|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// studiomdl.c: generates a studio .mdl file from a .qc script
// models/<scriptname>.mdl.
//
#pragma warning( disable : 4244 )
#pragma warning( disable : 4237 )
#pragma warning( disable : 4305 )
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <math.h>
#include "tier1/utlbuffer.h"
#include "cmdlib.h"
#include "scriplib.h"
#include "mathlib/mathlib.h"
#include "studio.h"
#include "tier1/characterset.h"
#include "studiomdl.h"
//#include "..\..\dlls\activity.h"
bool IsEnd( char const* pLine ); int SortAndBalanceBones( int iCount, int iMaxCount, int bones[], float weights[] );
int AddToVlist( int v, int m, int n, int t, int firstref ); void DecrementReferenceVlist( int uv, int numverts ); int faceCompare( const void *elem1, const void *elem2 );
void UnifyIndices( s_source_t *psource );
struct MtlInfo_t { CUtlString m_MtlName; CUtlString m_TgaName; };
static CUtlVector<MtlInfo_t> g_MtlLib;
void ParseMtlLib( CUtlBuffer &buf ) { int nCurrentMtl = -1; while ( buf.IsValid() ) { buf.GetLine( g_szLine, sizeof(g_szLine) );
if ( !Q_strnicmp( g_szLine, "newmtl ", 7 ) ) { char mtlName[1024]; if ( sscanf( g_szLine, "newmtl %s", mtlName ) == 1 ) { nCurrentMtl = g_MtlLib.AddToTail( ); g_MtlLib[nCurrentMtl].m_MtlName = mtlName; g_MtlLib[nCurrentMtl].m_TgaName = "debugempty"; } continue; }
if ( !Q_strnicmp( g_szLine, "map_Kd ", 7 ) ) { if ( nCurrentMtl < 0 ) continue;
char tgaPath[MAX_PATH]; char tgaName[1024]; if ( sscanf( g_szLine, "map_Kd %s", tgaPath ) == 1 ) { Q_FileBase( tgaPath, tgaName, sizeof(tgaName) ); g_MtlLib[nCurrentMtl].m_TgaName = tgaName; } continue; } } }
const char *FindMtlEntry( const char *pTgaName ) { int nCount = g_MtlLib.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !Q_stricmp( g_MtlLib[i].m_MtlName, pTgaName ) ) return g_MtlLib[i].m_TgaName; } return pTgaName; }
static bool ParseVertex( CUtlBuffer& bufParse, characterset_t &breakSet, int &v, int &t, int &n ) { char cmd[1024]; int nLen = bufParse.ParseToken( &breakSet, cmd, sizeof(cmd), false ); if ( nLen <= 0 ) return false;
v = atoi( cmd ); n = 0; t = 0;
char c = *(char*)bufParse.PeekGet(); bool bHasTexCoord = IN_CHARACTERSET( breakSet, c ) != 0; bool bHasNormal = false; if ( bHasTexCoord ) { // Snag the '/'
nLen = bufParse.ParseToken( &breakSet, cmd, sizeof(cmd), false ); Assert( nLen == 1 );
c = *(char*)bufParse.PeekGet(); if ( !IN_CHARACTERSET( breakSet, c ) ) { nLen = bufParse.ParseToken( &breakSet, cmd, sizeof(cmd), false ); Assert( nLen > 0 ); t = atoi( cmd );
c = *(char*)bufParse.PeekGet(); bHasNormal = IN_CHARACTERSET( breakSet, c ) != 0; } else { bHasNormal = true; bHasTexCoord = false; }
if ( bHasNormal ) { // Snag the '/'
nLen = bufParse.ParseToken( &breakSet, cmd, sizeof(cmd), false ); Assert( nLen == 1 );
nLen = bufParse.ParseToken( &breakSet, cmd, sizeof(cmd), false ); Assert( nLen > 0 ); n = atoi( cmd ); } } return true; }
int Load_OBJ( s_source_t *psource ) { char cmd[1024]; int i; int material = -1;
g_MtlLib.RemoveAll();
if ( !OpenGlobalFile( psource->filename ) ) return 0;
char pFullPath[MAX_PATH]; if ( !GetGlobalFilePath( psource->filename, pFullPath, sizeof(pFullPath) ) ) return 0;
