Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Dme $collisionjoints
//
//===========================================================================//
#ifndef DMECOLLISIONJOINTS_H
#define DMECOLLISIONJOINTS_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmattributevar.h"
#include "mdlobjects/dmecollisionmodel.h"
//-----------------------------------------------------------------------------
// Dme $jointconstrain
//-----------------------------------------------------------------------------
class CDmeJointConstrain : public CDmElement { DEFINE_ELEMENT( CDmeJointConstrain, CDmElement );
virtual void OnAttributeChanged( CDmAttribute *pAttribute );
public: CDmaVar< int > m_nType; // 0: Free, 1: Fixed, 2: Limit
CDmaVar< float > m_aLimitMin; CDmaVar< float > m_aLimitMax; CDmaVar< float > m_flFriction;
};
//-----------------------------------------------------------------------------
// Dme $animatedfriction
//-----------------------------------------------------------------------------
class CDmeJointAnimatedFriction : public CDmElement { DEFINE_ELEMENT( CDmeJointAnimatedFriction, CDmElement );
public: CDmaVar< int > m_nMinFriction; CDmaVar< int > m_nMaxFriction; CDmaVar< DmeTime_t > m_tTimeIn; CDmaVar< DmeTime_t > m_tTimeHold; CDmaVar< DmeTime_t > m_tTimeOut;
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CDmeCollisionJoint : public CDmElement { DEFINE_ELEMENT( CDmeCollisionJoint, CDmElement );
#ifndef SWIG
public: #endif // #ifndef SWIG
CDmaVar< float> m_flMassBias; CDmaVar< float> m_flDamping; CDmaVar< float> m_flRotDamping; CDmaVar< float> m_flInertia; CDmaElement< CDmeJointConstrain > m_ConstrainX; CDmaElement< CDmeJointConstrain > m_ConstrainY; CDmaElement< CDmeJointConstrain > m_ConstrainZ; CDmaStringArray m_JointMergeList; CDmaStringArray m_JointCollideList; };
//-----------------------------------------------------------------------------
// Dme $collisionjoints
//-----------------------------------------------------------------------------
class CDmeCollisionJoints : public CDmeCollisionModel { DEFINE_ELEMENT( CDmeCollisionJoints, CDmeCollisionModel );
#ifndef SWIG
public: #endif // #ifndef SWIG
CDmaVar< bool > m_bConcavePerJoint; CDmaVar< bool > m_bSelfCollisions; CDmaVar< bool > m_bBoneFollower; CDmaString m_RootBone; CDmaElement< CDmeJointAnimatedFriction> m_AnimatedFriction; CDmaStringArray m_JointSkipList; CDmaElementArray< CDmeCollisionJoint > m_JointList; };
#endif // DMECOLLISIONJOINTS_H
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