Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef IPaintmapMANIPULATOR_H
#define IPaintmapMANIPULATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
struct Rect_t;
//owned by the client
abstract_class IPaintmapDataManager { public: //called just before the material system initializes the paint textures
virtual void BeginPaintmapsDataAllocation( int iPaintmapCount ) = 0;
virtual void AllocatePaintmapData( int iPaintmapID, int iCorrespondingLightMapWidth, int iCorrespondingLightMapHeight ) = 0;
virtual void DestroyPaintmapsData( void ) = 0; // clean up old Paintmaps data
virtual BYTE* GetPaintmapData( int paintmap ) = 0;
virtual void GetPaintmapSize( int paintmap, int& width, int& height ) = 0;
virtual void OnRestorePaintmaps() = 0; };
//owned by materialsystem
abstract_class IPaintmapTextureManager { public: virtual void BeginUpdatePaintmaps() = 0; virtual void UpdatePaintmap( int iPaintmapID, BYTE* pPaintData, int numRects, Rect_t* pRects ) = 0; virtual void EndUpdatePaintmaps() = 0; };
#endif // IPaintmapMANIPULATOR_H
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