fxc
  146. ShatteredGlass_ps2x.fxc
  147. ShatteredGlass_vs20.fxc
  148. DebugTextureView_vs20.fxc
  149. DebugTextureView_ps2x.fxc
  150. showz_ps2x.fxc
  151. showz_vs20.fxc
  152. phong_ps20b.fxc
  153. phong_vs20.fxc
  154. sky_ps2x.fxc
  155. sky_vs20.fxc
  156. sky_hdr_compressed_ps2x.fxc
  157. sky_hdr_compressed_rgbs_ps2x.fxc
  158. solidenergy_vs20.fxc
  159. solidenergy_ps20b.fxc
  160. splinecard_vsxx.fxc
  161. splinerope_vsxx.fxc
  162. splinerope_ps2x.fxc
  163. cs_grass_ps2x.fxc
  164. cs_grass_vs20.fxc
  165. sprite_ps2x.fxc
  166. sprite_vs20.fxc
  167. spritecard_ps2x.fxc
  168. spritecard_vsxx.fxc
  169. teeth_ps2x.fxc
  170. teeth_vs20.fxc
  171. teeth_bump_ps2x.fxc
  172. teeth_bump_vs20.fxc
  173. teeth_flashlight_ps2x.fxc
  174. teeth_flashlight_vs20.fxc
  175. TreeLeaf_ps2x.fxc
  176. TreeLeaf_vs20.fxc
  177. unlitgeneric_notexture_ps2x.fxc
  178. unlitgeneric_ps2x.fxc
  179. unlitgeneric_vs20.fxc
  180. unlittwotexture_ps2x.fxc
  181. unlittwotexture_vs20.fxc
  182. unlitworld_screensample_ps2x.fxc
  183. unlitworld_screensample_vs20.fxc
  184. vertexlitgeneric_flashlight_vs20.fxc
  185. vertexlit_and_unlit_generic_bump_ps2x.fxc
  186. vertexlit_and_unlit_generic_bump_vs20.fxc
  187. vertexlitgeneric_flashlight_vs11.vsh
  188. volume_clouds_vs20.fxc
  189. volume_clouds_ps2x.fxc
  190. vortwarp_ps2x.fxc
  191. vortwarp_vs20.fxc
  192. Water_vs20.fxc
  193. WaterCheap_ps2x.fxc
  194. WaterCheap_vs20.fxc
  195. weapondecal_vs20.fxc
  196. weapondecal_ps20b.fxc
  197. white_ps2x.fxc
  198. windowimposter_ps2x.fxc
  199. windowimposter_vs20.fxc
  200. worldtwotextureblend_ps2x.fxc
  201. WorldVertexAlpha_ps2x.fxc
  202. WorldVertexTransition.vsh
  203. WorldVertexTransition_Editor.psh
  204. writez_vs20.fxc
  205. vertexcolor_ps2x.fxc
  206. debugshadowbuffer_ps2x.fxc