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//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef PIXELWRITER_H
#define PIXELWRITER_H
#ifdef _WIN32
#pragma once
#endif
#if defined( _WIN32 ) || defined( _PS3 )
#define FORCEINLINE_PIXEL FORCEINLINE
#elif POSIX
#define FORCEINLINE_PIXEL inline
#else
#error "implement me"
#endif
// This flag allows us to write to formats we we don't support direct pixel access
// (like DXT1) without spewing errors. The only actions that are available for
// these formats are direct access to the bitstream.
#define ALLOW_UNSUPPORTED_FORMATS 1
#include "bitmap/imageformat.h"
#include "tier0/dbg.h"
#include "mathlib/compressed_vector.h"
#include "mathlib/ssemath.h"
#include "mathlib/vector4d.h"
#include "cache_hints.h"
//-----------------------------------------------------------------------------
// Color writing class
//-----------------------------------------------------------------------------
class CPixelWriter { public: FORCEINLINE void SetPixelMemory( ImageFormat format, void* pMemory, int stride ); FORCEINLINE void *GetPixelMemory() { return m_pBase; }
// this is no longer used:
#if 0 // defined( _X360 )
// set after SetPixelMemory()
FORCEINLINE void ActivateByteSwapping( bool bSwap ); #endif
FORCEINLINE void Seek( int x, int y ); FORCEINLINE void* SkipBytes( int n ) RESTRICT; FORCEINLINE void SkipPixels( int n ); FORCEINLINE void WritePixel( int r, int g, int b, int a = 255 ); FORCEINLINE void WritePixelNoAdvance( int r, int g, int b, int a = 255 ); FORCEINLINE void WritePixelSigned( int r, int g, int b, int a = 255 ); FORCEINLINE void WritePixelNoAdvanceSigned( int r, int g, int b, int a = 255 ); FORCEINLINE void ReadPixelNoAdvance( int &r, int &g, int &b, int &a );
// Floating point formats
FORCEINLINE void WritePixelNoAdvanceF( float r, float g, float b, float a = 1.0f ); FORCEINLINE void WritePixelF( float r, float g, float b, float a = 1.0f ); FORCEINLINE void WriteManyPixelF( const float * RESTRICT pSrc, const int num ); // write a contiguous stream of 4-floats.
// SIMD formats
FORCEINLINE void WritePixel( FLTX4 rgba ) RESTRICT; FORCEINLINE void WritePixelNoAdvance( FLTX4 rgba ) RESTRICT;
#if defined ( _X360 ) || defined ( _PS3 )
// here are some explicit formats so we can avoid the switch:
FORCEINLINE void WritePixelNoAdvance_RGBA8888( FLTX4 rgba ); FORCEINLINE void WritePixelNoAdvance_BGRA8888( FLTX4 rgba ); // as above, but with m_pBits passed in to avoid a LHS
FORCEINLINE void WritePixelNoAdvance_BGRA8888( FLTX4 rgba, void *pBits ) RESTRICT; // for writing entire SIMD registers at once when they have
// already been packed, and when m_pBits is vector-aligned
// (which is a requirement for write-combined memory)
// offset is added to m_pBits (saving you from the obligatory
// LHS of a SkipBytes)
FORCEINLINE void WriteFourPixelsExplicitLocation_BGRA8888( FLTX4 rgba, int offset );
FORCEINLINE void WritePixelNoAdvance_RGBA16161616( FLTX4 rgba ); #endif
FORCEINLINE void WritePixelNoAdvance16F( float r, float g, float b, float a );
FORCEINLINE unsigned char GetPixelSize() { return m_Size; } FORCEINLINE unsigned short GetBytesPerRow() { return m_BytesPerRow; }
FORCEINLINE bool IsUsingFloatFormat() const; FORCEINLINE bool IsUsing16BitFloatFormat() const;
// We allow "unsupported" formats only if you are writing directly into the bitstream
FORCEINLINE bool IsUsingSupportedFormat() const;
FORCEINLINE unsigned char *GetCurrentPixel() { return m_pBits; }
private: // helper functions for some explicit combinations of flags and sizes -- lets us
// do some conversions on the GPRs using bitshifts rather than a round trip to the
// FPU and a LHS.
FORCEINLINE void WriteManyPixelTo16BitF( const float * RESTRICT pSrc, int num ) RESTRICT; // write a contiguous stream of 4-floats.
// FORCEINLINE void WriteManyPixelTo32BitF( const float * RESTRICT pSrc, const int num ); // write a contiguous stream of 4-floats.
