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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef UTLPRIORITYQUEUE_H
#define UTLPRIORITYQUEUE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
template < typename T > class CDefUtlPriorityQueueLessFunc { public: bool operator()( const T &lhs, const T &rhs, bool (*lessFuncPtr)( T const&, T const& ) ) { return lessFuncPtr( lhs, rhs ); } };
template < typename T > class CDefUtlPriorityQueueSetIndexFunc { public: inline static void SetIndex( T &heapElement, int nNewIndex ) { } };
// T is the type stored in the queue, it must include the priority
// The head of the list contains the element with GREATEST priority
// configure the LessFunc_t to get the desired queue order
template< class T, class LessFunc = CDefUtlPriorityQueueLessFunc< T >, class A = CUtlMemory<T>, class SetIndexFunc = CDefUtlPriorityQueueSetIndexFunc< T > > class CUtlPriorityQueue { public: // Less func typedef
// Returns true if the first parameter is "less priority" than the second
// Items that are "less priority" sort toward the tail of the queue
typedef bool (*LessFunc_t)( T const&, T const& );
typedef T ElemType_t;
// constructor: lessfunc is required, but may be set after the constructor with
// SetLessFunc
CUtlPriorityQueue( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 ); CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc = 0 );
// gets particular elements
inline T const& ElementAtHead() const { return m_heap.Element(0); }
inline bool IsValidIndex(int index) { return m_heap.IsValidIndex(index); }
// O(lgn) to rebalance the heap
void RemoveAtHead(); void RemoveAt( int index );
// Update the position of the specified element in the tree for it current value O(lgn)
void RevaluateElement( const int index ); // O(lgn) to rebalance heap
void Insert( T const &element ); // Sets the less func
void SetLessFunc( LessFunc_t func );
// Returns the count of elements in the queue
inline int Count() const { return m_heap.Count(); } // doesn't deallocate memory
void RemoveAll() { m_heap.RemoveAll(); }
// Memory deallocation
void Purge() { m_heap.Purge(); }
inline const T & Element( int index ) const { return m_heap.Element(index); } inline T & Element( int index ) { return m_heap.Element(index); }
bool IsHeapified(); protected: CUtlVector<T, A> m_heap;
void Swap( int index1, int index2 ); int PercolateDown( int nIndex ); int PercolateUp( int nIndex );
// Used for sorting.
LessFunc_t m_LessFunc; };
template< class T, class LessFunc, class A, class SetIndexFunc > inline CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::CUtlPriorityQueue( int growSize, int initSize, LessFunc_t lessfunc ) : m_heap(growSize, initSize), m_LessFunc(lessfunc) { }
template< class T, class LessFunc, class A, class SetIndexFunc > inline CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::CUtlPriorityQueue( T *pMemory, int allocationCount, LessFunc_t lessfunc ) : m_heap(pMemory, allocationCount), m_LessFunc(lessfunc) { }
template< class T, class LessFunc, class A, class SetIndexFunc > inline void CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::RemoveAtHead() { m_heap.FastRemove( 0 );
if ( Count() > 0 ) { SetIndexFunc::SetIndex( m_heap[ 0 ], 0 ); } PercolateDown( 0 ); }
template< class T, class LessFunc, class A, class SetIndexFunc > inline void CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::RemoveAt( int index ) { Assert(m_heap.IsValidIndex(index)); m_heap.FastRemove( index ); if ( index < Count() ) { SetIndexFunc::SetIndex( m_heap[ index ], index ); }
RevaluateElement( index ); }
template< class T, class LessFunc, class A, class SetIndexFunc > inline void CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::RevaluateElement( const int nStartingIndex ) { int index = PercolateDown( nStartingIndex );
// If index is still the same as the starting index, then the specified element was larger than
// its children, so it could be larger than its parent, so treat this like an insertion and swap
// the node with its parent until it is no longer larger than its parent.
if ( index == nStartingIndex ) { PercolateUp( index ); } }
template< class T, class LessFunc, class A, class SetIndexFunc > inline bool CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::IsHeapified() { LessFunc lessFunc; for ( int child = Count(); child-- > 1; ) // no need to check the element [0] , it's the parent of all and has no parent itself
{ int parent = ( ( child + 1 ) / 2 ) - 1; if ( lessFunc( m_heap[ parent ], m_heap[ child ], m_LessFunc ) ) { return false; // this priority queue is not properly heapified, needs reordering
} } return true; // the priority queue is heapified correctly, needs no reordering
}
template< class T, class LessFunc, class A, class SetIndexFunc > inline int CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::PercolateDown( int index ) { int count = Count(); LessFunc lessFunc; int half = count/2; int larger = index; while ( index < half ) { int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array)
if ( child < count ) { // Item has been filtered down to its proper place, terminate.
if ( lessFunc( m_heap[index], m_heap[child], m_LessFunc ) ) { // mark the potential swap and check the other child
larger = child; } } // go to sibling
child++; if ( child < count ) { // If this child is larger, swap it instead
if ( lessFunc( m_heap[larger], m_heap[child], m_LessFunc ) ) larger = child; } if ( larger == index ) break;
// swap with the larger child
Swap( index, larger ); index = larger; }
return index; }
template< class T, class LessFunc, class A, class SetIndexFunc > inline int CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::PercolateUp( int index ) { if ( index >= Count() ) return index;
LessFunc lessFunc; while ( index != 0 ) { int parent = ((index+1) / 2) - 1; if ( lessFunc( m_heap[index], m_heap[parent], m_LessFunc ) ) break;
// swap with parent and repeat
Swap( parent, index ); index = parent; }
return index; }
template< class T, class LessFunc, class A, class SetIndexFunc > inline void CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::Insert( T const &element ) { int index = m_heap.AddToTail(); m_heap[index] = element; SetIndexFunc::SetIndex( m_heap[ index ], index );
PercolateUp( index ); }
template< class T, class LessFunc, class A, class SetIndexFunc > inline void CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::Swap( int index1, int index2 ) { T tmp = m_heap[index1]; m_heap[index1] = m_heap[index2]; m_heap[index2] = tmp;
SetIndexFunc::SetIndex( m_heap[ index1 ], index1 ); SetIndexFunc::SetIndex( m_heap[ index2 ], index2 ); }
template< class T, class LessFunc, class A, class SetIndexFunc > inline void CUtlPriorityQueue<T, LessFunc, A, SetIndexFunc >::SetLessFunc( LessFunc_t lessfunc ) { m_LessFunc = lessfunc; }
#endif // UTLPRIORITYQUEUE_H
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