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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <vgui/IPanel.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui/ILocalize.h>
#include <keyvalues.h>
#include "vgui/IVGui.h"
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/BuildModeDialog.h>
#include <vgui_controls/EditablePanel.h>
// these includes are all for the virtual contruction factory Dialog::CreateControlByName()
#include <vgui_controls/Button.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/Menu.h>
#include <vgui_controls/MenuItem.h>
#include <vgui_controls/MessageBox.h>
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/RadioButton.h>
#include <vgui_controls/ScrollBar.h>
#include <vgui_controls/ToggleButton.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/AnimatingImagePanel.h>
#include <vgui_controls/Divider.h>
#include <vgui_controls/URLLabel.h>
#include <vgui_controls/RichText.h>
#include <vgui_controls/BitmapImagePanel.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
DECLARE_BUILD_FACTORY( EditablePanel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
#pragma warning( disable : 4355 )
EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this) { _buildGroup = new BuildGroup(this, this); m_pszConfigName = NULL; m_iConfigID = 0; m_pDialogVariables = NULL;
// add ourselves to the build group
_buildGroup->PanelAdded( this ); }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this) { _buildGroup = new BuildGroup(this, this); m_pszConfigName = NULL; m_iConfigID = 0; m_pDialogVariables = NULL;
// add ourselves to the build group
_buildGroup->PanelAdded( this ); }
#pragma warning( default : 4355 )
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
EditablePanel::~EditablePanel() { SetBuildGroup( NULL );
delete [] m_pszConfigName; delete _buildGroup;
if (m_pDialogVariables) { m_pDialogVariables->deleteThis(); } }
//-----------------------------------------------------------------------------
// Purpose: Called when a child is added to the panel.
//-----------------------------------------------------------------------------
void EditablePanel::OnChildAdded(VPANEL child) { BaseClass::OnChildAdded(child);
// add only if we're in the same module
Panel *panel = ipanel()->GetPanel(child, GetModuleName()); if (panel) { panel->SetBuildGroup(_buildGroup); panel->AddActionSignalTarget(this); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EditablePanel::OnKeyCodeTyped(KeyCode code) { if (code == KEY_ENTER) { // check for a default button
VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton(); if (panel && ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) && !IsConsoleStylePanel() ) { // Activate the button
PostMessage(panel, new KeyValues("Hotkey")); } else { BaseClass::OnKeyCodeTyped(code); } } else { BaseClass::OnKeyCodeTyped(code); } }
//-----------------------------------------------------------------------------
// Performs layout
//-----------------------------------------------------------------------------
void EditablePanel::PerformLayout() { BaseClass::PerformLayout( );
int wide, tall; GetSize( wide, tall ); for (int i = 0; i < GetChildCount(); i++) { // perform auto-layout on the child panel
Panel *child = GetChild(i); if ( !child ) continue;
PinCorner_e pinCorner = child->GetPinCorner(); AutoResize_e resize = child->GetAutoResize(); if ( pinCorner == PIN_NO && resize == AUTORESIZE_NO ) continue;
int x, y, w, h; child->GetBounds( x, y, w, h );
int px, py; child->GetPinOffset( px, py );
int ox, oy; child->GetResizeOffset( ox, oy );
int ex; int ey;
bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT ); bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT );
if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT ) { // move along with the right edge
ex = wide + px; x = bResizeHoriz ? ox : ex - w; } else { x = px; ex = bResizeHoriz ? wide + ox : px + w; }
if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT ) { // move along with the right edge
ey = tall + py; y = bResizeVert ? oy : ey - h; } else { y = py; ey = bResizeVert ? tall + oy : py + h; }
// Clamp..
