Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef _IPLAYER_H_
#define _IPLAYER_H_
#include "tier1/keyvalues.h"
struct UserProfileData { float reputation; int32 difficulty; int32 sensitivity; int32 yaxis; int32 vibration; int32 color1, color2; int32 action_autoaim; int32 action_autocenter; int32 action_movementcontrol; int32 region; int32 achearned; int32 cred; int32 zone; int32 titlesplayed; int32 titleachearned; int32 titlecred; };
//Players are a wrapper or a networked player, as such they may not have all the information current, particularly when first created.
abstract_class IPlayer { public: enum OnlineState_t { STATE_OFFLINE, STATE_NO_MULTIPLAYER, STATE_ONLINE, };
public: //Info
virtual XUID GetXUID() = 0; virtual int GetPlayerIndex() = 0;
virtual char const * GetName() = 0;
virtual OnlineState_t GetOnlineState() = 0; };
abstract_class IPlayerFriend : public IPlayer { public: virtual wchar_t const * GetRichPresence() = 0;
virtual KeyValues *GetGameDetails() = 0; virtual KeyValues *GetPublishedPresence() = 0;
virtual bool IsJoinable() = 0; virtual void Join() = 0; virtual uint64 GetTitleID() = 0; virtual uint32 GetGameServerIP() = 0; };
struct MatchmakingData; class IPlayerRankingDataStore;
abstract_class IPlayerLocal : public IPlayer { public: virtual const UserProfileData& GetPlayerProfileData() = 0;
virtual MatchmakingData * GetPlayerMatchmakingData( void ) = 0; virtual void UpdatePlayerMatchmakingData( int mmDataType ) = 0; virtual void ResetPlayerMatchmakingData( int mmDataScope ) = 0;
virtual const void * GetPlayerTitleData( int iTitleDataIndex ) = 0; virtual void UpdatePlayerTitleData( TitleDataFieldsDescription_t const *fdKey, const void *pvNewTitleData, int numNewBytes ) = 0;
virtual void GetLeaderboardData( KeyValues *pLeaderboardInfo ) = 0; virtual void UpdateLeaderboardData( KeyValues *pLeaderboardInfo ) = 0;
virtual void GetAwardsData( KeyValues *pAwardsData ) = 0; virtual void UpdateAwardsData( KeyValues *pAwardsData ) = 0;
virtual void SetNeedsSave( void ) = 0;
#if defined ( _X360 )
virtual bool IsTitleDataValid( void ) = 0; virtual bool IsTitleDataBlockValid( int blockId ) = 0; virtual void SetIsTitleDataValid( bool isValid ) = 0; virtual bool IsFreshPlayerProfile( void ) = 0; virtual void ClearBufTitleData( void ) = 0; #endif
virtual bool IsTitleDataStorageConnected( void ) = 0; };
#endif
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