Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A set of utilities to help with generating meshes
//
//===========================================================================//
#ifndef MESHUTILS_H
#define MESHUTILS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Helper methods to create various standard index buffer types
//-----------------------------------------------------------------------------
void GenerateSequentialIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex ); void GenerateQuadIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex ); void GeneratePolygonIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex ); void GenerateLineStripIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex ); void GenerateLineLoopIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
#endif // MESHUTILS_H
|