Counter Strike : Global Offensive Source Code
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  1. //===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
  2. //
  3. // Purpose: A set of utilities to help with generating meshes
  4. //
  5. //===========================================================================//
  6. #ifndef MESHUTILS_H
  7. #define MESHUTILS_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. //-----------------------------------------------------------------------------
  12. // Helper methods to create various standard index buffer types
  13. //-----------------------------------------------------------------------------
  14. void GenerateSequentialIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
  15. void GenerateQuadIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
  16. void GeneratePolygonIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
  17. void GenerateLineStripIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
  18. void GenerateLineLoopIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
  19. #endif // MESHUTILS_H