FORCEINLINE void AssertFormatIsSupported( ImageFormat format ) const;
enum { PIXELWRITER_USING_FLOAT_FORMAT = 0x01, PIXELWRITER_USING_16BIT_FLOAT_FORMAT = 0x02, PIXELWRITER_SWAPBYTES = 0x04, PIXELWRITER_USING_UNSUPPORTED_FORMAT = 0x08, };
unsigned char* m_pBase; unsigned char* m_pBits; unsigned short m_BytesPerRow; unsigned char m_Size; unsigned char m_nFlags; signed short m_RShift; signed short m_GShift; signed short m_BShift; signed short m_AShift; unsigned int m_RMask; unsigned int m_GMask; unsigned int m_BMask; unsigned int m_AMask;
#if defined ( _X360 ) || defined ( _PS3 )
ImageFormat m_Format; public: inline const ImageFormat &GetFormat() { return m_Format; } private: #endif
};
FORCEINLINE_PIXEL bool CPixelWriter::IsUsingFloatFormat() const { return (m_nFlags & PIXELWRITER_USING_FLOAT_FORMAT) != 0; }
FORCEINLINE_PIXEL bool CPixelWriter::IsUsing16BitFloatFormat() const { return (m_nFlags & PIXELWRITER_USING_16BIT_FLOAT_FORMAT) != 0; }
FORCEINLINE_PIXEL bool CPixelWriter::IsUsingSupportedFormat() const { return (m_nFlags & PIXELWRITER_USING_UNSUPPORTED_FORMAT) == 0; }
FORCEINLINE_PIXEL void CPixelWriter::SetPixelMemory( ImageFormat format, void* pMemory, int stride ) { m_pBits = (unsigned char*)pMemory; m_pBase = m_pBits; m_BytesPerRow = (unsigned short)stride; m_nFlags = 0; #if defined ( _X360 ) || defined ( _PS3 )
m_Format = format; #endif
switch ( format ) { case IMAGE_FORMAT_R32F: // NOTE! : the low order bits are first in this naming convention.
m_Size = 4; m_RShift = 0; m_GShift = 0; m_BShift = 0; m_AShift = 0; m_RMask = 0xFFFFFFFF; m_GMask = 0x0; m_BMask = 0x0; m_AMask = 0x0; m_nFlags |= PIXELWRITER_USING_FLOAT_FORMAT; break;
case IMAGE_FORMAT_RGBA32323232F: m_Size = 16; m_RShift = 0; m_GShift = 32; m_BShift = 64; m_AShift = 96; m_RMask = 0xFFFFFFFF; m_GMask = 0xFFFFFFFF; m_BMask = 0xFFFFFFFF; m_AMask = 0xFFFFFFFF; m_nFlags |= PIXELWRITER_USING_FLOAT_FORMAT; break;
case IMAGE_FORMAT_RGBA16161616F: m_Size = 8; m_RShift = 0; m_GShift = 16; m_BShift = 32; m_AShift = 48; m_RMask = 0xFFFF; m_GMask = 0xFFFF; m_BMask = 0xFFFF; m_AMask = 0xFFFF; m_nFlags |= PIXELWRITER_USING_FLOAT_FORMAT | PIXELWRITER_USING_16BIT_FLOAT_FORMAT; break;
case IMAGE_FORMAT_RGBA8888: #if defined( _X360 )
case IMAGE_FORMAT_LINEAR_RGBA8888: #endif
m_Size = 4; m_RShift = 0; m_GShift = 8; m_BShift = 16; m_AShift = 24; m_RMask = 0xFF; m_GMask = 0xFF; m_BMask = 0xFF; m_AMask = 0xFF; break;
case IMAGE_FORMAT_BGRA1010102: // NOTE! : the low order bits are first in this naming convention.
m_Size = 4; m_RShift = 20; m_GShift = 10; m_BShift = 0; m_AShift = 30; m_RMask = 0x3FF; m_GMask = 0x3FF; m_BMask = 0x3FF; m_AMask = 0x03; break;
case IMAGE_FORMAT_BGRA8888: // NOTE! : the low order bits are first in this naming convention.
