Counter Strike : Global Offensive Source Code
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  1. //====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =====//
  2. //
  3. // A list of DmeBoneMask elements, representing multiple QC $WeightList's
  4. //
  5. //===========================================================================//
  6. #ifndef DMEBONEMASKLIST_H
  7. #define DMEBONEMASKLIST_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "datamodel/dmattributevar.h"
  12. #include "mdlobjects/dmemdllist.h"
  13. //-----------------------------------------------------------------------------
  14. // Forward Declarations
  15. //-----------------------------------------------------------------------------
  16. class CDmeBoneMask;
  17. //-----------------------------------------------------------------------------
  18. // A class representing a list of bone masks
  19. //-----------------------------------------------------------------------------
  20. class CDmeBoneMaskList : public CDmeMdlList
  21. {
  22. DEFINE_ELEMENT( CDmeBoneMaskList, CDmeMdlList );
  23. public:
  24. virtual CDmAttribute *GetListAttr() { return m_BoneMaskList.GetAttribute(); }
  25. CDmaElement< CDmeBoneMask > m_eDefaultBoneMask;
  26. CDmaElementArray< CDmeBoneMask > m_BoneMaskList;
  27. };
  28. #endif // DMEBONEMASKLIST_H