char pFullDir[MAX_PATH]; Q_ExtractFilePath( pFullPath, pFullDir, sizeof(pFullDir) );
if( !g_quiet ) { printf( "grabbing %s\n", psource->filename ); }
g_iLinecount = 0;
psource->numbones = 1; strcpy( psource->localBone[0].name, "default" ); psource->localBone[0].parent = -1; Assert( psource->m_Animations.Count() == 0 ); s_sourceanim_t *pSourceAnim = FindOrAddSourceAnim( psource, "BindPose" ); pSourceAnim->numframes = 1; pSourceAnim->startframe = 0; pSourceAnim->endframe = 0; pSourceAnim->rawanim[0] = (s_bone_t *)calloc( 1, sizeof( s_bone_t ) ); pSourceAnim->rawanim[0][0].pos.Init(); pSourceAnim->rawanim[0][0].rot.Init(); Build_Reference( psource, "BindPose" );
characterset_t breakSet; CharacterSetBuild( &breakSet, "/\\" );
while ( GetLineInput() ) { Vector tmp;
if ( strncmp( g_szLine, "v ", 2 ) == 0 ) { i = g_numverts++;
sscanf( g_szLine, "v %f %f %f", &g_vertex[i].x, &g_vertex[i].y, &g_vertex[i].z ); g_bone[i].numbones = 1; g_bone[i].bone[0] = 0; g_bone[i].weight[0] = 1.0; continue; } if (strncmp( g_szLine, "vn ", 3 ) == 0) { i = g_numnormals++; sscanf( g_szLine, "vn %f %f %f", &g_normal[i].x, &g_normal[i].y, &g_normal[i].z ); continue; } if (strncmp( g_szLine, "vt ", 3 ) == 0) { i = g_numtexcoords[0]++; sscanf( g_szLine, "vt %f %f", &g_texcoord[0][i].x, &g_texcoord[0][i].y ); g_texcoord[0][i].y = 1.0 - g_texcoord[0][i].y; continue; } if ( !Q_strncmp( g_szLine, "mtllib ", 7 ) ) { sscanf( g_szLine, "mtllib %s", &cmd ); CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
char pFullMtlLibPath[MAX_PATH]; Q_ComposeFileName( pFullDir, cmd, pFullMtlLibPath, sizeof(pFullMtlLibPath) ); if ( g_pFullFileSystem->ReadFile( pFullMtlLibPath, NULL, buf ) ) { ParseMtlLib( buf ); } continue; }
if (strncmp( g_szLine, "usemtl ", 7 ) == 0) { sscanf( g_szLine, "usemtl %s", &cmd );
const char *pTexture = FindMtlEntry( cmd ); int texture = LookupTexture( pTexture ); psource->texmap[texture] = texture; // hack, make it 1:1
material = UseTextureAsMaterial( texture ); continue; }
if (strncmp( g_szLine, "f ", 2 ) == 0) { if ( material < 0 ) { int texture = LookupTexture( "debugempty.tga" ); psource->texmap[texture] = texture; material = UseTextureAsMaterial( texture ); }
int v0, n0, t0; int v1, n1, t1; int v2, n2, t2;
s_tmpface_t f;
// Are we specifying p only, p and t only, p and n only, or p and n and t?
char *pData = g_szLine + 2; int nLen = Q_strlen( pData );
CUtlBuffer bufParse( pData, nLen, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY );
ParseVertex( bufParse, breakSet, v0, t0, n0 ); ParseVertex( bufParse, breakSet, v1, t1, n1 ); Assert( v0 <= g_numverts && t0 <= g_numtexcoords[0] && n0 <= g_numnormals ); Assert( v1 <= g_numverts && t1 <= g_numtexcoords[0] && n1 <= g_numnormals ); while ( bufParse.IsValid() ) { if ( !ParseVertex( bufParse, breakSet, v2, t2, n2 ) ) break;
Assert( v2 <= g_numverts && t2 <= g_numtexcoords[0] && n2 <= g_numnormals ); i = g_numfaces++; f.material = material; f.a = v0 - 1; f.na = (n0 > 0) ? n0 - 1 : 0, f.ta[0] = (t0 > 0) ? t0 - 1 : 0; f.b = v2 - 1; f.nb = (n2 > 0) ? n2 - 1 : 0, f.tb[0] = (t2 > 0) ? t2 - 1 : 0; f.c = v1 - 1; f.nc = (n1 > 0) ? n1 - 1 : 0, f.tc[0] = (t1 > 0) ? t1 - 1 : 0; g_face[i] = f;
