Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // STUDIOMDL.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
  9. $Include "$SRCDIR\vpc_scripts\fbx.vpc"
  10. $Configuration
  11. {
  12. $Compiler
  13. {
  14. $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared, $SRCDIR\ps3sdk\cell\host-common\include,$SRCDIR\ps3sdk\cell\target\common\include"
  15. $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
  16. }
  17. $Linker
  18. {
  19. $AdditionalDependencies "$BASE winmm.lib libedgegeomtool.Release.Win32.vs8.lib"
  20. $AdditionalLibraryDirectories "$BASE;$SRCDIR\ps3sdk\cell\host-win32\lib"
  21. }
  22. }
  23. $Project "Studiomdl"
  24. {
  25. $Folder "Source Files"
  26. {
  27. $File "..\common\cmdlib.cpp"
  28. $File "..\common\datalinker.cpp"
  29. $File "collisionmodel.cpp"
  30. $File "collisionmodelsource.cpp"
  31. // $File "physics2collision.cpp"
  32. $File "$SRCDIR\public\collisionutils.cpp"
  33. $File "dmxsupport.cpp"
  34. $File "$SRCDIR\public\filesystem_helpers.cpp"
  35. $File "$SRCDIR\public\filesystem_init.cpp"
  36. $File "..\common\filesystem_tools.cpp"
  37. $File "hardwarematrixstate.cpp"
  38. $File "hardwarevertexcache.cpp"
  39. $File "$SRCDIR\public\interpolatortypes.cpp"
  40. $File "$SRCDIR\public\mdlobjects\mdlobjects.cpp"
  41. $File "$SRCDIR\public\movieobjects\movieobjects_compiletools.cpp"
  42. $File "mrmsupport.cpp"
  43. $File "objsupport.cpp"
  44. $File "optimize_subd.cpp"
  45. $File "optimize.cpp"
  46. $File "perfstats.cpp"
  47. $File "..\common\physdll.cpp"
  48. $File "..\common\scriplib.cpp"
  49. $File "simplify.cpp"
  50. $File "$SRCDIR\public\studio.cpp"
  51. $File "$SRCDIR\common\studiobyteswap.cpp"
  52. $File "studiomdl.cpp"
  53. $File "compileclothproxy.cpp"
  54. $File "UnifyLODs.cpp"
  55. $File "v1support.cpp"
  56. $File "write.cpp"
  57. }
  58. $Folder "Header Files"
  59. {
  60. $File "..\common\cmdlib.h"
  61. $File "..\common\datalinker.h"
  62. $File "collisionmodel.h"
  63. $File "collisionmodelsource.h"
  64. $File "physics2collision.h"
  65. $File "physics2collision.h"
  66. $File "filebuffer.h"
  67. $File "..\common\filesystem_tools.h"
  68. $File "hardwarematrixstate.h"
  69. $File "hardwarevertexcache.h"
  70. $File "..\nvtristriplib\nvtristrip.h"
  71. $File "perfstats.h"
  72. $File "..\common\physdll.h"
  73. $File "..\common\scriplib.h"
  74. $File "studiomdl.h"
  75. $File "optimize_subd.h"
  76. $File "compileclothproxy.h"
  77. }
  78. $Folder "Public Header Files"
  79. {
  80. $File "$SRCDIR\public\alignedarray.h"
  81. $File "$SRCDIR\public\gametrace.h"
  82. $File "$SRCDIR\public\filesystem.h"
  83. $File "$SRCDIR\public\filesystem_helpers.h"
  84. $File "$SRCDIR\public\cmodel.h"
  85. $File "$SRCDIR\public\basehandle.h"
  86. $File "$SRCDIR\public\tier0\basetypes.h"
  87. $File "$SRCDIR\public\bitvec.h"
