Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
#ifndef _ISEARCHMANAGER_H_
#define _ISEARCHMANAGER_H_
class IMatchSearchResult; class ISearchManager;
#include "imatchsystem.h"
abstract_class IMatchSearchResult { public: //
// GetOnlineId
// returns result online id to store as reference
//
virtual XUID GetOnlineId() = 0;
//
// GetGameDetails
// returns result game details
//
virtual KeyValues *GetGameDetails() = 0;
//
// IsJoinable and Join
// returns whether result is joinable and initiates join to the result
//
virtual bool IsJoinable() = 0; virtual void Join() = 0; };
abstract_class ISearchManager { public: //
// EnableResultsUpdate
// controls whether server data is being updated in the background
//
virtual void EnableResultsUpdate( bool bEnable, KeyValues *pSearchParams = NULL ) = 0;
//
// GetNumResults
// returns number of results discovered and for which data is available
//
virtual int GetNumResults() = 0;
//
// GetResultByIndex / GetResultByOnlineId
// returns result interface to the given result or NULL if result not found or not available
//
virtual IMatchSearchResult* GetResultByIndex( int iResultIdx ) = 0; virtual IMatchSearchResult* GetResultByOnlineId( XUID xuidResultOnline ) = 0;
//
// Destroy
// destroys the search manager and all its results
//
virtual void Destroy() = 0; };
#endif // _ISEARCHMANAGER_H_
|