Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ANIMDATA_H
#define ANIMDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "typedlog.h"
#include "tier1/utlstring.h"
#include "dmxloader/dmxelement.h"
class CAnimData { DECLARE_DMXELEMENT_UNPACK()
public: CAnimData(); ~CAnimData();
bool Unserialize( CDmxElement *pElement );
bool IsDone( DmeTime_t time );
CUtlString m_pStateName; CUtlString m_pAnimAlias; int m_TextureAnimSheetSeqNumber; float m_AnimationRate;
CTypedLog< color32 > m_ColorAnim; CTypedLog< Vector2D > m_CenterPosAnim; CTypedLog< Vector2D > m_ScaleAnim; CTypedLog< float > m_RotationAnim; CTypedLog< CUtlString > m_FontAnim; };
#endif // ANIMDATA_H
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