Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =====//
//
// A list of DmeBoneMask elements, representing multiple QC $WeightList's
//
//===========================================================================//
#ifndef DMEBONEMASKLIST_H
#define DMEBONEMASKLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmattributevar.h"
#include "mdlobjects/dmemdllist.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeBoneMask;
//-----------------------------------------------------------------------------
// A class representing a list of bone masks
//-----------------------------------------------------------------------------
class CDmeBoneMaskList : public CDmeMdlList { DEFINE_ELEMENT( CDmeBoneMaskList, CDmeMdlList );
public: virtual CDmAttribute *GetListAttr() { return m_BoneMaskList.GetAttribute(); }
CDmaElement< CDmeBoneMask > m_eDefaultBoneMask; CDmaElementArray< CDmeBoneMask > m_BoneMaskList;
};
#endif // DMEBONEMASKLIST_H
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