#if defined( _X360 )
case IMAGE_FORMAT_LINEAR_BGRA8888: #endif
m_Size = 4; m_RShift = 16; m_GShift = 8; m_BShift = 0; m_AShift = 24; m_RMask = 0xFF; m_GMask = 0xFF; m_BMask = 0xFF; m_AMask = 0xFF; break;
case IMAGE_FORMAT_BGRX8888: #if defined( _X360 )
case IMAGE_FORMAT_LINEAR_BGRX8888: #endif
m_Size = 4; m_RShift = 16; m_GShift = 8; m_BShift = 0; m_AShift = 24; m_RMask = 0xFF; m_GMask = 0xFF; m_BMask = 0xFF; m_AMask = 0x00; break;
case IMAGE_FORMAT_BGRA4444: m_Size = 2; m_RShift = 4; m_GShift = 0; m_BShift = -4; m_AShift = 8; m_RMask = 0xF0; m_GMask = 0xF0; m_BMask = 0xF0; m_AMask = 0xF0; break;
case IMAGE_FORMAT_BGR888: m_Size = 3; m_RShift = 16; m_GShift = 8; m_BShift = 0; m_AShift = 0; m_RMask = 0xFF; m_GMask = 0xFF; m_BMask = 0xFF; m_AMask = 0x00; break;
case IMAGE_FORMAT_BGR565: m_Size = 2; m_RShift = 8; m_GShift = 3; m_BShift = -3; m_AShift = 0; m_RMask = 0xF8; m_GMask = 0xFC; m_BMask = 0xF8; m_AMask = 0x00; break;
case IMAGE_FORMAT_BGRA5551: case IMAGE_FORMAT_BGRX5551: m_Size = 2; m_RShift = 7; m_GShift = 2; m_BShift = -3; m_AShift = 8; m_RMask = 0xF8; m_GMask = 0xF8; m_BMask = 0xF8; m_AMask = 0x80; break;
// GR - alpha format for HDR support
case IMAGE_FORMAT_A8: #if defined( _X360 )
case IMAGE_FORMAT_LINEAR_A8: #endif
m_Size = 1; m_RShift = 0; m_GShift = 0; m_BShift = 0; m_AShift = 0; m_RMask = 0x00; m_GMask = 0x00; m_BMask = 0x00; m_AMask = 0xFF; break;
case IMAGE_FORMAT_UVWQ8888: m_Size = 4; m_RShift = 0; m_GShift = 8; m_BShift = 16; m_AShift = 24; m_RMask = 0xFF; m_GMask = 0xFF; m_BMask = 0xFF; m_AMask = 0xFF; break;
case IMAGE_FORMAT_RGBA16161616: #if defined( _X360 )
case IMAGE_FORMAT_LINEAR_RGBA16161616: #endif
m_Size = 8; if ( !IsX360() ) { m_RShift = 0; m_GShift = 16; m_BShift = 32; m_AShift = 48; } else { m_RShift = 48; m_GShift = 32; m_BShift = 16; m_AShift = 0; } m_RMask = 0xFFFF; m_GMask = 0xFFFF; m_BMask = 0xFFFF; m_AMask = 0xFFFF; break;
case IMAGE_FORMAT_I8: #if defined( _X360 )
case IMAGE_FORMAT_LINEAR_I8: #endif
// whatever goes into R is considered the intensity.
m_Size = 1; m_RShift = 0; m_GShift = 0; m_BShift = 0; m_AShift = 0; m_RMask = 0xFF; m_GMask = 0x00; m_BMask = 0x00; m_AMask = 0x00; break; // FIXME: Add more color formats as need arises
default: { #if ALLOW_UNSUPPORTED_FORMATS
m_nFlags |= PIXELWRITER_USING_UNSUPPORTED_FORMAT; #else // ALLOW_UNSUPPORTED_FORMATS
static bool format_error_printed[NUM_IMAGE_FORMATS]; if ( !format_error_printed[format] ) { Assert( 0 ); Msg( "CPixelWriter::SetPixelMemory: Unsupported image format %i\n", format ); format_error_printed[format] = true; } #endif // ALLOW_UNSUPPORTED_FORMATS
m_Size = 0; // set to zero so that we don't stomp memory for formats that we don't understand.
m_RShift = 0; m_GShift = 0; m_BShift = 0; m_AShift = 0; m_RMask = 0xFF; m_GMask = 0x00; m_BMask = 0x00; m_AMask = 0x00; } break; } }
#if 0 // defined( _X360 )
FORCEINLINE void CPixelWriter::ActivateByteSwapping( bool bSwap ) { // X360TBD: Who is trying to use this?
// Purposely not hooked up because PixelWriter has been ported to read/write native pixels only
Assert( 0 );
if ( bSwap && !(m_nFlags & PIXELWRITER_SWAPBYTES ) ) { m_nFlags |= PIXELWRITER_SWAPBYTES;
// only tested with 4 byte formats
Assert( m_Size == 4 ); } else if ( !bSwap && (m_nFlags & PIXELWRITER_SWAPBYTES ) ) { m_nFlags &= ~PIXELWRITER_SWAPBYTES; } else { // same state
return; }
// swap the shifts
m_RShift = 24-m_RShift; m_GShift = 24-m_GShift; m_BShift = 24-m_BShift; m_AShift = 24-m_AShift; } #endif
//-----------------------------------------------------------------------------
// Sets where we're writing to
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::Seek( int x, int y ) { Assert( IsUsingSupportedFormat() ); m_pBits = m_pBase + y * m_BytesPerRow + x * m_Size; }
//-----------------------------------------------------------------------------
// Skips n bytes:
