Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Dme version of a lod
//
//===========================================================================//
#ifndef DMELOD_H
#define DMELOD_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeModel; class CDmeDag; class CDmeCombinationOperator;
//-----------------------------------------------------------------------------
// A class representing an attachment point
//-----------------------------------------------------------------------------
class CDmeLOD : public CDmElement { DEFINE_ELEMENT( CDmeLOD, CDmElement );
public: // NOTE: It may be possible to eliminate the skeleton here
// and assume the LOD always uses the root skeleton.
CDmaString m_Path; CDmaElement< CDmeModel > m_Model; CDmaElement< CDmeDag > m_Skeleton; CDmaElement< CDmeCombinationOperator > m_CombinationOperator; CDmaVar< float > m_flSwitchMetric; CDmaVar< bool > m_bNoFlex; CDmaVar< bool > m_bIsShadowLOD; };
#endif // DMELOD_H
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