Counter Strike : Global Offensive Source Code
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//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef IMATCHEXT_SWARM_H
#define IMATCHEXT_SWARM_H
#ifdef _WIN32
#pragma once
#endif
//
//
// WARNING!! WARNING!! WARNING!! WARNING!!
// This structure TitleData1 should remain
// intact after we ship otherwise
// users profiles will be busted.
// You are allowed to add fields at the end
// as long as structure size stays under
// XPROFILE_SETTING_MAX_SIZE = 1000 bytes.
// WARNING!! WARNING!! WARNING!! WARNING!!
//
struct TitleData1 { uint64 unused; };
//
//
// WARNING!! WARNING!! WARNING!! WARNING!!
// This structure TitleData2 should remain
// intact after we ship otherwise
// users profiles will be busted.
// You are allowed to add fields at the end
// as long as structure size stays under
// XPROFILE_SETTING_MAX_SIZE = 1000 bytes.
// WARNING!! WARNING!! WARNING!! WARNING!!
//
struct TitleData2 { // Achievement Counters
uint8 iCountXxx; // ACHIEVEMENT_XXX
uint8 iCountYyy; // ACHIEVEMENT_YYY
// Achievement Component Bitfields
uint8 iCompXxx; // ACHIEVEMENT_XXX
};
//
//
// WARNING!! WARNING!! WARNING!! WARNING!!
// This structure TitleData3 should remain
// intact after we ship otherwise
// users profiles will be busted.
// You are allowed to add fields at the end
// as long as structure size stays under
// XPROFILE_SETTING_MAX_SIZE = 1000 bytes.
// WARNING!! WARNING!! WARNING!! WARNING!!
//
struct TitleData3 { uint64 unused; // unused, free for taking
};
abstract_class IMatchExtSwarm { public: // Get server map information for the session settings
virtual KeyValues * GetAllMissions() = 0; virtual KeyValues * GetMapInfo( KeyValues *pSettings, KeyValues **ppMissionInfo = NULL ) = 0; virtual KeyValues * GetMapInfoByBspName( KeyValues *pSettings, char const *szBspMapName, KeyValues **ppMissionInfo = NULL ) = 0; };
#define IMATCHEXT_SWARM_INTERFACE "IMATCHEXT_SWARM_INTERFACE_001"
// #define SWARM_DLC_NUMBER_XXX 20
#endif // IMATCHEXT_L4D_H
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