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void* CPixelWriter::SkipBytes( int n ) RESTRICT { m_pBits += n; return m_pBits; }
//-----------------------------------------------------------------------------
// Skips n pixels:
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::SkipPixels( int n ) { Assert( IsUsingSupportedFormat() ); SkipBytes( n * m_Size ); }
//-----------------------------------------------------------------------------
// Writes a pixel without advancing the index PC ONLY
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixelNoAdvanceF( float r, float g, float b, float a ) { Assert( IsUsingSupportedFormat() ); Assert( IsUsingFloatFormat() );
// X360TBD: Not ported
Assert( IsPC() || IsPS3() );
if (PIXELWRITER_USING_16BIT_FLOAT_FORMAT & m_nFlags) { WritePixelNoAdvance16F( r,g,b,a ); } else { // fp32
int pBuf[4] = { 0, 0, 0, 0 }; pBuf[ m_RShift >> 5 ] |= (FloatBits(r) & m_RMask) << ( m_RShift & 0x1F ); pBuf[ m_GShift >> 5 ] |= (FloatBits(g) & m_GMask) << ( m_GShift & 0x1F ); pBuf[ m_BShift >> 5 ] |= (FloatBits(b) & m_BMask) << ( m_BShift & 0x1F ); pBuf[ m_AShift >> 5 ] |= (FloatBits(a) & m_AMask) << ( m_AShift & 0x1F ); memcpy( m_pBits, pBuf, m_Size ); } }
FORCEINLINE void CPixelWriter::WritePixelNoAdvance16F( float r, float g, float b, float a ) { if ( IsPS3() ) { // we know what the values of shift and mask are going to be because
// of the format, so we can elide them and write directly
float16 *fp16 = reinterpret_cast<float16 *>(m_pBits);
fp16[0].SetFloat( r ); fp16[1].SetFloat( g ); fp16[2].SetFloat( b ); fp16[3].SetFloat( a ); } else { float16 fp16[4]; fp16[0].SetFloat( r ); fp16[1].SetFloat( g ); fp16[2].SetFloat( b ); fp16[3].SetFloat( a ); // fp16
unsigned short pBuf[4] = { 0, 0, 0, 0 }; pBuf[ m_RShift >> 4 ] |= (fp16[0].GetBits() & m_RMask) << ( m_RShift & 0xF ); pBuf[ m_GShift >> 4 ] |= (fp16[1].GetBits() & m_GMask) << ( m_GShift & 0xF ); pBuf[ m_BShift >> 4 ] |= (fp16[2].GetBits() & m_BMask) << ( m_BShift & 0xF ); pBuf[ m_AShift >> 4 ] |= (fp16[3].GetBits() & m_AMask) << ( m_AShift & 0xF ); memcpy( m_pBits, pBuf, m_Size ); } }
//-----------------------------------------------------------------------------
// Writes a lot of pixels, efficiently
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WriteManyPixelTo16BitF( const float * RESTRICT pSrc, int num ) RESTRICT { Assert( IsUsingSupportedFormat() ); const static int SIZE = 4*sizeof(unsigned short); // known precondition
const static int MASK = 0xFFFF; // another known precondition: m_RShift == 0 && m_GShift == 16 && m_BShift == 32 && m_AShift == 48
unsigned char *pBits = m_pBits; // compiler actually fails to hoist this onto a register properly otherwise.
for ( int i = 0; num; --num, ++i ) { /* // this actually slowed things down, for whatever perverse reason.
// every cache line boundary, prefetch the next in bloc, so long as we've at least 128 bytes left to go.
// the destination is in noncacheable memory.
if ( (num > 32) && ( (reinterpret_cast<unsigned int>(pSrc) & 127) == 0 ) ) { PREFETCH_128( pSrc, 128 ); } */
float16 * RESTRICT pOut = reinterpret_cast< float16 * >(pBits); pOut[0].SetFloat( pSrc[0] ); pOut[1].SetFloat( pSrc[1] ); pOut[2].SetFloat( pSrc[2] ); pOut[3].SetFloat( pSrc[3] );
/*
pAck[i+0].SetFloat( pSrc[0] ); pAck[i+1].SetFloat( pSrc[1] ); pAck[i+2].SetFloat( pSrc[2] ); pAck[i+3].SetFloat( pSrc[3] ); */
pSrc += 4; pBits += SIZE; }
m_pBits = pBits; }
//-----------------------------------------------------------------------------
// Writes a pixel, advances the write index
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixelF( float r, float g, float b, float a ) { WritePixelNoAdvanceF(r, g, b, a); m_pBits += m_Size; }
//-----------------------------------------------------------------------------
// Writes an array of pixels, advancing the write index.