if ( ex < x ) { ex = x; } if ( ey < y ) { ey = y; }
child->SetBounds( x, y, ex - x, ey - y ); } }
//-----------------------------------------------------------------------------
// Purpose: Callback for when the panel size has been changed
//-----------------------------------------------------------------------------
void EditablePanel::OnSizeChanged(int wide, int tall) { BaseClass::OnSizeChanged(wide, tall);
for (int i = 0; i < GetChildCount(); i++) { // perform auto-layout on the child panel
Panel *child = GetChild(i); if ( !child ) continue;
if ( child->GetAutoResize() == AUTORESIZE_NO ) continue;
child->InvalidateLayout(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton ) { m_NavGroup.SetCurrentDefaultButton( defaultButton, false );
// forward the message up
if (GetVParent()) { KeyValues *msg = new KeyValues("CurrentDefaultButtonSet"); msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) ); PostMessage(GetVParent(), msg); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton ) { Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() );
m_NavGroup.SetDefaultButton(panel); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EditablePanel::OnFindDefaultButton() { if (m_NavGroup.GetDefaultButton()) { m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton()); } else { if (GetVParent()) { PostMessage(GetVParent(), new KeyValues("FindDefaultButton")); } } }
struct leaf_t { short x, y, wide, tall; unsigned char split; // 0 no split; 1 x-axis, 2 y-axis
bool filled; // true if this is already filled
short splitpos; // place of split
leaf_t *left; leaf_t *right; };
leaf_t g_Leaves[256]; int g_iNextLeaf;
inline leaf_t *AllocLeaf() { Assert(g_iNextLeaf < 255);
return &g_Leaves[g_iNextLeaf++]; }
void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall) { // clip to this leaf
if (x < leaf->x) { wide -= (leaf->x - x); if (wide < 1) return; x = leaf->x; } if (y < leaf->y) { tall -= (leaf->y - y); if (tall < 1) return; y = leaf->y; } if (x + wide > leaf->x + leaf->wide) { wide -= ((x + wide) - (leaf->x + leaf->wide)); if (wide < 1) return; } if (y + tall > leaf->y + leaf->tall) { tall -= ((y + tall) - (leaf->y + leaf->tall)); if (tall < 1) return; }
// the rect should now be completely within the leaf
if (leaf->split == 1) { // see if it is to the left or the right of the split
if (x < leaf->splitpos) { // it's to the left
AddSolidToTree(leaf->left, x, y, wide, tall); } else if (x + wide > leaf->splitpos) { // it's to the right
AddSolidToTree(leaf->right, x, y, wide, tall); } } else if (leaf->split == 2) { // check y
// see if it is to the left (above) or the right (below) of the split
if (y < leaf->splitpos) { // it's above
AddSolidToTree(leaf->left, x, y, wide, tall); } else if (y + tall > leaf->splitpos) { // it's below
AddSolidToTree(leaf->right, x, y, wide, tall); } } else { // this leaf is unsplit, make the first split against the first edge we find
if (x > leaf->x) { // split the left side of the rect
leaf->split = 1; leaf->splitpos = (short)x;
// create 2 new leaves
leaf_t *left = AllocLeaf(); leaf_t *right = AllocLeaf(); memset(left, 0, sizeof(leaf_t)); memset(right, 0, sizeof(leaf_t)); leaf->left = left; leaf->right = right;
left->x = leaf->x; left->y = leaf->y; left->wide = (short)(leaf->splitpos - leaf->x); left->tall = leaf->tall;
right->x = leaf->splitpos; right->y = leaf->y; right->wide = (short)(leaf->wide - left->wide); right->tall = leaf->tall;
// split the right leaf by the current rect
AddSolidToTree(leaf->right, x, y, wide, tall); } else if (y > leaf->y) { // split the top edge
leaf->split = 2; leaf->splitpos = (short)y;
// create 2 new leaves (facing to the east)
leaf_t *left = AllocLeaf(); leaf_t *right = AllocLeaf(); memset(left, 0, sizeof(leaf_t)); memset(right, 0, sizeof(leaf_t)); leaf->left = left; leaf->right = right;
left->x = leaf->x; left->y = leaf->y; left->wide = leaf->wide; left->tall = (short)(y - leaf->y);
right->x = leaf->x; right->y = leaf->splitpos; right->wide = leaf->wide; right->tall = (short)(leaf->tall + leaf->y - right->y);
// split the right leaf by the current rect
AddSolidToTree(leaf->right, x, y, wide, tall); } else if (x + wide < leaf->x + leaf->wide) { // split the right edge
leaf->split = 1; leaf->splitpos = (short)(x + wide);
// create 2 new leaves
leaf_t *left = AllocLeaf(); leaf_t *right = AllocLeaf(); memset(left, 0, sizeof(leaf_t)); memset(right, 0, sizeof(leaf_t)); leaf->left = left; leaf->right = right;
left->x = leaf->x; left->y = leaf->y; left->wide = (short)(leaf->splitpos - leaf->x); left->tall = leaf->tall;
right->x = leaf->splitpos; right->y = leaf->y; right->wide = (short)(leaf->wide - left->wide); right->tall = leaf->tall;
// split the left leaf by the current rect
AddSolidToTree(leaf->left, x, y, wide, tall); } else if (y + tall < leaf->y + leaf->tall) { // split the bottom edge
leaf->split = 2; leaf->splitpos = (short)(y + tall);
// create 2 new leaves (facing to the east)
leaf_t *left = AllocLeaf(); leaf_t *right = AllocLeaf(); memset(left, 0, sizeof(leaf_t)); memset(right, 0, sizeof(leaf_t)); leaf->left = left; leaf->right = right;
left->x = leaf->x; left->y = leaf->y; left->wide = leaf->wide; left->tall = (short)(leaf->splitpos - leaf->y);
right->x = leaf->x; right->y = leaf->splitpos; right->wide = leaf->wide; right->tall = (short)(leaf->tall - left->tall);
// split the left leaf by the current rect
AddSolidToTree(leaf->left, x, y, wide, tall); } else { // this is the exact same rect! don't draw this leaf
leaf->filled = true; return; } } }
//-----------------------------------------------------------------------------
// Purpose: Fills the panel background, clipping if possible
//-----------------------------------------------------------------------------
void EditablePanel::PaintBackground() { BaseClass::PaintBackground(); return;
