Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef PROJECTGENERATOR_XCODE_H
#define PROJECTGENERATOR_XCODE_H
#ifdef _WIN32
#pragma once
#endif
#include "baseprojectdatacollector.h"
class CProjectGenerator_XCode { public:
void GenerateXCodeProject( CBaseProjectDataCollector *pCollector, const char *pOutFilename, const char *pMakefileFilename );
private:
void Write( const char *pMsg, ... ); void WriteHeader(); void WriteFileReferences(); void WriteProject( const char *pchMakefileName ); void WriteBuildFiles(); void WriteBuildConfigurations(); void WriteLegacyTargets( const char *pchMakefileName ); void WriteTrailer(); void WriteConfig( CSpecificConfig *pConfig ); void WriteTarget_Build( CSpecificConfig *pConfig ); void WriteTarget_Compile( CSpecificConfig *pConfig ); void WriteTarget_Rebuild( CSpecificConfig *pConfig ); void WriteTarget_Link( CSpecificConfig *pConfig ); void WriteTarget_Debug( CSpecificConfig *pConfig ); void WriteIncludes( CSpecificConfig *pConfig ); void WriteFilesFolder( const char *pFolderName, const char *pExtensions ); void WriteFiles();
private: CBaseProjectDataCollector *m_pCollector; FILE *m_fp; const char *m_pMakefileFilename; int m_nIndent; };
#endif // PROJECTGENERATOR_XCODE_H
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