Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose: Represents an entity in a VMF
//
//=============================================================================
#ifndef DMEVMFENTITY_H
#define DMEVMFENTITY_H
#ifdef _WIN32
#pragma once
#endif
#include "toolutils/dmemdlrenderable.h"
#include "datamodel/dmelement.h"
#include "toolframework/itoolentity.h"
#include "materialsystem/materialsystemutil.h"
//-----------------------------------------------------------------------------
// Represents an editable entity; draws its helpers
//-----------------------------------------------------------------------------
class CDmeCommentaryNodeEntity : public CDmeMdlRenderable<CDmElement> { DEFINE_ELEMENT( CDmeCommentaryNodeEntity, CDmeMdlRenderable<CDmElement> );
public: // Inherited from CDmElement
virtual void OnAttributeChanged( CDmAttribute *pAttribute );
public: // Inherited from DmeRenderable
virtual const Vector &GetRenderOrigin( void ); virtual const QAngle &GetRenderAngles( void ); virtual int DrawModel( int flags, const RenderableInstance_t &instance ); virtual void GetRenderBounds( Vector& mins, Vector& maxs ); virtual RenderableTranslucencyType_t ComputeTranslucencyType( void );
public: int GetEntityId() const;
const char *GetClassName() const; const char *GetTargetName() const;
bool IsPlaceholder() const;
// Entity Key iteration
CDmAttribute *FirstEntityKey(); CDmAttribute *NextEntityKey( CDmAttribute *pEntityKey );
// Attach/detach from an engine entity with the same editor index
void AttachToEngineEntity( HTOOLHANDLE hToolHandle );
void SetRenderOrigin( const Vector &vecOrigin ); void SetRenderAngles( const QAngle &angles );
void MarkDirty( bool bDirty = true );
private: bool IsEntityKey( CDmAttribute *pEntityKey );
// Draws the helper for the entity
void DrawSprite( IMaterial *pMaterial );
CDmaVar<Vector> m_vecLocalOrigin; CDmaVar<Vector> m_vecLocalAngles;
CDmaString m_ClassName; CDmaString m_TargetName; CDmaVar<bool> m_bIsPlaceholder;
bool m_bInfoTarget; bool m_bIsDirty;
// The entity it's connected to in the engine
HTOOLHANDLE m_hEngineEntity;
CMaterialReference m_SelectedInfoTarget; CMaterialReference m_InfoTargetSprite; };
//-----------------------------------------------------------------------------
// Inline methods
//-----------------------------------------------------------------------------
inline const char *CDmeCommentaryNodeEntity::GetClassName() const { return m_ClassName; }
inline const char *CDmeCommentaryNodeEntity::GetTargetName() const { return m_TargetName; }
inline bool CDmeCommentaryNodeEntity::IsPlaceholder() const { return m_bIsPlaceholder; }
#endif // DMEVMFENTITY_H
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