Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// cglmfbo.h
// GLMgr FBO's (render targets)
//
//===============================================================================
#ifndef CGLMFBO_H
#define CGLMFBO_H
#pragma once
// good FBO references / recaps
// http://www.songho.ca/opengl/gl_fbo.html
// http://www.gamedev.net/reference/articles/article2331.asp
// ext links
// http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt
// http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt
//===============================================================================
// tokens not in the SDK headers
#ifndef GL_DEPTH_STENCIL_ATTACHMENT_EXT
#define GL_DEPTH_STENCIL_ATTACHMENT_EXT 0x84F9
#endif
//===============================================================================
// forward declarations
class GLMContext;
enum EGLMFBOAttachment { kAttColor0, kAttColor1, kAttColor2, kAttColor3, kAttDepth, kAttStencil, kAttDepthStencil, kAttCount };
struct GLMFBOTexAttachParams { CGLMTex *m_tex; int m_face; // keep zero if not cube map
int m_mip; // keep zero if notmip mapped
int m_zslice; // keep zero if not a 3D tex
};
class CGLMFBO { friend class GLMContext; friend class GLMTester; friend class CGLMTex;
friend struct IDirect3D9; friend struct IDirect3DDevice9;
public: CGLMFBO( GLMContext *ctx ); ~CGLMFBO( );
protected: void TexAttach( GLMFBOTexAttachParams *params, EGLMFBOAttachment attachIndex, GLenum fboBindPoint = GL_FRAMEBUFFER_EXT ); void TexDetach( EGLMFBOAttachment attachIndex, GLenum fboBindPoint = GL_FRAMEBUFFER_EXT ); // you can also pass GL_READ_FRAMEBUFFER_EXT or GL_DRAW_FRAMEBUFFER_EXT to selectively bind the receiving FBO to one or the other.
void TexScrub( CGLMTex *tex ); // search and destroy any attachment for the named texture
bool IsReady( void ); // aka FBO completeness check - ready to draw
GLMContext *m_ctx; // link back to parent context
GLuint m_name; // name of this FBO in the context
GLMFBOTexAttachParams m_attach[ kAttCount ]; // indexed by EGLMFBOAttachment
};
#endif
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