Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef BASEATTRIBUTECHOICEPANEL_h
#define BASEATTRIBUTECHOICEPANEL_h
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/BaseAttributePanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmElement; struct AttributeWidgetInfo_t;
namespace vgui { class IScheme; class Panel; class Label; class ComboBox; }
//-----------------------------------------------------------------------------
// CBaseAttributeChoicePanel
//-----------------------------------------------------------------------------
class CBaseAttributeChoicePanel : public CBaseAttributePanel { DECLARE_CLASS_SIMPLE( CBaseAttributeChoicePanel, CBaseAttributePanel );
public: CBaseAttributeChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
virtual void PostConstructor(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
protected: virtual void Refresh();
private: // Derived classes can re-implement this to fill the combo box however they like
virtual void PopulateComboBox( vgui::ComboBox *pComboBox ) = 0; virtual void SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues ) = 0; virtual void SetComboBoxFromAttribute( vgui::ComboBox *pComboBox ) = 0;
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
virtual void Apply(); virtual vgui::Panel *GetDataPanel();
vgui::ComboBox *m_pData; };
#endif // BASEATTRIBUTECHOICEPANEL_h
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