// the input data is required to be a contiguous stream of Vector4Ds
// (ie, each pixel consists of four consecutive floats, and the data is
// consecutive in memory)
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WriteManyPixelF( const float * RESTRICT pSrc, const int num ) { Assert( IsUsingSupportedFormat() ); Assert( IsUsingFloatFormat() ); // X360TBD: Not ported
Assert( IsPC() || IsPS3() );
if ( m_Size == 4*sizeof(unsigned short) && (PIXELWRITER_USING_16BIT_FLOAT_FORMAT & m_nFlags) ) { Assert( m_RShift == 0 && m_GShift == 16 && m_BShift == 32 && m_AShift == 48 ); WriteManyPixelTo16BitF( pSrc, num ); } /*
else if ( m_Size == 4*sizeof(int) && !(PIXELWRITER_USING_16BIT_FLOAT_FORMAT & m_nFlags) ) { WriteManyPixelTo32BitF( pSrc, num ); } */ else for ( const float * const sentinel = pSrc + ( num * 4 ); pSrc < sentinel; pSrc += 4 ) // naive general case
{ WritePixelF( pSrc[0], pSrc[1], pSrc[2], pSrc[3] ); } }
//-----------------------------------------------------------------------------
// Writes a pixel, advances the write index
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixel( int r, int g, int b, int a ) { WritePixelNoAdvance(r,g,b,a); m_pBits += m_Size; }
//-----------------------------------------------------------------------------
// Writes a pixel, advances the write index
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixelSigned( int r, int g, int b, int a ) { WritePixelNoAdvanceSigned(r,g,b,a); m_pBits += m_Size; }
//-----------------------------------------------------------------------------
// Writes a pixel without advancing the index
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixelNoAdvance( int r, int g, int b, int a ) { Assert( IsUsingSupportedFormat() ); Assert( !IsUsingFloatFormat() );
if ( m_Size <= 0 ) { return; } if ( m_Size < 5 ) { unsigned int val = (r & m_RMask) << m_RShift; val |= (g & m_GMask) << m_GShift; val |= (m_BShift > 0) ? ((b & m_BMask) << m_BShift) : ((b & m_BMask) >> -m_BShift); val |= (a & m_AMask) << m_AShift;
switch( m_Size ) { default: Assert( 0 ); return; case 1: { m_pBits[0] = (unsigned char)((val & 0xff)); return; } case 2: { ((unsigned short *)m_pBits)[0] = (unsigned short)((val & 0xffff)); return; } case 3: { if ( IsPC() || IsPS3() || !IsX360() ) { ((unsigned short *)m_pBits)[0] = (unsigned short)((val & 0xffff)); m_pBits[2] = (unsigned char)((val >> 16) & 0xff); } else { m_pBits[0] = (unsigned char)(((val >> 16) & 0xff)); m_pBits[1] = (unsigned char)(((val >> 8 ) & 0xff)); m_pBits[2] = (unsigned char)(val & 0xff); } return; } case 4: { ((unsigned int *)m_pBits)[0] = val; return; } } } else // RGBA32323232 or RGBA16161616 -- PC only.
{ AssertMsgOnce(!IsX360(), "Unsupported lightmap format used in WritePixelNoAdvance(). This is a severe performance fault.\n"); // AssertMsg(!IsX360(), "Unsupported lightmap format used in WritePixelNoAdvance(). This is a severe performance fault.\n");
int64 val = ( ( int64 )(r & m_RMask) ) << m_RShift; val |= ( ( int64 )(g & m_GMask) ) << m_GShift; val |= (m_BShift > 0) ? ((( int64 )( b & m_BMask)) << m_BShift) : (((int64)( b & m_BMask)) >> -m_BShift); val |= ( ( int64 )(a & m_AMask) ) << m_AShift;
switch( m_Size ) { case 6: { if ( IsPC() || IsPS3() || !IsX360() ) { ((unsigned int *)m_pBits)[0] = val & 0xffffffff; ((unsigned short *)m_pBits)[2] = (unsigned short)( ( val >> 32 ) & 0xffff ); } else { ((unsigned int *)m_pBits)[0] = (val >> 16) & 0xffffffff; ((unsigned short *)m_pBits)[2] = (unsigned short)( val & 0xffff ); } return; } case 8: { if ( IsPC() || IsPS3() || !IsX360() ) { ((unsigned int *)m_pBits)[0] = val & 0xffffffff; ((unsigned int *)m_pBits)[1] = ( val >> 32 ) & 0xffffffff; } else { ((unsigned int *)m_pBits)[0] = ( val >> 32 ) & 0xffffffff; ((unsigned int *)m_pBits)[1] = val & 0xffffffff; } return; } default: Assert( 0 ); return; } } }
#ifdef _X360
// There isn't a PC port of these because of the many varied
// pixel formats the PC deals with. If you write SSE versions
// of all the various necessary packers, then this can be made
// to work on PC.
//-----------------------------------------------------------------------------
// Writes a pixel, advances the write index
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixel( FLTX4 rgba ) RESTRICT { WritePixelNoAdvance(rgba); m_pBits += m_Size; }
//-----------------------------------------------------------------------------
// Writes a pixel without advancing the index
// rgba are four float values, each on the range 0..255 (though they may leak
// fractionally over 255 due to numerical errors earlier)
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixelNoAdvance( FLTX4 rgba ) RESTRICT { Assert( IsUsingSupportedFormat() ); Assert( !IsUsingFloatFormat() );
switch (m_Size) { case 0: return; case 4: { AssertMsg((reinterpret_cast<unsigned int>(m_pBits) & 0x03) == 0,"Unaligned m_pBits in WritePixelNoAdvance!"); switch ( m_Format ) { // note: format names are low-order-byte first.
