Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // SOUNDSYSTEM_LOWLEVEL.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
  8. $Include "$SRCDIR\vpc_scripts\dxsdk_macros.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\dxsdk\include;$DXSDKINCLUDE" [$WINDOWS]
  14. }
  15. }
  16. $Project "soundsystem_lowlevel"
  17. {
  18. $Folder "Source Files"
  19. {
  20. $File "device_dsound.cpp" [$WINDOWS]
  21. $File "device_xaudio2.cpp" [$WINDOWS]
  22. $File "device_sdl.cpp" [$POSIX]
  23. $File "device_null.cpp"
  24. $File "mix.cpp"
  25. $File "simple_filter.cpp"
  26. $File "windows_audio.cpp" [$WINDOWS]
  27. {
  28. $Configuration
  29. {
  30. $Compiler
  31. {
  32. $AdditionalIncludeDirectories "$SRCDIR\dxs9dk\include" [$WINDOWS]
  33. }
  34. }
  35. }
  36. }
  37. $Folder "Header Files"
  38. {
  39. $File "$SRCDIR/public/soundsystem/lowlevel.h"
  40. $File "$SRCDIR/public/soundsystem/audio_mix.h"
  41. $File "mix.h"
  42. $File "simple_filter.h"
  43. }
  44. $Folder "Link Libraries" [$WINDOWS]
  45. {
  46. $Lib "$LIBDXSDK\dsound" [$WINDOWS]
  47. $Lib "$LIBDXSDK\dxguid" [$WINDOWS]
  48. }
  49. }