Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // STUDIOMDL.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Include "$SRCDIR\vpc_scripts\fbx.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared, $SRCDIR\ps3sdk\cell\host-common\include,$SRCDIR\ps3sdk\cell\target\common\include"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" }
$Linker { $AdditionalDependencies "$BASE winmm.lib libedgegeomtool.Release.Win32.vs8.lib" $AdditionalLibraryDirectories "$BASE;$SRCDIR\ps3sdk\cell\host-win32\lib" } }
$Project "Studiomdl" { $Folder "Source Files" { $File "..\common\cmdlib.cpp" $File "..\common\datalinker.cpp" $File "collisionmodel.cpp" $File "collisionmodelsource.cpp" // $File "physics2collision.cpp" $File "$SRCDIR\public\collisionutils.cpp" $File "dmxsupport.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "..\common\filesystem_tools.cpp" $File "hardwarematrixstate.cpp" $File "hardwarevertexcache.cpp" $File "$SRCDIR\public\interpolatortypes.cpp" $File "$SRCDIR\public\mdlobjects\mdlobjects.cpp" $File "$SRCDIR\public\movieobjects\movieobjects_compiletools.cpp" $File "mrmsupport.cpp" $File "objsupport.cpp" $File "optimize_subd.cpp" $File "optimize.cpp" $File "perfstats.cpp" $File "..\common\physdll.cpp" $File "..\common\scriplib.cpp" $File "simplify.cpp" $File "$SRCDIR\public\studio.cpp" $File "$SRCDIR\common\studiobyteswap.cpp" $File "studiomdl.cpp" $File "compileclothproxy.cpp" $File "UnifyLODs.cpp" $File "v1support.cpp" $File "write.cpp" }
$Folder "Header Files" { $File "..\common\cmdlib.h" $File "..\common\datalinker.h" $File "collisionmodel.h" $File "collisionmodelsource.h" $File "physics2collision.h" $File "physics2collision.h" $File "filebuffer.h" $File "..\common\filesystem_tools.h" $File "hardwarematrixstate.h" $File "hardwarevertexcache.h" $File "..\nvtristriplib\nvtristrip.h" $File "perfstats.h" $File "..\common\physdll.h" $File "..\common\scriplib.h" $File "studiomdl.h" $File "optimize_subd.h" $File "compileclothproxy.h" }
$Folder "Public Header Files" { $File "$SRCDIR\public\alignedarray.h" $File "$SRCDIR\public\gametrace.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\basehandle.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\bitvec.h" $File "$SRCDIR\public\bone_accessor.h" $File "$SRCDIR\public\bone_setup.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\tier1\byteswap.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\collisionutils.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\vphysics\constraints.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\appframework\iappsystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\istudiorender.h" $File "$SRCDIR\public\tier1\keyvalues.h" $File "$SRCDIR\public\materialsystem\materialsystem_config.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\phyfile.h" $File "$SRCDIR\public\phzfile.h" $File "$SRCDIR\public\optimize.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\common\studiobyteswap.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\public\tier3\tier3.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\vcollide_parse.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" } $Folder "Link Libraries" { $Lib resourcefile $Lib dmeutils $Lib meshutils $Lib appframework $Lib bonesetup $Lib datamodel $Lib dmserializers $Lib mathlib $Lib mathlib_extended $Lib mdlobjects $Lib movieobjects $Lib nvtristrip $Lib tier1 $Lib tier2 $Lib tier3 $Lib fbxutils } }
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