/*
test code, using a screenspace bsp tree to reduce overdraw in vgui not yet fully functional
// test: fill background with obnoxious color to show holes
// surface()->DrawSetColor(Color(255, 0, 0, 255));
// surface()->DrawFilledRect(0, 0, GetWide(), GetTall());
// return;
// reset the leaf memory
g_iNextLeaf = 0;
leaf_t *headNode = AllocLeaf(); memset(headNode, 0, sizeof(leaf_t));
headNode->wide = (short)GetWide(); headNode->tall = (short)GetTall();
// split the leaf by the first child
for (int i = 0; i < GetChildCount(); i++) { Panel *child = GetChild(i); if (child->IsOpaque()) { int x, y, wide, tall; child->GetBounds(x, y, wide, tall);
// ignore small children
if (wide + tall < 100) continue;
AddSolidToTree(headNode, x, y, wide, tall); } }
// walk the built tree, painting the background
Color col = GetBgColor(); surface()->DrawSetColor(col); for (i = 0; i < g_iNextLeaf; i++) { leaf_t *leaf = g_Leaves + i; if (leaf->splitpos || leaf->filled) continue; surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall); } */ }
//-----------------------------------------------------------------------------
// Purpose: Activates the build mode dialog for editing panels.
//-----------------------------------------------------------------------------
void EditablePanel::ActivateBuildMode() { _buildGroup->SetEnabled(true); }
//-----------------------------------------------------------------------------
// Purpose: Loads panel settings from a resource file.
//-----------------------------------------------------------------------------
void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions) { _buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions); ForceSubPanelsToUpdateWithNewDialogVariables(); InvalidateLayout(); }
//-----------------------------------------------------------------------------
// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit
//-----------------------------------------------------------------------------
void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID) { _buildGroup->RegisterControlSettingsFile(resourceName, pathID); }
//-----------------------------------------------------------------------------
// Purpose: sets the name of this dialog so it can be saved in the user config area
//-----------------------------------------------------------------------------
void EditablePanel::LoadUserConfig(const char *configName, int dialogID) { KeyValues *data = system()->GetUserConfigFileData(configName, dialogID);
delete [] m_pszConfigName; int len = Q_strlen(configName) + 1; m_pszConfigName = new char[ len ]; Q_strncpy(m_pszConfigName, configName, len ); m_iConfigID = dialogID;
// apply our user config settings (this will recurse through our children)
if (data) { ApplyUserConfigSettings(data); } }
//-----------------------------------------------------------------------------
// Purpose: saves all the settings to the document
//-----------------------------------------------------------------------------
void EditablePanel::SaveUserConfig() { if (m_pszConfigName) { KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID);
// get our user config settings (this will recurse through our children)
if (data) { GetUserConfigSettings(data); } } }
//-----------------------------------------------------------------------------
// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig
//-----------------------------------------------------------------------------
void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID) { LoadControlSettings(dialogResourceName); LoadUserConfig(dialogResourceName, dialogID); }
//-----------------------------------------------------------------------------
// Purpose: applies the user config settings to all the children
//-----------------------------------------------------------------------------
void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig) { for (int i = 0; i < GetChildCount(); i++) { Panel *child = GetChild(i); if (child->HasUserConfigSettings()) { const char *name = child->GetName(); if (name && *name) { child->ApplyUserConfigSettings(userConfig->FindKey(name, true)); } } } }
//-----------------------------------------------------------------------------
// Purpose: gets all the children's user config settings
//-----------------------------------------------------------------------------
void EditablePanel::GetUserConfigSettings(KeyValues *userConfig) { for (int i = 0; i < GetChildCount(); i++) { Panel *child = GetChild(i); if (child->HasUserConfigSettings()) { const char *name = child->GetName(); if (name && *name) { child->GetUserConfigSettings(userConfig->FindKey(name, true)); } } } }
//-----------------------------------------------------------------------------
// Purpose: Save user config settings
//-----------------------------------------------------------------------------
void EditablePanel::OnClose() { SaveUserConfig(); }
//-----------------------------------------------------------------------------
// Purpose: Handle information requests
//-----------------------------------------------------------------------------
bool EditablePanel::RequestInfo(KeyValues *data) { if (!stricmp(data->GetName(), "BuildDialog")) { // a build dialog is being requested, give it one
// a bit hacky, but this is a case where vgui.dll needs to reach out
data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr"))); return true; } else if (!stricmp(data->GetName(), "ControlFactory")) { Panel *newPanel = CreateControlByName(data->GetString("ControlName")); if (newPanel) { data->SetPtr("PanelPtr", newPanel); return true; } } return BaseClass::RequestInfo(data); }
//-----------------------------------------------------------------------------
// Purpose: Return the buildgroup that this panel is part of.
