Counter Strike : Global Offensive Source Code
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#ifndef RENDERBUFFER_G_H
#define RENDERBUFFER_G_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "resourcefile/resourcefile.h"
#include "resourcefile/resourcetype.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct RenderInputLayoutField2_t; struct RenderBufferDesc_t; struct RenderBufferBits_t;
//-----------------------------------------------------------------------------
// Enum definitions
//-----------------------------------------------------------------------------
schema enum RenderBufferType_t { RENDER_BUFFER_TYPE_STATIC = 0, // GPU can read from it only, CPU can only write once
RENDER_BUFFER_TYPE_SEMISTATIC , // GPU can read, writes are infrequent from CPU
RENDER_BUFFER_TYPE_STAGING, // GPU can write, CPU can read
RENDER_BUFFER_TYPE_GPU_ONLY, // GPU can read/write, CPU cannot read/write (used for GPU-generated data)
RENDER_BUFFER_TYPE_COUNT, RENDER_BUFFER_TYPE_COUNT_PLUS_1, // Ignore the man behind the curtain (used to silence a warning in rendersystem)
};
schema enum RenderBufferClass_t { RENDER_BUFFER_CLASS_VERTEX_BUFFER = 0,// (explicit)
RENDER_BUFFER_CLASS_INDEX_BUFFER, RENDER_BUFFER_CLASS_RESERVED_VALUE_1, // These are for internal use only
RENDER_BUFFER_CLASS_RESERVED_VALUE_2, };
schema enum RenderSlotType_t { RENDER_SLOT_INVALID = -1, RENDER_SLOT_PER_VERTEX = 0, RENDER_SLOT_PER_INSTANCE = 1, };
schema enum MaxInputLayoutSemanticNameSize_t { RENDER_INPUT_LAYOUT_FIELD_SEMANTIC_NAME_SIZE2 = 32, };
//-----------------------------------------------------------------------------
// Structure definitions
//-----------------------------------------------------------------------------
schema struct RenderInputLayoutField2_t { uint8 m_SemanticName[32]; int32 m_nSemanticIndex; // TODO: Change to ColorFormat_t and make bitmap/colorformat.h depend on ColorFormat.sch
int32 m_nFormat; int32 m_nOffset; int32 m_nSlot; uint8 m_nSlotType; // See RenderSlotType_t
uint8 m_Padding[3]; int32 m_nInstanceStepRate; };
schema struct RenderBufferDesc_t { int32 m_nElementCount; uint16 m_nElementSizeInBytes; // Assume no single element is over 65k in size
uint8 m_nBufferType; // See RenderBufferType_t
uint8 m_nBufferClass; // See RenderBufferClass_t
CResourceArray< RenderInputLayoutField2_t > m_InputLayoutFields; // Unused for index buffers
};
//! uncacheableStruct = RenderBufferDesc_t
schema struct RenderBufferBits_t { // Empty like texture bits... Just a bag of bits with no reflection data...
};
class CRenderBufferBits; // Forward declaration of associated runtime class
DEFINE_RESOURCE_CLASS_TYPE( RenderBufferBits_t, CRenderBufferBits, RESOURCE_TYPE_RENDER_BUFFER ); typedef const ResourceBinding_t< CRenderBufferBits > *HRenderBuffer; typedef CStrongHandle< CRenderBufferBits > HRenderBufferStrong; #define RENDER_BUFFER_HANDLE_INVALID ( (HRenderBuffer)0 )
#endif // RENDERBUFFER_G_H
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