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//========= Copyright c 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef CHOLESKY_HDR
#define CHOLESKY_HDR
#include "mathlib/vector.h"
#include "mathlib/mathlib.h"
struct matrix3x4_t;
// this class holds cholesky decomposition of a 3x3 matrix
struct Cholesky3x3_t { // lower diagonal matrix L such that LL' = input matrix
float m_00, m_11, m_22; // these aren't used in computations! they're only for debugging and returning "canonical" form (L or R)
float m_10, m_20, m_21; // these are off-diagonals used in compuations
float m_inv00, m_inv11, m_inv22; // these are reciprocals of diagonals used in all computations
public: /// @group Construction and initialization {
Cholesky3x3_t( const matrix3x4_t &m ) { Init( m ); } Cholesky3x3_t( float a00, float a10, float a11, float a20, float a21, float a22 ) { Init( a00, a10, a11, a20, a21, a22 ); } bool Init( float a00, float a10, float a11, float a20, float a21, float a22 ); bool Init( const matrix3x4_t &m ) { return Init( m[0][0], m[1][0], m[1][1], m[2][0], m[2][1], m[2][2] ); }
//@}
void FillLeft( matrix3x4_t & l ); void FillRight( matrix3x4_t & r ); bool IsValid( );
const Vector SolveRight( const Vector &b ); const Vector SolveLeft( const Vector &b );
// using this decomposition LL', solve the following equation and return the result: LL' x = rhs
const Vector Solve( const Vector &rhs ) { // L R x = b
// R x = L^-1 b
// x = R^-1 L^-1 b
return SolveRight( SolveLeft( rhs ) ); } };
//
/// Solve this equation: M*(x,1)=(0,0,0,1) where M is 3x4 matrix and x is the unknown 3-vector
/// that's returned uses cholesky decomposition 3x3 , so assumes 3x3 part of M is symmetrical
/// positive definite
//
inline Vector CholeskySolve( const matrix3x4_t &m ) { Cholesky3x3_t cholesky( m ); return -cholesky.Solve( Vector( m.m_flMatVal[0][3], m.m_flMatVal[1][3], m.m_flMatVal[2][3] ) ); }
#endif
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