// Input :
// Output : BuildGroup
//-----------------------------------------------------------------------------
BuildGroup *EditablePanel::GetBuildGroup() { return _buildGroup; }
//-----------------------------------------------------------------------------
// Purpose: Return a pointer to the nav group
// Output : FocusNavGroup
//-----------------------------------------------------------------------------
FocusNavGroup &EditablePanel::GetFocusNavGroup() { return m_NavGroup; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool EditablePanel::RequestFocusNext(VPANEL panel) { bool bRet = m_NavGroup.RequestFocusNext(panel); if ( IsPC() && !bRet && IsConsoleStylePanel() ) { NavigateDown(); } return bRet; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool EditablePanel::RequestFocusPrev(VPANEL panel) { bool bRet = m_NavGroup.RequestFocusPrev(panel); if ( IsPC() && !bRet && IsConsoleStylePanel() ) { NavigateUp(); } return bRet; }
//-----------------------------------------------------------------------------
// Purpose: Delegates focus to a sub panel
// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1
//-----------------------------------------------------------------------------
void EditablePanel::RequestFocus(int direction) { // we must be a sub panel for this to be called
// delegate focus
if (direction == 1) { RequestFocusNext(NULL); } else if (direction == -1) { RequestFocusPrev(NULL); } else { BaseClass::RequestFocus(); } }
//-----------------------------------------------------------------------------
// Purpose: Pass the focus down onto the last used panel
//-----------------------------------------------------------------------------
void EditablePanel::OnSetFocus() { Panel *focus = m_NavGroup.GetCurrentFocus(); if (focus && focus != this) { focus->RequestFocus(); } else { focus = m_NavGroup.GetDefaultPanel(); if (focus) { focus->RequestFocus(); focus->OnSetFocus(); } }
BaseClass::OnSetFocus(); }
//-----------------------------------------------------------------------------
// Purpose: Called when the resource file is loaded to set up the panel state
// Input : *inResourceData -
//-----------------------------------------------------------------------------
void EditablePanel::ApplySettings(KeyValues *inResourceData) { BaseClass::ApplySettings(inResourceData);
_buildGroup->ApplySettings(inResourceData); }
//-----------------------------------------------------------------------------
// Purpose: Update focus info for navigation
//-----------------------------------------------------------------------------
void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel) { if (!ipanel()->IsPopup(subFocus)) { defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel); } BaseClass::OnRequestFocus(GetVPanel(), defaultPanel); }
//-----------------------------------------------------------------------------
// Purpose: Get the panel that currently has keyfocus
//-----------------------------------------------------------------------------
VPANEL EditablePanel::GetCurrentKeyFocus() { Panel *focus = m_NavGroup.GetCurrentFocus(); if (focus == this) return NULL;
if (focus) { if (focus->IsPopup()) return BaseClass::GetCurrentKeyFocus();
// chain down the editpanel hierarchy
VPANEL subFocus = focus->GetCurrentKeyFocus(); if (subFocus) return subFocus;
// hit a leaf panel, return that
return focus->GetVPanel(); } return BaseClass::GetCurrentKeyFocus(); }
//-----------------------------------------------------------------------------
// Purpose: Gets the panel with the specified hotkey
//-----------------------------------------------------------------------------
Panel *EditablePanel::HasHotkey(wchar_t key) { if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key
{ return NULL; }
for (int i = 0; i < GetChildCount(); i++) { Panel *hot = GetChild(i)->HasHotkey(key); if (hot && hot->IsVisible() && hot->IsEnabled()) { return hot; } } return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to setting enabled state of control
//-----------------------------------------------------------------------------
void EditablePanel::SetControlEnabled(const char *controlName, bool enabled) { Panel *control = FindChildByName(controlName); if (control) { control->SetEnabled(enabled); } }
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to setting visibility state of control
//-----------------------------------------------------------------------------
void EditablePanel::SetControlVisible(const char *controlName, bool visible) { Panel *control = FindChildByName(controlName); if (control) { control->SetVisible(visible); } } //-----------------------------------------------------------------------------
// Purpose: Shortcut function to set data in child controls
//-----------------------------------------------------------------------------
void EditablePanel::SetControlString(const char *controlName, const char *string) { Panel *control = FindChildByName(controlName); if (control) { if (string[0] == '#') { const wchar_t *wszText = g_pVGuiLocalize->Find(string); if (wszText) { PostMessage(control, new KeyValues("SetText", "text", wszText)); } } else { PostMessage(control, new KeyValues("SetText", "text", string)); } } }
