Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef SOUNDRECORDPANEL_H
#define SOUNDRECORDPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui { class Button; }
//-----------------------------------------------------------------------------
// Purpose: Modal sound picker window
//-----------------------------------------------------------------------------
class CSoundRecordPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CSoundRecordPanel, vgui::Frame );
public: CSoundRecordPanel( vgui::Panel *pParent, const char *pTitle ); ~CSoundRecordPanel();
// Inherited from Frame
virtual void OnCommand( const char *pCommand ); virtual void OnTick();
// Purpose: Activate the dialog
// The message "SoundRecorded" will be sent if a sound is recorded
void DoModal( const char *pFileName );
private: void StopSoundPreview( ); void PlaySoundPreview( );
// Updates sound record time during recording
void UpdateTimeRecorded();
vgui::Button *m_pRecordButton; vgui::Button *m_pPlayButton; vgui::Button *m_pOkButton; vgui::Button *m_pCancelButton; vgui::TextEntry *m_pRecordTime; vgui::TextEntry *m_pFileName; CUtlString m_FileName; CUtlString m_EngineFileName; int m_nPlayingSound; float m_flRecordStartTime; bool m_bIsRecording; };
#endif // SOUNDRECORDPANEL_H
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