Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef PROJECTGENERATOR_WIN32_H
#define PROJECTGENERATOR_WIN32_H
#ifdef _WIN32
#pragma once
#endif
#define PROPERTYNAME( X, Y ) X##_##Y,
enum Win32Properties_e { #include "projectgenerator_win32.inc"
};
class CProjectGenerator_Win32 : public IVCProjWriter { public: CProjectGenerator_Win32(); IBaseProjectGenerator *GetProjectGenerator() { return m_pVCProjGenerator; } virtual bool Save( const char *pOutputFilename );
private: bool WriteToXML();
bool WriteFolder( CProjectFolder *pFolder ); bool WriteFile( CProjectFile *pFile ); bool WriteConfiguration( CProjectConfiguration *pConfig ); bool WriteProperty( const PropertyState_t *pPropertyState, const char *pOutputName = NULL, const char *pValue = NULL ); bool WriteTool( const char *pToolName, const CProjectTool *pProjectTool ); bool WriteNULLTool( const char *pToolName, const CProjectConfiguration *pConfig );
CXMLWriter m_XMLWriter; CVCProjGenerator *m_pVCProjGenerator; };
#endif // PROJECTGENERATOR_WIN32_H
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