Counter Strike : Global Offensive Source Code
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//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
//
// Animation/Sequence events
//
//==========================================================================
// Valve includes
#include "mdlobjects/dmemotioncontrol.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "studio.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeMotionControl, CDmeMotionControl );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeMotionControl::OnConstruction() { m_bX.Init( this, "X" ); m_bY.Init( this, "Y" ); m_bZ.Init( this, "Z" ); m_bXR.Init( this, "XR" ); m_bYR.Init( this, "YR" ); m_bZR.Init( this, "ZR" ); m_bLX.Init( this, "LX" ); m_bLY.Init( this, "LY" ); m_bLZ.Init( this, "LZ" ); m_bLXR.Init( this, "LXR" ); m_bLYR.Init( this, "LYR" ); m_bLZR.Init( this, "LZR" ); m_bLM.Init( this, "LM" ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeMotionControl::OnDestruction() { }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeMotionControl::SetStudioMotionControl( int nStudioMotionControl ) { m_bX = ( nStudioMotionControl & STUDIO_X ) != 0; m_bY = ( nStudioMotionControl & STUDIO_Y ) != 0; m_bZ = ( nStudioMotionControl & STUDIO_Z ) != 0; m_bXR = ( nStudioMotionControl & STUDIO_XR ) != 0; m_bYR = ( nStudioMotionControl & STUDIO_YR ) != 0; m_bZR = ( nStudioMotionControl & STUDIO_ZR ) != 0; m_bLX = ( nStudioMotionControl & STUDIO_LX ) != 0; m_bLY = ( nStudioMotionControl & STUDIO_LY ) != 0; m_bLZ = ( nStudioMotionControl & STUDIO_LZ ) != 0; m_bLXR = ( nStudioMotionControl & STUDIO_LXR ) != 0; m_bLYR = ( nStudioMotionControl & STUDIO_LYR ) != 0; m_bLZR = ( nStudioMotionControl & STUDIO_LZR ) != 0; m_bLM = ( nStudioMotionControl & STUDIO_LINEAR ) != 0; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CDmeMotionControl::GetStudioMotionControl() const { return ( m_bX ? STUDIO_X : 0 ) | ( m_bY ? STUDIO_Y : 0 ) | ( m_bZ ? STUDIO_Z : 0 ) | ( m_bXR ? STUDIO_XR : 0 ) | ( m_bYR ? STUDIO_YR : 0 ) | ( m_bZR ? STUDIO_ZR : 0 ) | ( m_bLX ? STUDIO_LX : 0 ) | ( m_bLY ? STUDIO_LY : 0 ) | ( m_bLZ ? STUDIO_LZ : 0 ) | ( m_bLXR ? STUDIO_LXR : 0 ) | ( m_bLYR ? STUDIO_LYR : 0 ) | ( m_bLZR ? STUDIO_LZR : 0 ) | ( m_bLM ? STUDIO_LINEAR : 0 ); }
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