Counter Strike : Global Offensive Source Code
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// // Standard shaders collection // // These shaders are compiled as the following shader models: // _ps11.vcs // _ps14.vcs // _ps20.vcs // _ps20b.vcs // _vs11.vcs // _vs20.vcs // // These shaders use the old DirectX compiler. //
AccumBuff4Sample_ps2x.fxc accumbuff5sample_ps2x.fxc
aftershock_ps2x.fxc aftershock_vs20.fxc
appchooser360movie_ps2x.fxc
bik_ps2x.fxc bik_vs20.fxc
blob_arm_vs20.fxc blob_arm_ps20b.fxc
Bloom_ps2x.fxc
bloomadd_ps2x.fxc
blurentity_ps2x.fxc
BlurFilter_ps2x.fxc BlurFilter_vs20.fxc
blurgaussian_3x3_ps2x.fxc
bufferclearobeystencil_ps2x.fxc bufferclearobeystencil_vs20.fxc
cable_ps2x.fxc cable_vs20.fxc
clearalpha_ps2x.fxc
cloak_blended_pass_ps2x.fxc cloak_blended_pass_vs20.fxc
cloak_ps2x.fxc cloak_vs20.fxc
colorcorrection_ps2x.fxc
compositedeferredshadow_ps2x.fxc
constant_color_ps2x.fxc
copy_fp_rt_ps2x.fxc
customweapon_vs20.fxc customweapon_ps20b.fxc
DebugDrawDepth_ps2x.fxc DebugDrawDepth_vs20.fxc
DebugDrawEnvmapMask_ps2x.fxc DebugDrawEnvmapMask_vs20.fxc
debugluxel_vs20.fxc debugluxel_ps2x.fxc
debugmrttexture_ps2x.fxc debugmrttexture_vs20.fxc
debugtangentspace_vs20.fxc
decalmodulate_vs20.fxc decalmodulate_ps2x.fxc
depth_of_field_ps20b.fxc depth_of_field_vs20.fxc
depthtodestalpha_vs20.fxc depthtodestalpha_ps20b.fxc
Downsample_nohdr_ps2x.fxc Downsample_ps2x.fxc Downsample_vs20.fxc
downsampledepth_extractnormal_ps2x.fxc
emissive_scroll_blended_pass_ps2x.fxc emissive_scroll_blended_pass_vs20.fxc
engine_post_vs20.fxc Engine_Post_ps2x.fxc
eye_refract_ps2x.fxc eye_refract_vs20.fxc
eyes_ps2x.fxc Eyes_vs20.fxc
eyes_flashlight_ps2x.fxc eyes_flashlight_vs20.fxc
eyeglint_vs20.fxc eyeglint_ps2x.fxc
fade_blur_ps2x.fxc
fillrate_ps2x.fxc fillrate_vs20.fxc
filmgrain_vs20.fxc filmgrain_ps20.fxc filmdust_ps20.fxc
flashlight_ps2x.fxc
flesh_interior_blended_pass_ps2x.fxc flesh_interior_blended_pass_vs20.fxc
floatcombine_autoexpose_ps2x.fxc floatcombine_ps2x.fxc
floattoscreen_notonemap_ps2x.fxc floattoscreen_ps2x.fxc floattoscreen_vanilla_ps2x.fxc
gamecontrols_ps20.fxc gamecontrols_vs20.fxc
haloadd_ps2x.fxc
HDRCombineTo16Bit_ps2x.fxc HDRCombineTo16Bit_vs20.fxc
HDRSelectRange_ps2x.fxc HDRSelectRange_vs20.fxc
hsl_filmgrain_pass1_ps2x.fxc hsl_filmgrain_pass2_ps2x.fxc
hsv_ps2x.fxc
IntroScreenSpaceEffect_ps2x.fxc
lpreview_output_ps2x.fxc lpreview1_ps2x.fxc lpreview1_vs20.fxc
