Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

68 lines
2.4 KiB

  1. //====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef MOVIEOBJECTS_H
  7. #define MOVIEOBJECTS_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "movieobjects/dmeclip.h"
  12. #include "movieobjects/dmetransform.h"
  13. #include "movieobjects/dmeoverlay.h"
  14. #include "movieobjects/dmetransformlist.h"
  15. #include "movieobjects/dmedag.h"
  16. #include "movieobjects/dmecamera.h"
  17. #include "movieobjects/dmeshape.h"
  18. #include "movieobjects/dmevertexdata.h"
  19. #include "movieobjects/dmemesh.h"
  20. #include "movieobjects/dmefaceset.h"
  21. #include "movieobjects/dmematerial.h"
  22. #include "movieobjects/dmetimeframe.h"
  23. #include "movieobjects/dmelight.h"
  24. #include "movieobjects/dmeoperator.h"
  25. #include "movieobjects/dmegamemodel.h"
  26. #include "movieobjects/dmemdl.h"
  27. #include "movieobjects/dmesound.h"
  28. #include "movieobjects/dmeanimationlist.h"
  29. #include "movieobjects/dmeattachment.h"
  30. #include "movieobjects/dmejoint.h"
  31. #include "movieobjects/dmemorphoperator.h"
  32. #include "movieobjects/dmecombinationoperator.h"
  33. #include "movieobjects/dmetransformoperator.h"
  34. #include "movieobjects/dmepackoperators.h"
  35. #include "movieobjects/dmeunpackoperators.h"
  36. #include "movieobjects/dmeexpressionoperator.h"
  37. #include "movieobjects/dmeinput.h"
  38. #include "movieobjects/dmekeyboardinput.h"
  39. #include "movieobjects/dmemouseinput.h"
  40. #include "movieobjects/dmechannel.h"
  41. #include "movieobjects/dmelog.h"
  42. #include "movieobjects/dmetrack.h"
  43. #include "movieobjects/dmetrackgroup.h"
  44. #include "movieobjects/dmeanimationset.h"
  45. #include "movieobjects/dmemodel.h"
  46. #include "movieobjects/dmemakefile.h"
  47. #include "movieobjects/dmedccmakefile.h"
  48. #include "movieobjects/dmemdlmakefile.h"
  49. #include "movieobjects/dmeeditortypedictionary.h"
  50. #include "movieobjects/dmephonememapping.h"
  51. #include "movieobjects/dmetimeselection.h"
  52. #include "movieobjects/dmeselection.h"
  53. #include "movieobjects/dmedrawsettings.h"
  54. #include "movieobjects/dmerig.h"
  55. #include "movieobjects/dmerighandle.h"
  56. #include "movieobjects/dmerigconstraintoperators.h"
  57. #include "movieobjects/dmetransformcontrol.h"
  58. #include "movieobjects/dmecontrolgroup.h"
  59. #include "movieobjects/dmeconnectionoperator.h"
  60. #include "movieobjects/dmeflexrules.h"
  61. #define USING_ELEMENT_FACTORY( className ) \
  62. extern C##className *g_##C##className##LinkerHack; \
  63. C##className *g_##C##className##PullInModule = g_##C##className##LinkerHack;
  64. #endif // MOVIEOBJECTS_H