case IMAGE_FORMAT_RGBA8888: case IMAGE_FORMAT_LINEAR_RGBA8888: WritePixelNoAdvance_RGBA8888(rgba); break;
case IMAGE_FORMAT_BGRA8888: // NOTE! : the low order bits are first in this naming convention.
case IMAGE_FORMAT_LINEAR_BGRA8888: WritePixelNoAdvance_BGRA8888(rgba); break;
default: AssertMsg1(false, "Unknown four-byte pixel format %d in lightmap write.\n", m_Format); } break; }
case 8: { switch ( m_Format ) { // note: format names are low-order-byte first.
case IMAGE_FORMAT_RGBA16161616: case IMAGE_FORMAT_LINEAR_RGBA16161616: WritePixelNoAdvance_RGBA16161616(rgba); break;
default: AssertMsg1(false, "Unknown eight-byte pixel format %d in lightmap write.\n", m_Format); } break;
} default: AssertMsg1(false, "WritePixelNoAdvance on unsupported 360 %d-byte format\n", m_Size); break; }
}
// here are some explicit formats so we can avoid the switch:
FORCEINLINE void CPixelWriter::WritePixelNoAdvance_RGBA8888( FLTX4 rgba ) { // it's easier to do tiered convert-saturates here
// than the d3d color convertor op
// first permute
const static fltx4 permReverse = XMVectorPermuteControl(3,2,1,0); fltx4 N = XMVectorPermute(rgba, rgba, permReverse);
N = __vctuxs(N, 0); // convert to unsigned fixed point 0 w/ saturate
N = __vpkuwus(N, N); // convert to halfword saturate
N = __vpkuhus(N, N); // convert to byte saturate
N = __vspltw(N, 0); // splat w-word to all four
__stvewx(N, m_pBits, 0); // store whatever word happens to be aligned with m_pBits to that word
}
FORCEINLINE void CPixelWriter::WritePixelNoAdvance_BGRA8888( FLTX4 rgba ) { WritePixelNoAdvance_BGRA8888( rgba, m_pBits ); }
FORCEINLINE void CPixelWriter::WritePixelNoAdvance_RGBA16161616( FLTX4 rgba ) { // input is in 0..16 range.
//Multiply by 4096 to get into 0..65536 range
static const fltx4 vMult = { 4096.0f, 4096.0f, 4096.0f, 65536.0f }; rgba = XMVectorMultiply( rgba, vMult ); XMStoreUShort4( (XMUSHORT4*)m_pBits, rgba ); }
FORCEINLINE void CPixelWriter::WritePixelNoAdvance_BGRA8888( FLTX4 rgba, void * RESTRICT pBits ) RESTRICT { // this happens to be in an order such that we can use the handy builtin packing op
// clamp to 0..255 (coz it might have leaked over)
static const fltx4 vTwoFiftyFive = {255.0f, 255.0f, 255.0f, 255.0f}; fltx4 N = MinSIMD(vTwoFiftyFive, rgba);
// the magic number such that when mul-accummulated against rbga,
// gets us a representation 3.0 + (r)*2^-22 -- puts the bits at
// the bottom of the float
static CONST XMVECTOR PackScale = { (1.0f / (FLOAT)(1 << 22)), (1.0f / (FLOAT)(1 << 22)), (1.0f / (FLOAT)(1 << 22)), (1.0f / (FLOAT)(1 << 22))}; // 255.0f / (FLOAT)(1 << 22)
static const XMVECTOR Three = {3.0f, 3.0f, 3.0f, 3.0f};
N = __vmaddfp(N, PackScale, Three); N = __vpkd3d(N, N, VPACK_D3DCOLOR, VPACK_32, 3); // pack to X word
N = __vspltw(N, 0); // splat X
// this is a nasty thing to work around the April XDK bug in __stvewx
{ void * RESTRICT copyOfPBits = pBits; __stvewx(N, copyOfPBits, 0); }
}
// for writing entire SIMD registers at once
FORCEINLINE void CPixelWriter::WriteFourPixelsExplicitLocation_BGRA8888 ( FLTX4 rgba, int offset ) { Assert( (reinterpret_cast<unsigned int>(m_pBits) & 15) == 0 ); // assert alignment
XMStoreVector4A( m_pBits + offset , rgba ); }
#elif defined ( _PS3 )
// There isn't a PC port of these because of the many varied
// pixel formats the PC deals with. If you write SSE versions
// of all the various necessary packers, then this can be made
// to work on PC.