modulate_ps2x.fxc
monitorscreen_ps2x.fxc
motion_blur_vs20.fxc motion_blur_ps2x.fxc
multiblend_ps2x.fxc multiblend_vs20.fxc
object_motion_blur_vs20.fxc object_motion_blur_ps2x.fxc
paintblob_ps20b.fxc paintblob_vs20.fxc
particlesphere_ps2x.fxc particlesphere_vs20.fxc
portal_ps2x.fxc portal_vs20.fxc
portalstaticoverlay_ps2x.fxc portalstaticoverlay_vs20.fxc
portal_refract_vs20.fxc portal_refract_ps2x.fxc
projected_ps2x.fxc projected_vs20.fxc
proto_ice_ps20b.fxc proto_ice_vs20.fxc
prototype_ps20b.fxc prototype_vs20.fxc
refract_ps2x.fxc Refract_vs20.fxc
rendertargetblit_ps2x.fxc rendertargetblit_vs20.fxc
sample4x4_blend_ps2x.fxc sample4x4_ps2x.fxc sample4x4delog_ps2x.fxc sample4x4log_ps2x.fxc sample4x4maxmin_ps2x.fxc
screenspaceeffect_vs20.fxc
sfm_combine_vs20.fxc sfm_integercombine_ps2x.fxc
shadow_ps2x.fxc shadow_vs20.fxc
shadowbuildtexture_ps2x.fxc
ShadowModel.psh ShadowModel.vsh
shadowmodel_ps20.fxc shadowmodel_vs20.fxc
ShatteredGlass_ps2x.fxc ShatteredGlass_vs20.fxc
DebugTextureView_vs20.fxc DebugTextureView_ps2x.fxc
showz_ps2x.fxc showz_vs20.fxc
phong_ps20b.fxc phong_vs20.fxc
sky_ps2x.fxc sky_vs20.fxc sky_hdr_compressed_ps2x.fxc sky_hdr_compressed_rgbs_ps2x.fxc
solidenergy_vs20.fxc solidenergy_ps20b.fxc
splinecard_vsxx.fxc
splinerope_vsxx.fxc splinerope_ps2x.fxc
cs_grass_ps2x.fxc cs_grass_vs20.fxc
sprite_ps2x.fxc sprite_vs20.fxc spritecard_ps2x.fxc spritecard_vsxx.fxc
teeth_ps2x.fxc teeth_vs20.fxc teeth_bump_ps2x.fxc teeth_bump_vs20.fxc teeth_flashlight_ps2x.fxc teeth_flashlight_vs20.fxc
TreeLeaf_ps2x.fxc TreeLeaf_vs20.fxc
unlitgeneric_notexture_ps2x.fxc unlitgeneric_ps2x.fxc unlitgeneric_vs20.fxc
unlittwotexture_ps2x.fxc unlittwotexture_vs20.fxc
unlitworld_screensample_ps2x.fxc unlitworld_screensample_vs20.fxc
vertexlitgeneric_flashlight_vs20.fxc
vertexlit_and_unlit_generic_bump_ps2x.fxc vertexlit_and_unlit_generic_bump_vs20.fxc
vertexlitgeneric_flashlight_vs11.vsh volume_clouds_vs20.fxc volume_clouds_ps2x.fxc
vortwarp_ps2x.fxc vortwarp_vs20.fxc
Water_vs20.fxc
WaterCheap_ps2x.fxc WaterCheap_vs20.fxc
weapondecal_vs20.fxc weapondecal_ps20b.fxc
white_ps2x.fxc
windowimposter_ps2x.fxc windowimposter_vs20.fxc
worldtwotextureblend_ps2x.fxc
WorldVertexAlpha_ps2x.fxc
WorldVertexTransition.vsh WorldVertexTransition_Editor.psh writez_vs20.fxc
vertexcolor_ps2x.fxc debugshadowbuffer_ps2x.fxc
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