v1 = v2; t1 = t2; n1 = n2; } continue; } }
UnifyIndices( psource );
BuildIndividualMeshes( psource );
fclose( g_fpInput );
return 1; }
int AppendVTAtoOBJ( s_source_t *psource, char *filename, int frame ) { char cmd[1024]; int i, j; int material = 0;
Vector tmp; matrix3x4_t m;
AngleMatrix( RadianEuler( 1.570796, 0, 0 ), m );
if ( !OpenGlobalFile( filename ) ) return 0;
if( !g_quiet ) { printf ("grabbing %s\n", filename ); }
g_iLinecount = 0;
g_numverts = g_numnormals = g_numtexcoords[0] = g_numfaces = 0;
while ( GetLineInput() ) { Vector tmp;
if (strncmp( g_szLine, "v ", 2 ) == 0) { i = g_numverts++;
sscanf( g_szLine, "v %f %f %f", &tmp.x, &tmp.y, &tmp.z ); VectorTransform( tmp, m, g_vertex[i] );
// printf("%f %f %f\n", g_vertex[i].x, g_vertex[i].y, g_vertex[i].z );
g_bone[i].numbones = 1; g_bone[i].bone[0] = 0; g_bone[i].weight[0] = 1.0; } else if (strncmp( g_szLine, "vn ", 3 ) == 0) { i = g_numnormals++; sscanf( g_szLine, "vn %f %f %f", &tmp.x, &tmp.y, &tmp.z ); VectorRotate( tmp, m, g_normal[i] ); } else if (strncmp( g_szLine, "vt ", 3 ) == 0) { i = g_numtexcoords[0]++; sscanf( g_szLine, "vt %f %f", &g_texcoord[0][i].x, &g_texcoord[0][i].y ); } else if (strncmp( g_szLine, "usemtl ", 7 ) == 0) { sscanf( g_szLine, "usemtl %s", &cmd );
int texture = LookupTexture( cmd ); psource->texmap[texture] = texture; // hack, make it 1:1
material = UseTextureAsMaterial( texture ); } else if (strncmp( g_szLine, "f ", 2 ) == 0) { int v0, n0, t0; int v1, n1, t1; int v2, n2, t2; int v3, n3, t3;
s_tmpface_t f;
i = g_numfaces++;
j = sscanf( g_szLine, "f %d/%d/%d %d/%d/%d %d/%d/%d %d/%d/%d", &v0, &t0, &n0, &v1, &t1, &n1, &v2, &t2, &n2, &v3, &t3, &n3 );
f.material = material; f.a = v0 - 1; f.na = n0 - 1, f.ta[0] = 0; f.b = v2 - 1; f.nb = n2 - 1, f.tb[0] = 0; f.c = v1 - 1; f.nc = n1 - 1, f.tc[0] = 0;
Assert( v0 <= g_numverts && v1 <= g_numverts && v2 <= g_numverts ); Assert( n0 <= g_numnormals && n1 <= g_numnormals && n2 <= g_numnormals );
g_face[i] = f;
if (j == 12) { i = g_numfaces++; f.a = v0 - 1; f.na = n0 - 1, f.ta[0] = 0; f.b = v3 - 1; f.nb = n3 - 1, f.tb[0] = 0; f.c = v2 - 1; f.nc = n2 - 1, f.tc[0] = 0; g_face[i] = f; } } }
UnifyIndices( psource );
s_sourceanim_t *pSourceAnim = FindOrAddSourceAnim( psource, "BindPose" ); if ( frame == 0 ) { psource->numbones = 1; strcpy( psource->localBone[0].name, "default" ); psource->localBone[0].parent = -1; pSourceAnim->numframes = 1; pSourceAnim->startframe = 0; pSourceAnim->endframe = 0; pSourceAnim->rawanim[0] = (s_bone_t *)calloc( 1, sizeof( s_bone_t ) ); pSourceAnim->rawanim[0][0].pos.Init(); pSourceAnim->rawanim[0][0].rot = RadianEuler( 1.570796, 0.0, 0.0 ); Build_Reference( psource, "BindPose" );
BuildIndividualMeshes( psource ); }
// printf("%d %d : %d\n", g_numverts, g_numnormals, numvlist );
int t = frame; int count = g_numvlist;
pSourceAnim->numvanims[t] = count; pSourceAnim->vanim[t] = (s_vertanim_t *)calloc( count, sizeof( s_vertanim_t ) ); for (i = 0; i < count; i++) { pSourceAnim->vanim[t][i].vertex = i; pSourceAnim->vanim[t][i].pos = g_vertex[v_listdata[i].v]; pSourceAnim->vanim[t][i].normal = g_normal[v_listdata[i].n]; }
fclose( g_fpInput );
return 1; }
|