Counter Strike : Global Offensive Source Code
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//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef TIER2DM_H
#define TIER2DM_H
#if defined( _WIN32 )
#pragma once
#endif
#include "tier2/tier2.h"
//-----------------------------------------------------------------------------
// Set up methods related to datamodel interfaces
//-----------------------------------------------------------------------------
bool ConnectDataModel( CreateInterfaceFn factory ); InitReturnVal_t InitDataModel(); void ShutdownDataModel(); void DisconnectDataModel();
//-----------------------------------------------------------------------------
// Helper empty implementation of an IAppSystem for tier2 libraries
//-----------------------------------------------------------------------------
template< class IInterface, int ConVarFlag = 0 > class CTier2DmAppSystem : public CTier2AppSystem< IInterface, ConVarFlag > { typedef CTier2AppSystem< IInterface, ConVarFlag > BaseClass;
public: virtual bool Connect( CreateInterfaceFn factory ) { if ( !BaseClass::Connect( factory ) ) return false;
ConnectDataModel( factory );
return true; }
virtual InitReturnVal_t Init() { InitReturnVal_t nRetVal = BaseClass::Init(); if ( nRetVal != INIT_OK ) return nRetVal;
nRetVal = InitDataModel(); if ( nRetVal != INIT_OK ) return nRetVal;
return INIT_OK; }
virtual void Shutdown() { ShutdownDataModel(); BaseClass::Shutdown(); }
virtual void Disconnect() { DisconnectDataModel(); BaseClass::Disconnect(); } };
#endif // TIER2DM_H
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