Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef FACTORYOVERLOADS_H
#define FACTORYOVERLOADS_H
#ifdef _WIN32
#pragma once
#endif
#include "UtlDict.h"
class IAttributeWidgetFactory; class IAttributeElementChoiceList;
class CFactoryOverloads : public IFactoryOverloads { public: virtual void AddOverload ( char const *attributeName, IAttributeWidgetFactory *newFactory, IAttributeElementChoiceList *newChoiceList ); int Count(); char const *Name( int index ); IAttributeWidgetFactory *Factory( int index ); IAttributeElementChoiceList *ChoiceList( int index );
private: struct Entry_t { Entry_t() : factory( 0 ), choices( 0 ) { }
IAttributeWidgetFactory *factory; IAttributeElementChoiceList *choices; };
CUtlDict< Entry_t, int > m_Overloads; };
#endif // FACTORYOVERLOADS_H
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