Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Dme version of a list of lods
//
//===========================================================================//
#ifndef DMELODLIST_H
#define DMELODLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "mdlobjects/dmebodypart.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeLOD; class CDmeEyeball;
//-----------------------------------------------------------------------------
// A class representing a list of LODs
//-----------------------------------------------------------------------------
class CDmeLODList : public CDmeBodyPart { DEFINE_ELEMENT( CDmeLODList, CDmeBodyPart );
public: // Returns the number of LODs in this body part, can be 0
virtual int LODCount() const;
// Returns the root LOD. This is the one with the switch metric 0
virtual CDmeLOD *GetRootLOD();
// Returns the shadow LOD
virtual CDmeLOD *GetShadowLOD();
// NOTE: It may be possible to eliminate the skeleton here
// and assume the LOD always uses the root skeleton.
CDmaElementArray< CDmeLOD > m_LODs;
// Eyeballs
CDmaElementArray< CDmeEyeball > m_EyeballList; };
#endif // DMELODLIST_H
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