Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef IFILELOADER_H
  7. #define IFILELOADER_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "UtlVector.h"
  12. class CWaveFile;
  13. class IFileLoader
  14. {
  15. public:
  16. virtual void AddWaveFilesToThread( CUtlVector< CWaveFile * >& wavefiles ) = 0;
  17. virtual int ProcessCompleted() = 0;
  18. virtual void Start() = 0;
  19. virtual int GetPendingLoadCount() = 0;
  20. };
  21. extern IFileLoader *fileloader;
  22. #endif // IFILELOADER_H