|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <color.h>
#include <vgui/IPanel.h>
#include <vgui/ISurface.h>
#include <vgui_controls/Image.h>
#include <vgui_controls/Controls.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Conctructor. Start with default position and default color.
//-----------------------------------------------------------------------------
Image::Image() { SetPos(0,0); SetSize(0,0); SetColor(Color(255,255,255,255)); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
Image::~Image() { }
//-----------------------------------------------------------------------------
// Purpose: Set the position of the image, you need to reset this every time you
// call Paint()
//-----------------------------------------------------------------------------
void Image::SetPos(int x,int y) { _pos[0]=x; _pos[1]=y; }
//-----------------------------------------------------------------------------
// Purpose: Get the position of the image
//-----------------------------------------------------------------------------
void Image::GetPos(int& x,int& y) { x=_pos[0]; y=_pos[1]; }
//-----------------------------------------------------------------------------
// Purpose: Get the size of the image
//-----------------------------------------------------------------------------
void Image::GetSize(int &wide, int &tall) { wide = _size[0]; tall = _size[1]; }
//-----------------------------------------------------------------------------
// Purpose: Gets the size of the image contents (by default the set size)
//-----------------------------------------------------------------------------
void Image::GetContentSize(int &wide, int &tall) { GetSize(wide, tall); }
//-----------------------------------------------------------------------------
// Purpose: Set the size of the image
//-----------------------------------------------------------------------------
void Image::SetSize(int wide, int tall) { _size[0]=wide; _size[1]=tall; }
//-----------------------------------------------------------------------------
// Purpose: Set the draw color using a Color struct.
//-----------------------------------------------------------------------------
void Image::DrawSetColor(Color col) { surface()->DrawSetColor(col[0], col[1], col[2], col[3]); }
//-----------------------------------------------------------------------------
// Purpose: Set the draw color using RGBA ints
//-----------------------------------------------------------------------------
void Image::DrawSetColor(int r,int g,int b,int a) { surface()->DrawSetColor(r,g,b,a); }
//-----------------------------------------------------------------------------
// Purpose: Draw a filled rectangle
//-----------------------------------------------------------------------------
void Image::DrawFilledRect(int x0,int y0,int x1,int y1) { x0+=_pos[0]; y0+=_pos[1]; x1+=_pos[0]; y1+=_pos[1]; surface()->DrawFilledRect(x0,y0,x1,y1); }
//-----------------------------------------------------------------------------
// Purpose: Draw an outlined rectangle
//-----------------------------------------------------------------------------
void Image::DrawOutlinedRect(int x0,int y0,int x1,int y1) { x0+=_pos[0]; y0+=_pos[1]; x1+=_pos[0]; y1+=_pos[1]; surface()->DrawOutlinedRect(x0,y0,x1,y1); }
//-----------------------------------------------------------------------------
// Purpose: Draw a line between two points
//-----------------------------------------------------------------------------
void Image::DrawLine(int x0,int y0,int x1,int y1) { x0+=_pos[0]; y0+=_pos[1]; x1+=_pos[0]; y1+=_pos[1]; surface()->DrawLine(x0,y0,x1,y1); }
//-----------------------------------------------------------------------------
// Purpose: Draw a line between a list of 'numPoints' points
//-----------------------------------------------------------------------------
void Image::DrawPolyLine(int *px, int *py, int numPoints) { // update the positions to be relative to this panel
for(int i=0;i<numPoints;i++) { px[i] += _pos[0]; py[i] += _pos[1]; }
surface()->DrawPolyLine(px, py, numPoints); }
//-----------------------------------------------------------------------------
// Purpose: Set the font
//-----------------------------------------------------------------------------
void Image::DrawSetTextFont(HFont font) { surface()->DrawSetTextFont(font); }
//-----------------------------------------------------------------------------
// Purpose: Set the text color using a color struct
//-----------------------------------------------------------------------------
void Image::DrawSetTextColor(Color sc) { surface()->DrawSetTextColor(sc[0], sc[1], sc[2], sc[3]); }
//-----------------------------------------------------------------------------
// Purpose: Set the text color useing RGBA ints
//-----------------------------------------------------------------------------
void Image::DrawSetTextColor(int r,int g,int b,int a) { surface()->DrawSetTextColor(r,g,b,a); }
//-----------------------------------------------------------------------------
// Purpose: Set the text position
//-----------------------------------------------------------------------------
void Image::DrawSetTextPos(int x,int y) { x+=_pos[0]; y+=_pos[1]; surface()->DrawSetTextPos(x,y); }
//-----------------------------------------------------------------------------
// Purpose: Draw a text string
//-----------------------------------------------------------------------------
void Image::DrawPrintText(const wchar_t *str,int strlen) { surface()->DrawPrintText(str, strlen); }
//-----------------------------------------------------------------------------
// Purpose: Draw a text string at the given coords.
//-----------------------------------------------------------------------------
void Image::DrawPrintText(int x, int y, const wchar_t *str, int strlen) { x += _pos[0]; y += _pos[1];
surface()->DrawSetTextPos(x, y); surface()->DrawPrintText(str, strlen); }
//-----------------------------------------------------------------------------
// Purpose: Draw a character
//-----------------------------------------------------------------------------
void Image::DrawPrintChar(wchar_t ch) { surface()->DrawUnicodeChar(ch); }
//-----------------------------------------------------------------------------
// Purpose: Draw a character at the given coords
//-----------------------------------------------------------------------------
void Image::DrawPrintChar(int x, int y, wchar_t ch) { x+=_pos[0]; y+=_pos[1];
surface()->DrawSetTextPos(x, y); surface()->DrawUnicodeChar(ch); }
//-----------------------------------------------------------------------------
// Purpose: Set a texture
//-----------------------------------------------------------------------------
void Image::DrawSetTexture(int id) { surface()->DrawSetTexture(id); }
//-----------------------------------------------------------------------------
// Purpose: Draw a rectangle filled with the current texture
//-----------------------------------------------------------------------------
void Image::DrawTexturedRect(int x0,int y0,int x1,int y1) { surface()->DrawTexturedRect(x0,y0,x1,y1); }
//-----------------------------------------------------------------------------
// Purpose: Paint the contents of the image on screen.
// You must call this explicitly each frame.
//-----------------------------------------------------------------------------
void Image::Paint() { }
//-----------------------------------------------------------------------------
// Purpose: Set the current color using a color struct
//-----------------------------------------------------------------------------
void Image::SetColor(Color color) { _color=color; DrawSetTextColor(color); // now update the device context underneath us :)
}
//-----------------------------------------------------------------------------
// Purpose: Get the current color as a color struct
//-----------------------------------------------------------------------------
Color Image::GetColor() { return _color; }
bool Image::Evict() { return false; }
int Image::GetNumFrames() { return 0; }
void Image::SetFrame( int nFrame ) { }
HTexture Image::GetID() { return 0; }
int Image::GetTall() { return _size[1]; }
int Image::GetWide() { return _size[0]; }
|