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to set data in child controls
//-----------------------------------------------------------------------------
void EditablePanel::SetControlString(const char *controlName, const wchar_t *string) { Panel *control = FindChildByName(controlName); if (control) { PostMessage(control, new KeyValues("SetText", "text", string)); } }
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to set data in child controls
//-----------------------------------------------------------------------------
void EditablePanel::SetControlInt(const char *controlName, int state) { Panel *control = FindChildByName(controlName); if (control) { PostMessage(control, new KeyValues("SetState", "state", state)); } }
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to get data in child controls
//-----------------------------------------------------------------------------
int EditablePanel::GetControlInt(const char *controlName, int defaultState) { Panel *control = FindChildByName(controlName); if (control) { KeyValues *data = new KeyValues("GetState"); if (control->RequestInfo(data)) { int state = data->GetInt("state", defaultState); data->deleteThis(); return state; } } return defaultState; }
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to get data in child controls
//-----------------------------------------------------------------------------
const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString) { static char buf[512]; GetControlString(controlName, buf, sizeof(buf) - 1, defaultString); return buf; }
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to get data in child controls
//-----------------------------------------------------------------------------
void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString) { Panel *control = FindChildByName(controlName); KeyValues *data = new KeyValues("GetText"); if (control && control->RequestInfo(data)) { Q_strncpy(buf, data->GetString("text", defaultString), bufSize); } else { // no value found, copy in default text
Q_strncpy(buf, defaultString, bufSize); }
// ensure null termination of string
buf[bufSize - 1] = 0;
// free
data->deleteThis(); }
//-----------------------------------------------------------------------------
// Purpose: localization variables (used in constructing UI strings)
//-----------------------------------------------------------------------------
void EditablePanel::SetDialogVariable(const char *varName, const char *value) { GetDialogVariables()->SetString(varName, value); ForceSubPanelsToUpdateWithNewDialogVariables(); }
//-----------------------------------------------------------------------------
// Purpose: localization variables (used in constructing UI strings)
//-----------------------------------------------------------------------------
void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value) { GetDialogVariables()->SetWString(varName, value); ForceSubPanelsToUpdateWithNewDialogVariables(); }
//-----------------------------------------------------------------------------
// Purpose: localization variables (used in constructing UI strings)
//-----------------------------------------------------------------------------
void EditablePanel::SetDialogVariable(const char *varName, int value) { GetDialogVariables()->SetInt(varName, value); ForceSubPanelsToUpdateWithNewDialogVariables(); }
//-----------------------------------------------------------------------------
// Purpose: localization variables (used in constructing UI strings)
//-----------------------------------------------------------------------------
void EditablePanel::SetDialogVariable(const char *varName, float value) { GetDialogVariables()->SetFloat(varName, value); ForceSubPanelsToUpdateWithNewDialogVariables(); }
//-----------------------------------------------------------------------------
// Purpose: redraws child panels with new localization vars
//-----------------------------------------------------------------------------
void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables() { if (m_pDialogVariables) { ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel()); for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++) { ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel()); } } }
//-----------------------------------------------------------------------------
// Purpose: lazy creation of localization vars object
//-----------------------------------------------------------------------------
KeyValues *EditablePanel::GetDialogVariables() { if (m_pDialogVariables) return m_pDialogVariables;
m_pDialogVariables = new KeyValues("DialogVariables"); return m_pDialogVariables; }
//-----------------------------------------------------------------------------
// Purpose: Virtual factory for control creation
//-----------------------------------------------------------------------------
Panel *EditablePanel::CreateControlByName(const char *controlName) { Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName ); if ( fromFactory ) { return fromFactory; }
return NULL; }
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