  88. $File "$SRCDIR\public\bone_accessor.h"
  89. $File "$SRCDIR\public\bone_setup.h"
  90. $File "$SRCDIR\public\bspflags.h"
  91. $File "$SRCDIR\public\tier1\byteswap.h"
  92. $File "$SRCDIR\public\tier1\characterset.h"
  93. $File "$SRCDIR\public\collisionutils.h"
  94. $File "$SRCDIR\public\mathlib\compressed_vector.h"
  95. $File "$SRCDIR\public\const.h"
  96. $File "$SRCDIR\public\vphysics\constraints.h"
  97. $File "$SRCDIR\public\tier0\dbg.h"
  98. $File "$SRCDIR\public\tier0\fasttimer.h"
  99. $File "$SRCDIR\public\appframework\iappsystem.h"
  100. $File "$SRCDIR\public\tier0\icommandline.h"
  101. $File "$SRCDIR\public\ihandleentity.h"
  102. $File "$SRCDIR\public\materialsystem\imaterial.h"
  103. $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
  104. $File "$SRCDIR\public\materialsystem\imaterialvar.h"
  105. $File "$SRCDIR\public\tier1\interface.h"
  106. $File "$SRCDIR\public\istudiorender.h"
  107. $File "$SRCDIR\public\tier1\keyvalues.h"
  108. $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
  109. $File "$SRCDIR\public\mathlib\mathlib.h"
  110. $File "$SRCDIR\public\tier0\memdbgoff.h"
  111. $File "$SRCDIR\public\tier0\memdbgon.h"
  112. $File "$SRCDIR\public\phyfile.h"
  113. $File "$SRCDIR\public\phzfile.h"
  114. $File "$SRCDIR\public\optimize.h"
  115. $File "$SRCDIR\public\tier0\platform.h"
  116. $File "$SRCDIR\public\vstdlib\random.h"
  117. $File "$SRCDIR\common\studiobyteswap.h"
  118. $File "$SRCDIR\public\string_t.h"
  119. $File "$SRCDIR\public\tier1\strtools.h"
  120. $File "$SRCDIR\public\studio.h"
  121. $File "$SRCDIR\public\tier3\tier3.h"
  122. $File "$SRCDIR\public\tier1\utlbuffer.h"
  123. $File "$SRCDIR\public\tier1\utldict.h"
  124. $File "$SRCDIR\public\tier1\utllinkedlist.h"
  125. $File "$SRCDIR\public\tier1\utlmemory.h"
  126. $File "$SRCDIR\public\tier1\utlrbtree.h"
  127. $File "$SRCDIR\public\tier1\utlsymbol.h"
  128. $File "$SRCDIR\public\tier1\utlvector.h"
  129. $File "$SRCDIR\public\vcollide.h"
  130. $File "$SRCDIR\public\vcollide_parse.h"
  131. $File "$SRCDIR\public\mathlib\vector.h"
  132. $File "$SRCDIR\public\mathlib\vector2d.h"
  133. $File "$SRCDIR\public\mathlib\vector4d.h"
  134. $File "$SRCDIR\public\mathlib\vmatrix.h"
  135. $File "$SRCDIR\public\vphysics_interface.h"
  136. $File "$SRCDIR\public\mathlib\vplane.h"
  137. $File "$SRCDIR\public\tier0\vprof.h"
  138. $File "$SRCDIR\public\vstdlib\vstdlib.h"
  139. }
  140. $Folder "Link Libraries"
  141. {
  142. $Lib resourcefile
  143. $Lib dmeutils
  144. $Lib meshutils
  145. $Lib appframework
  146. $Lib bonesetup
  147. $Lib datamodel
  148. $Lib dmserializers
  149. $Lib mathlib
  150. $Lib mathlib_extended
  151. $Lib mdlobjects
  152. $Lib movieobjects
  153. $Lib nvtristrip
  154. $Lib tier1
  155. $Lib tier2
  156. $Lib tier3
  157. $Lib fbxutils
  158. }
  159. }