Counter Strike : Global Offensive Source Code
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  1. //====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
  2. //
  3. // Purpose: See notes below
  4. //
  5. //=============================================================================
  6. #include "mdlobjects/mdlobjects.h"
  7. #include "datamodel/dmelementfactoryhelper.h"
  8. // YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE mdlobjects.lib FILE
  9. // This hack causes the class factories for the element types to be imported into the compiled code...
  10. // MDL types
  11. USING_ELEMENT_FACTORY( DmeMdlList );
  12. USING_ELEMENT_FACTORY( DmeBBox );
  13. USING_ELEMENT_FACTORY( DmeHitbox );
  14. USING_ELEMENT_FACTORY( DmeHitboxSet );
  15. USING_ELEMENT_FACTORY( DmeHitboxSetList );
  16. USING_ELEMENT_FACTORY( DmeBodyPart );
  17. USING_ELEMENT_FACTORY( DmeBlankBodyPart );
  18. USING_ELEMENT_FACTORY( DmeLOD );
  19. USING_ELEMENT_FACTORY( DmeLODList );
  20. USING_ELEMENT_FACTORY( DmeCollisionModel );
  21. USING_ELEMENT_FACTORY( DmeJointConstrain );
  22. USING_ELEMENT_FACTORY( DmeJointAnimatedFriction );
  23. USING_ELEMENT_FACTORY( DmeCollisionJoint );
  24. USING_ELEMENT_FACTORY( DmeCollisionJoints );
  25. USING_ELEMENT_FACTORY( DmeBodyGroup );
  26. USING_ELEMENT_FACTORY( DmeBodyGroupList );
  27. USING_ELEMENT_FACTORY( DmeBoneWeight );
  28. USING_ELEMENT_FACTORY( DmeBoneMask );
  29. USING_ELEMENT_FACTORY( DmeBoneMaskList );
  30. USING_ELEMENT_FACTORY( DmeMotionControl );
  31. USING_ELEMENT_FACTORY( DmeIkChain );
  32. USING_ELEMENT_FACTORY( DmeIkRange );
  33. USING_ELEMENT_FACTORY( DmeIkLock );
  34. USING_ELEMENT_FACTORY( DmeIkRule );
  35. USING_ELEMENT_FACTORY( DmeIkTouchRule );
  36. USING_ELEMENT_FACTORY( DmeIkFootstepRule );
  37. USING_ELEMENT_FACTORY( DmeIkReleaseRule );
  38. USING_ELEMENT_FACTORY( DmeIkAttachmentRule );
  39. USING_ELEMENT_FACTORY( DmeAnimCmd );
  40. USING_ELEMENT_FACTORY( DmeAnimCmdFixupLoop );
  41. USING_ELEMENT_FACTORY( DmeAnimCmdWeightList );
  42. USING_ELEMENT_FACTORY( DmeAnimCmdSubtract );
  43. USING_ELEMENT_FACTORY( DmeAnimCmdAlign );
  44. USING_ELEMENT_FACTORY( DmeAnimCmdRotateTo );
  45. USING_ELEMENT_FACTORY( DmeAnimCmdWalkFrame );
  46. USING_ELEMENT_FACTORY( DmeAnimCmdCompress );
  47. USING_ELEMENT_FACTORY( DmeAnimCmdDerivative );
  48. USING_ELEMENT_FACTORY( DmeAnimCmdLinearDelta );
  49. USING_ELEMENT_FACTORY( DmeAnimCmdSplineDelta );
  50. USING_ELEMENT_FACTORY( DmeAnimCmdNumFrames );
  51. USING_ELEMENT_FACTORY( DmeAnimCmdPreSubtract );
  52. USING_ELEMENT_FACTORY( DmeAnimCmdLocalHierarchy );
  53. USING_ELEMENT_FACTORY( DmeAnimCmdNoAnimation );
  54. USING_ELEMENT_FACTORY( DmeAnimationEvent );
  55. USING_ELEMENT_FACTORY( DmeSequenceActivity );
  56. USING_ELEMENT_FACTORY( DmeSequenceBlendBase );
  57. USING_ELEMENT_FACTORY( DmeSequenceBlend );
  58. USING_ELEMENT_FACTORY( DmeSequenceCalcBlend );
  59. USING_ELEMENT_FACTORY( DmeSequenceBase );
  60. USING_ELEMENT_FACTORY( DmeSequence );
  61. USING_ELEMENT_FACTORY( DmeMultiSequence );
  62. USING_ELEMENT_FACTORY( DmeSequenceList );
  63. USING_ELEMENT_FACTORY( DmeIncludeModelList );
  64. USING_ELEMENT_FACTORY( DmeDefineBone );
  65. USING_ELEMENT_FACTORY( DmeDefineBoneList );
  66. USING_ELEMENT_FACTORY( DmeMaterialGroup );
  67. USING_ELEMENT_FACTORY( DmeMaterialGroupList );
  68. USING_ELEMENT_FACTORY( DmeEyeballGlobals );
  69. USING_ELEMENT_FACTORY( DmeEyeball );
  70. USING_ELEMENT_FACTORY( DmeSkinnerVolume );
  71. USING_ELEMENT_FACTORY( DmeSkinnerJoint );
  72. USING_ELEMENT_FACTORY( DmeSkinner );
  73. USING_ELEMENT_FACTORY( DmePoseParameter );
  74. USING_ELEMENT_FACTORY( DmePoseParameterList );
  75. USING_ELEMENT_FACTORY( DmeAnimBlockSize );
  76. USING_ELEMENT_FACTORY( DmeSequenceLayerBase );
  77. USING_ELEMENT_FACTORY( DmeSequenceAddLayer );
  78. USING_ELEMENT_FACTORY( DmeSequenceBlendLayer );
  79. USING_ELEMENT_FACTORY( DmeAssetRoot );
  80. USING_ELEMENT_FACTORY( DmeRelatedAsset );
  81. USING_ELEMENT_FACTORY( DmeElementGroup );
  82. USING_ELEMENT_FACTORY( DmeBoneFlexDriverControl );
  83. USING_ELEMENT_FACTORY( DmeBoneFlexDriver );
  84. USING_ELEMENT_FACTORY( DmeBoneFlexDriverList );
  85. USING_ELEMENT_FACTORY( DmeProceduralBone );
  86. USING_ELEMENT_FACTORY( DmeJiggleBone );
  87. USING_ELEMENT_FACTORY( DmeMatSysPanelSettings );
  88. USING_ELEMENT_FACTORY( DmeMatSysRoot );
  89. USING_ELEMENT_FACTORY( DmeMatSysMDLDag );
  90. USING_ELEMENT_FACTORY( DmeMatSysDMXDag );
  91. USING_ELEMENT_FACTORY( DmeMatSysMPPDag );
  92. USING_ELEMENT_FACTORY( DmeAssemblyCommand );
  93. USING_ELEMENT_FACTORY( DmeAnimationAssemblyCommand );
  94. USING_ELEMENT_FACTORY( DmeFixupLoop );
  95. USING_ELEMENT_FACTORY( DmeSubtract );
  96. USING_ELEMENT_FACTORY( DmePreSubtract );
  97. USING_ELEMENT_FACTORY( DmeRotateTo );
  98. USING_ELEMENT_FACTORY( DmeBoneMaskCmd );
  99. USING_ELEMENT_FACTORY( DmeEyelid );
  100. USING_ELEMENT_FACTORY( DmeMouth );