//-----------------------------------------------------------------------------
// Writes a pixel, advances the write index
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixel( FLTX4 rgba ) RESTRICT { WritePixelNoAdvance(rgba); m_pBits += m_Size; }
//-----------------------------------------------------------------------------
// Writes a pixel without advancing the index
// rgba are four float values, each on the range 0..255 (though they may leak
// fractionally over 255 due to numerical errors earlier)
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixelNoAdvance( FLTX4 rgba ) RESTRICT { Assert( IsUsingSupportedFormat() ); Assert( !IsUsingFloatFormat() );
switch (m_Size) { case 0: return; case 4: { AssertMsg((reinterpret_cast<unsigned int>(m_pBits) & 0x03) == 0,"Unaligned m_pBits in WritePixelNoAdvance!"); switch ( m_Format ) { // note: format names are low-order-byte first.
case IMAGE_FORMAT_RGBA8888: case IMAGE_FORMAT_LINEAR_RGBA8888: WritePixelNoAdvance_RGBA8888(rgba); break;
case IMAGE_FORMAT_BGRA8888: // NOTE! : the low order bits are first in this naming convention.
//EAPS3 case IMAGE_FORMAT_LINEAR_BGRA8888:
WritePixelNoAdvance_BGRA8888(rgba); break;
default: AssertMsg1(false, "Unknown four-byte pixel format %d in lightmap write.\n", m_Format); } break; }
default: AssertMsg1(false, "WritePixelNoAdvance on unsupported 360 %d-byte format\n", m_Size); break; }
}
// here are some explicit formats so we can avoid the switch:
FORCEINLINE void CPixelWriter::WritePixelNoAdvance_RGBA8888( FLTX4 rgba ) { // it's easier to do tiered convert-saturates here
// than the d3d color convertor op
// first permute
fltx4 N = vec_perm(rgba, rgba, _VEC_SWIZZLE_WZYX);
vector unsigned int N_ui = vec_ctu(N, 0); // convert to unsigned fixed point 0 w/ saturate
vector unsigned short N_us = vec_packsu(N_ui, N_ui); // convert to halfword saturate
vector unsigned char N_uc = vec_packsu(N_us, N_us); // convert to byte saturate
// don't need to do this, should already be unpacked to all elements in the same way
// N = vec_splat((fltx4)N_uc, 0); // splat w-word to all four
// vec_ste(N, 0, m_pBits); // store whatever word happens to be aligned with m_pBits to that word
vec_ste((vec_uint4)N_uc, 0, (unsigned int *)m_pBits); // store whatever word happens to be aligned with m_pBits to that word
}
FORCEINLINE void CPixelWriter::WritePixelNoAdvance_BGRA8888( FLTX4 rgba ) { WritePixelNoAdvance_BGRA8888( rgba, m_pBits ); }
FORCEINLINE void CPixelWriter::WritePixelNoAdvance_BGRA8888( FLTX4 rgba, void * RESTRICT pBits ) RESTRICT { fltx4 N; vector unsigned int N_ui = vec_ctu(rgba, 0); // convert to unsigned fixed point 0 w/ saturate
vector unsigned short N_us = vec_packsu(N_ui, N_ui); // convert to halfword saturate
vector unsigned char N_uc = vec_packsu(N_us, N_us); // convert to byte saturate
// N = vec_splat((fltx4)N_uc, 0); // splat w-word to all four
// vec_ste(N, 0, (float*)pBits); // store whatever word happens to be aligned with m_pBits to that word
vec_ste((vec_uint4)N_uc, 0, (unsigned int*)pBits); // store whatever word happens to be aligned with m_pBits to that word
}
// for writing entire SIMD registers at once
FORCEINLINE void CPixelWriter::WriteFourPixelsExplicitLocation_BGRA8888 ( FLTX4 rgba, int offset ) { Assert( (reinterpret_cast<unsigned int>(m_pBits) & 15) == 0 && offset == 0 ); // assert alignment
// XMStoreVector4A( m_pBits + offset , rgba );
vec_st( rgba, offset, (float*)m_pBits );
}
#endif
//-----------------------------------------------------------------------------
// Writes a signed pixel without advancing the index
//-----------------------------------------------------------------------------
FORCEINLINE_PIXEL void CPixelWriter::WritePixelNoAdvanceSigned( int r, int g, int b, int a ) { Assert( IsUsingSupportedFormat() ); Assert( !IsUsingFloatFormat() );
if ( m_Size <= 0 ) { return; }
if ( m_Size < 5 ) { int val = (r & m_RMask) << m_RShift; val |= (g & m_GMask) << m_GShift; val |= (m_BShift > 0) ? ((b & m_BMask) << m_BShift) : ((b & m_BMask) >> -m_BShift); val |= (a & m_AMask) << m_AShift; signed char *pSignedBits = (signed char *)m_pBits;
if ( IsPC() || IsPS3() || !IsX360() ) { switch ( m_Size ) { case 4: pSignedBits[3] = (signed char)((val >> 24) & 0xff); // fall through intentionally.
case 3: pSignedBits[2] = (signed char)((val >> 16) & 0xff); // fall through intentionally.
case 2: pSignedBits[1] = (signed char)((val >> 8) & 0xff); // fall through intentionally.
case 1: pSignedBits[0] = (signed char)((val & 0xff)); // fall through intentionally.
