Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
// $Id$
// halton.h - classes, etc for generating numbers using the Halton pseudo-random sequence. See
// http://halton-sequences.wikiverse.org/.
//
// what this function is useful for is any sort of sampling/integration problem where
// you want to solve it by random sampling. Each call the NextValue() generates
// a random number between 0 and 1, in an unclumped manner, so that the space can be more
// or less evenly sampled with a minimum number of samples.
//
// It is NOT useful for generating random numbers dynamically, since the outputs aren't
// particularly random.
//
// To generate multidimensional sample values (points in a plane, etc), use two
// HaltonSequenceGenerator_t's, with different (primes) bases.
#ifndef HALTON_H
#define HALTON_H
#include <tier0/platform.h>
#include <mathlib/vector.h>
class HaltonSequenceGenerator_t { int seed; int base; float fbase; //< base as a float
public: HaltonSequenceGenerator_t(int base); //< base MUST be prime, >=2
float GetElement(int element);
inline float NextValue(void) { return GetElement(seed++); }
};
class DirectionalSampler_t //< pseudo-random sphere sampling
{ HaltonSequenceGenerator_t zdot; HaltonSequenceGenerator_t vrot; public: DirectionalSampler_t(void) : zdot(2),vrot(3) { }
Vector NextValue(void) { float zvalue=zdot.NextValue(); zvalue=2*zvalue-1.0; // map from 0..1 to -1..1
float phi=acos(zvalue); // now, generate a random rotation angle for x/y
float theta=2.0*M_PI*vrot.NextValue(); float sin_p=sin(phi); return Vector(cos(theta)*sin_p, sin(theta)*sin_p, zvalue);
} };
#endif // halton_h
|