return; } } else { switch ( m_Size ) { case 4: pSignedBits[0] = (signed char)((val >> 24) & 0xff); pSignedBits[1] = (signed char)((val >> 16) & 0xff); pSignedBits[2] = (signed char)((val >> 8) & 0xff); pSignedBits[3] = (signed char)(val & 0xff); break; case 3: pSignedBits[0] = (signed char)((val >> 16) & 0xff); pSignedBits[1] = (signed char)((val >> 8) & 0xff); pSignedBits[2] = (signed char)(val & 0xff); break; case 2: pSignedBits[0] = (signed char)((val >> 8) & 0xff); pSignedBits[1] = (signed char)(val & 0xff); break; case 1: pSignedBits[0] = (signed char)(val & 0xff); break; } } } else { int64 val = ( ( int64 )(r & m_RMask) ) << m_RShift; val |= ( ( int64 )(g & m_GMask) ) << m_GShift; val |= (m_BShift > 0) ? ((( int64 )( b & m_BMask)) << m_BShift) : (((int64)( b & m_BMask)) >> -m_BShift); val |= ( ( int64 )(a & m_AMask) ) << m_AShift; signed char *pSignedBits = ( signed char * )m_pBits;
if ( IsPC() || IsPS3() || !IsX360() ) { switch( m_Size ) { case 8: pSignedBits[7] = (signed char)((val >> 56) & 0xff); pSignedBits[6] = (signed char)((val >> 48) & 0xff); // fall through intentionally.
case 6: pSignedBits[5] = (signed char)((val >> 40) & 0xff); pSignedBits[4] = (signed char)((val >> 32) & 0xff); // fall through intentionally.
case 4: pSignedBits[3] = (signed char)((val >> 24) & 0xff); // fall through intentionally.
case 3: pSignedBits[2] = (signed char)((val >> 16) & 0xff); // fall through intentionally.
case 2: pSignedBits[1] = (signed char)((val >> 8) & 0xff); // fall through intentionally.
case 1: pSignedBits[0] = (signed char)((val & 0xff)); break; default: Assert( 0 ); return; } } else { switch( m_Size ) { case 8: pSignedBits[0] = (signed char)((val >> 56) & 0xff); pSignedBits[1] = (signed char)((val >> 48) & 0xff); pSignedBits[2] = (signed char)((val >> 40) & 0xff); pSignedBits[3] = (signed char)((val >> 32) & 0xff); pSignedBits[4] = (signed char)((val >> 24) & 0xff); pSignedBits[5] = (signed char)((val >> 16) & 0xff); pSignedBits[6] = (signed char)((val >> 8) & 0xff); pSignedBits[7] = (signed char)(val & 0xff); break; case 6: pSignedBits[0] = (signed char)((val >> 40) & 0xff); pSignedBits[1] = (signed char)((val >> 32) & 0xff); pSignedBits[2] = (signed char)((val >> 24) & 0xff); pSignedBits[3] = (signed char)((val >> 16) & 0xff); pSignedBits[4] = (signed char)((val >> 8) & 0xff); pSignedBits[5] = (signed char)(val & 0xff); break; case 4: pSignedBits[0] = (signed char)((val >> 24) & 0xff); pSignedBits[1] = (signed char)((val >> 16) & 0xff); pSignedBits[2] = (signed char)((val >> 8) & 0xff); pSignedBits[3] = (signed char)(val & 0xff); break; case 3: pSignedBits[0] = (signed char)((val >> 16) & 0xff); pSignedBits[1] = (signed char)((val >> 8) & 0xff); pSignedBits[2] = (signed char)(val & 0xff); break; case 2: pSignedBits[0] = (signed char)((val >> 8) & 0xff); pSignedBits[1] = (signed char)(val & 0xff); break; case 1: pSignedBits[0] = (signed char)(val & 0xff); break; default: Assert( 0 ); return; } } } }
FORCEINLINE_PIXEL void CPixelWriter::ReadPixelNoAdvance( int &r, int &g, int &b, int &a ) { Assert( IsUsingSupportedFormat() ); Assert( !IsUsingFloatFormat() );
int val = m_pBits[0]; if ( m_Size > 1 ) { if ( IsPC() || IsPS3() || !IsX360() ) { val |= (int)m_pBits[1] << 8; if ( m_Size > 2 ) { val |= (int)m_pBits[2] << 16; if ( m_Size > 3 ) { val |= (int)m_pBits[3] << 24; } } } else { val <<= 8; val |= (int)m_pBits[1]; if ( m_Size > 2 ) { val <<= 8; val |= (int)m_pBits[2]; if ( m_Size > 3 ) { val <<= 8; val |= (int)m_pBits[3]; } } } }
r = (val>>m_RShift) & m_RMask; g = (val>>m_GShift) & m_GMask; b = (val>>m_BShift) & m_BMask; a = (val>>m_AShift) & m_AMask; }
#endif // PIXELWRITER_H;
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